Super Mario Run page is up on the Android Play Store but you can't download it yet

Super Mario Run page is up on the Android Play Store but you can't download it yet

Super Mario Run was super-hyped thanks to Apple demoing the game on-stage at the iPhone 7 event and... well the fact that it's an official, Nintendo-made Mario game for mobile. It was released a couple of weeks ago and within days passed a threshold of 40 million downloads. The hype died down pretty fast, though, as many were disappointed with a fact that it's just an auto-runner where all you do is tap the display to jump.

That aside, Android users still have no way to try the game out. Nintendo is taking its time with the release for Google's platform, but has confirmed that it's in the works. Sadly, we still have no information on when Android gamers will get to enjoy the platformer on their devices, aside from “sometime in 2017”.

It might be sooner rather than later, though. A Play Store page for Super Mario Run is now up and will allow you to pre-register for the game. This means that you will be notified as soon as the game is released. The same method of hype-building was employed on the Apple App Store as well — as soon as the game was announced on stage, back in September, its pre-register page was up and allowed iPhone users to request a notification on release.

So, considering that it took 3 months from the pre-registration stage to the actual release on iOS, should we expect Super Mario Run on Android within the next 3 months? Hopefully, it doesn't take as long.

Super Mario Run on the Play Store


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15 Comments

1. Tizo101

Posts: 515; Member since: Jun 05, 2015

"Hopefully, it doesn't take as long." they can take as long as they want. Android users don't have time for that and I doubt it's even gonna be downloaded as much.

2. Zylam

Posts: 1807; Member since: Oct 20, 2010

You're gonna eat you words so bad. The game will get downloaded twice as much on Android than on iOS.

3. Tizo101

Posts: 515; Member since: Jun 05, 2015

I would make this a bet but I don't want to take your money.

14. Zylam

Posts: 1807; Member since: Oct 20, 2010

We'll see what happens.

4. Tizo101

Posts: 515; Member since: Jun 05, 2015

I would make this a bet but I don't want to take your money lol

5. frydaexiii

Posts: 1476; Member since: Dec 01, 2011

Of cause it will. Just like every other P2P game these days, it'll get downloaded alot, played for 5mins, realised it's a P2P piece of crap mobile game and not the full Mario experience, and then uninstalled.

6. An.Awesome.Guy

Posts: 636; Member since: Jan 12, 2015

Nah ,it will be downloaded more on iOS Unless you count pirated installs . I bet on that.

7. An.Awesome.Guy

Posts: 636; Member since: Jan 12, 2015

Look at monument Valley and other games iOS has usually more installs for paid games unless you count pirated installs.

13. Zylam

Posts: 1807; Member since: Oct 20, 2010

The game is free, unlocking all the levels requires money, but downloading it is free. It was never about paying for the levels, it was purely download numbers. Android has way more affordable phones that parents give their young, those kids will surely rack up super Mario run downloads, even if it's just for the free levels.

8. ibend

Posts: 6747; Member since: Sep 30, 2014

I doubt it will sell as much as on iOS... since most review said it's not worth the price, and the hype already dead..

9. xondk

Posts: 1904; Member since: Mar 25, 2014

I think it actually will sell more easily, maybe because freemium does worse on android then iOS, people are a bit tired of it there? maybe more ready for pay and have a full game? Which in my book is a million times better the whole freemium thing has made games that are deliberately frustrating simply to make people buy stuff, here you get a demo of the game, and you buy it if you like it, no worries about it having built in frustrations.

10. palmguy

Posts: 962; Member since: Mar 22, 2011

"The same method of hype-building was employed on the Apple App Store as well" but for many iOS users they didn't get a notification.

11. Kohai

Posts: 48; Member since: Jun 04, 2010

On iOS it´s $9.99 for the full game and only 3 free levels....do not think this will work very well on Android.

12. cmdacos

Posts: 3873; Member since: Nov 01, 2016

I hope it does well and has lots of payments so that vendors see that Android is a viable platform for premium apps (although by no means do I consider Mario Run to be premium or worth more than $3 for me personally).

15. ebilcake

Posts: 1219; Member since: Jul 16, 2016

Are Nintendo paying them for these articles? It's just another running game so I don't understand all the hype.

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