Kickstarter project Bladepad adds physical game controls to your iPhone

Kickstarter project Bladepad adds physical game controls to your iPhone
Chances are that if you have an iPhone, you've played at least a few of the games available on the App Store. And in case you've tried any of the more advanced titles out there, you've experienced the frustration caused by on-screen controls and virtual buttons. Thankfully, there is a Kickstarter project aiming to put an end to that  a detachable iPhone gamepad called Bladepad, but it needs your support before it can become a real product.

The Bladepad, which communicates with the iPhone over Bluetooth, mimics closely the slide-out game controls on the Sony Ericsson Xperia Play. It offers a directional pad, two analog sticks, four action buttons on the front, and four additional shoulder buttons. That should be more than enough for any iPhone game you can think of.

Kickstarter project Bladepad adds physical game controls to your iPhone
To make it easier for gamers to play in the dark, LEDs illuminate the accessory's front buttons. It isn't certain how long the Bladepad's battery should last on a single charge, but its battery life should be comparable to that of other contemporary handheld consoles – somewhere around 2.5 and 3.5 hours. Seems sufficient, considering that your iPhone's battery will likely die by the time the one inside the Bladepad is depleted.

Yet as we mentioned above, the Bladepad is just a concept that needs to raise sufficient funding before its production can begin. If it ever hits the market eventually, it will retail for $99. Early backers of the project, however, can have one for less by supporting the project on Kickstarter.

source: Kickstarter via Aving


Related phones

iPhone 4s
  • Display 3.5" 640 x 960 pixels
  • Camera 8 MP / 0.3 MP VGA front
  • Processor Apple A5, Dual-core, 800 MHz
  • Storage 64 GB

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7 Comments

1. andro.

Posts: 1999; Member since: Sep 16, 2011

Nice idea but it adds considerable size to the iphone which is also a bit chunky by itself.

3. ayephoner

Posts: 858; Member since: Jun 09, 2009

its nice that the case pops in and out of the controller though. it would be great if they offered a qwerty that works with the same case. (or an extended battery as well)

2. Ronoc039

Posts: 28; Member since: Jul 18, 2012

This has already been created

4. ayephoner

Posts: 858; Member since: Jun 09, 2009

not to this quality. its really not even close.

5. protozeloz

Posts: 5396; Member since: Sep 16, 2010

I know its all about the iPhone, but I think that with that idea the controller could work with android devices as well maybe? I mean it will get even more people interested if you build various cases for popular android phones that work with that too

6. Bluesky02

Posts: 1439; Member since: Dec 05, 2011

No Windows Phones support? Microsoft will pay huge amount of money to game publishers so that they could bring games to Windows Phones which will make use of Directx 9.0c and Havok Engine. Moreover Epic Games will optmized Unreal Engine 3.5 for smartphones including Windows Phone 8. I hope to see controller like this in the future.

7. gwuhua1984

Posts: 1237; Member since: Mar 06, 2012

I think this add-on is pretty nice, the previous add-ons all look so simple... bad quality looking.

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