Infinity Blade Franchise tops $30 million in revenue

Infinity Blade Franchise tops $30 million in revenue
If you’re one of the few hold outs that doubt mobile technology as a legitimate gaming platform, it’s time to start looking at the numbers. Epic and ChAIR Entertainment have just announced that they have earned over $30 million from the Infinity Blade franchise.

It has been about one year since the release of the original Infinity Blade, which has generated over $23 million by itself. Infinity Blade II, the second inclusion to the franchise, has generated well over $5 million in the short time since its release on December 1, 2011.

Infinity Blade II has won several industry awards as well as receiving a “Perfect 10” from IGN. The Unreal-powered masterpiece is a showcase of how mobile devices can make a viable gaming platform. From the looks of things, Epic isn’t stopping here.

The success of the Infinity Blade franchise is testament to our talented team who is devoted to making games we want to play, all while using Unreal Engine technology to redefine what is expected from games on iOS devices,” Epic Games President Dr. Michael Capps said. “We have so much more in store for players, and will continue to make great content for Apple’s evolving platforms.

We look forward to Infinity Blade’s continued success and the next release Epic has in store for us.

source: Epic Games via The Verge

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8 Comments

1. ardent1

Posts: 2000; Member since: Apr 16, 2011

As much as I like IB1 and IB2, I don't think I will be buying IB3 unless they work on reducing the file size. It's like the company caught the MicroSoft disease and the software is so bloated. If I remember correctly, the game was under 400 MB for the first version and the second version is about 900 MB to 1GB. Some of my best games on my iPad are under 5 MB each. I remember playing Simtex's original Masters of Orion and that was a great game on DOS, but then the game manufacturers made the games bigger (more RAM, more disk space), requiring a better graphics cards, i.e this neverending disease to make the best use of the latest processor, etc. It would be great if the next IB comes in two flavors -- the all you can eat and pig out version and a lite version that is no more than 300 MB.

2. Uzzelien

Posts: 131; Member since: Feb 22, 2011

That's called gaming...

5. remixfa

Posts: 14605; Member since: Dec 19, 2008

those high res textures take up a ton of space. if you want a "beautiful" game, its going to take up a lot of space. period. if the iphone had removable SD memory it wouldnt be such an issue as u could just keep all your games on a different card. :)

6. thebikerboi2

Posts: 144; Member since: Apr 01, 2011

ahh but the iphone has icloud, and all the save data from the game goes there if you have icloud enabled

3. downphoenix

Posts: 3165; Member since: Jun 19, 2010

Epic should stop being apple fanboys and make for Android. As far as size of game, Im sure it has to do with use of high resolution textures and such.

4. ardent1

Posts: 2000; Member since: Apr 16, 2011

They keep adding things to the game and, as a result, the file size increases. IB originally clocked in at about 320 MB and the current version is about 600 MB. IB2 clocked in at 940 MB, which is almost 3x the original size of the original IB. I was really upset because I am on mobile broadband and downloading IB2 and the update used up 2GB of data!!!

7. Lucas777

Posts: 2137; Member since: Jan 06, 2011

it wud be hard to make a game as nice as this for all the screen sizes no?

8. frydaexiii

Posts: 1476; Member since: Dec 01, 2011

I think Epic were paid by Apple to keep Infinity Blade sries strictly Apple only...The excuses they gave for not making it for Android doesn't add up to them making PC games...Apple just needs something that Android doesn't have or do better, I mean why would I buy an iPhone when it's games can run better on a larger screened phone? Oh well, we got Blood and Glory...

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