GFX Bench 5.0 is here: the most intense gaming benchmark?

GFX Bench 5.0 is here: the most intense gaming benchmark?
The most popular benchmark for graphics and gaming on both Android phones and iPhones, GFXBench, has just gotten its latest major update that adds its most intense test yet: the Aztec Ruins scene. And this one runs on multiple low-level APIs, so that you can compare the performance of devices in-depth.

The new testing scene runs in 1440p (high) or 1080p (normal) resolutions, and it can be run in OpenGL, Vulkan and Metal compatibility modes.

Other popular graphics tests that can be run on OpenGL or Vulkan for Android devices are benchmarks by UL (the 3DMark Sling Shot) and Basemark (the Basemark GPU test).

Why is it interesting to have both Vulkan and OpenGL testing? First and foremost, you can easily see whether a company's implementation of Vulkan performs as well as the accepted OpenGL standard.

We have already ran the GFXBench 5.0 Aztec Ruins test on a few devices and it reminds us of Tomb Raider in terms of visuals, while for the devices, this is one of the most stressful graphics tests out there. Interestingly, OpenGL scores are slightly higher than Vulkan scores on the OnePlus 6 that we could quickly test. We will be looking to include this new graphics test in our benchmarking suite that all of the devices that we review run through.

Download GFXBench for Android | iPhone here

source: Kishonti



1. notfair

Posts: 761; Member since: Jan 30, 2017

That golem failed miserably to protect the gem then it fell into abyss... great protector ever.

3. worldpeace

Posts: 3135; Member since: Apr 15, 2016

He even destroy that place..

2. skips

Posts: 488; Member since: Oct 04, 2015

i know this is just for a benchmark app, but some of the animations (or lack thereof lol), made me cringe. especially when the camera is right behind the monster jumping across whatever to grab on to the ledge, theres just no movement and it's like a static model just floating in an archlike motion in the air. or just whenever the animation cue ends in the crustiest way possible, but the camera still is on the model so it just stands still for a while - lmao. after the monster ends his static floating, he doesnt even actually grab his hands onto the ledge, the hands just goes straight through the rocks with no animation whatsoever lol. forgot the right term. i really shouldn't care about this but still, lol. whoop tee doo

4. japkoslav

Posts: 1539; Member since: Feb 19, 2017

3DMark 2001 is that you? You have returned? I know it's a benchmark, but it is so boring, such a bad animation quality, so generic.

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