Fortnite now runs on buttery smooth 60fps on latest iOS devices

Fortnite now runs on buttery smooth 60fps on latest iOS devices
Fortnite is clearly one of the symbols of 2018: a game that has us playing for hours on end, even on our smartphones.

But the battle royale craze that is Fortnite has actually become much better on iOS device recently thanks to Epic Games making some tweaks that allowed the game to run at a buttery smooth 60fps.

In fact, this all became possible thanks to the industry-leading Apple A12 chip on the latest iOS devices like the iPhone XS, XS Max, XR and the latest iPads that run on the A12X chip. This brings the mobile version closer to the console variant of the game, where you have a bit more resolved detail and a few extra effects, but iOS now completely matches the 60fps frame rate of the console version.

Unfortunately, it seems that Android users will have to wait a while for this update as it seems like the latest Android phones still don't have enough fire-power to handle 60fps Fortnite. Hopefully, this will change with the new crop of Android flagships that are expected to come with the new and improved 7nm Snapdragon 855 chip.

Take a look at a short video right below explaining how Epic Games managed to double the frame rate on Fortnite for iOS.



1. shaineql

Posts: 522; Member since: Apr 28, 2014

Android flagships are yet to gain 7nm process

2. Boast_Rider

Posts: 536; Member since: Sep 14, 2017

It's more about the developers. They make more money on iOS in general through in-app purchases, so it gets more dev time, more optimization and hence better fps. You can fit an RTX 2080 ti with android and it will still not break 30 fps since the game is locked to 30 fps on android. In terms of sustained performance, SD845 phones like OnePlus 6 hold performance better than A12. But still android users won't get 60fps for a long time, since devs prefer iOS development before android.

7. DigitalBoy05

Posts: 280; Member since: Jun 04, 2011

I can only partially support your statement. Yes for the time being iOS apps are a bit better for revenue, but revenue and app benchmark performance are in different measurements so that’s where you’ve lost me. A game that makes more money won’t make it run better on your phone. My current phones are the Xs Max, 6T, and S9+ and I’ve played Fortnite and PUBG on both and even though my androids offer a good gaming experience with frame rate and response, the iPhone still is noticeably smoother and faster while performing the higher graphic settings. To give benefit of the doubt the SD845 probably has enough raw power to run these games better but it probably comes down to optimization within the OS and app.

8. rouyal

Posts: 1598; Member since: Jan 05, 2018

"Yes for the time being iOS apps are a bit better for revenue" IOS apps pull double the revenue (most of the time even more than that) of the Android counterpart. There is no "bit better" or "for the time being", its been like that since Android existed. "A game that makes more money won’t make it run better on your phone" Yes, it will, the developers focus their attention on the platform that makes them the most money, optimizing it further. It also helps that ios devices only see a few devices a year with the same chipset, against the countless variations of Android phones. Also, it's widely accepted that iOS is easier and faster to develop for.

12. DigitalBoy05

Posts: 280; Member since: Jun 04, 2011

I chose my verbiage on revenue to avoid sparking unnecessary outrage from either camp. Yes iOS makes more. Yes android numbers are improving YoY. I see the connection you’re making between revenue/performance but not enough to agree with you as that is a philisophical argument. There is no static rule / law / equation for that breakdown. You’re counting on an individual/s desire to make their product better over time if they make more money from it but they might also take that money and retire/ reinvest/ diversify/hookers and blow.

10. alaw.14

Posts: 431; Member since: Sep 10, 2013

Exactly, even the sd835 has enough raw power. Hopefully vulkan is more widespread.

3. kevin97

Posts: 90; Member since: Mar 01, 2016

Games = wasting your valuable time.

4. L0n3n1nja

Posts: 1603; Member since: Jul 12, 2016

Many people would consider posting here a waste of your valuable time. People do what they enjoy, why judge them?

5. KonaStang4.6

Posts: 285; Member since: Nov 04, 2011

wasting YOUR "valuable" time.


Posts: 952; Member since: Feb 23, 2014

Nice try Epic. Still not going to play your s**t.

9. cmdacos

Posts: 4383; Member since: Nov 01, 2016

It's not a hardware limitation for the latest android devices because you were able to adjust the game files to give you 60fps for several weeks now. Recently though Epic started banning users who changed game files though. Nothing to do with Android not being capable. That's laughable.

11. alaw.14

Posts: 431; Member since: Sep 10, 2013

Most definitely not a hardware limitation. It drives me crazy when people say the sd845 can't run this game at 60 fps, even the sd835 can.

13. chris2k5

Posts: 291; Member since: Nov 17, 2012

Android is so bad for gaming.

14. cmdacos

Posts: 4383; Member since: Nov 01, 2016

And why is that?

15. worldpeace

Posts: 3135; Member since: Apr 15, 2016

Because he said so..

16. Peaceboy

Posts: 640; Member since: Oct 11, 2018

Android is so bad at gaming. Tons of free and unoptimized apps. Developers love iOS because apple users spend money to get the best experience while android gets buggy apps, tons of ads and malware with free apps. Very poor. Android specs are just for papers, not an actual.

17. thxultra

Posts: 474; Member since: Oct 16, 2014

Controller support is needed. Touch controls are awful for games like this...

Latest Stories

This copy is for your personal, non-commercial use only. You can order presentation-ready copies for distribution to your colleagues, clients or customers at or use the Reprints & Permissions tool that appears at the bottom of each web page. Visit for samples and additional information.
FCC OKs Cingular's purchase of AT&T Wireless