Qualcomm working to optimize Snapdragon 845 chipset for mixed reality use

Qualcomm working to optimize Snapdragon 845 chipset for mixed reality use
Qualcomm's next top-of-the-line chipset, the Snapdragon 845, will power more than just the next series of high-end handsets. The chip has capabilities built-in to allow it to run mixed reality devices. The Adreno 630 GPU will support wall-collision detection, important if the world you are looking at is not really the world you're standing in. In addition to consuming 30% less power than the Snapdragon 835 chipset, the new component employs Qualcomm's third-generation AI platform that can offer scene and object recognition while on the move.

Just the other day, Qualcomm announced that it is working with NetEase Games to optimize its new chip to work with the developer's Messiah game engine. The latter is used with the game maker's immersive mobile titles. The developer says that working with Qualcomm will allow it to produce "more exceptional games" for players, providing them with premium experiences.

Both Qualcomm and Netflix have already been able to use Khronos’ Vulkan graphics to offload some of the heavy duty graphics computations to the CPU. This will lower the demands on the graphics chip, reducing power consumption and overheating.

NetEase used the Snapdragon VR SDK to develop its first VR game designed to work with Qualcomm's Snapdragon technology. The game is called Twilight Pioneers. Games designed for the Snapdragon 845 chipset will launch in 2018.

source: VRFocus via MSPoweruser

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12 Comments

1. kiko007

Posts: 7493; Member since: Feb 17, 2016

Neat.

3. sgodsell

Posts: 7209; Member since: Mar 16, 2013

The current SD 835 with the standalone MR headsets already supports wall-collision detection. It's in unity and Microsoft's sdk. So I guess this is going to use more hardware instead of software. It would help if the people here more knowledgeable when it comes to actual development.

2. JMartin22

Posts: 2369; Member since: Apr 30, 2013

So this is the cookie cutter SoC that all Android flagships will have next year... I wish Exynos was mainstream to offer some competition and push improvement in the high end market for mobile graphics and computing processors. All Snapdragon chips have been playing it safe and incrementally for years now. We haven’t seen a real breakthrough in year-over-year performance since the original Snapdragon 800 in 2013. Apple takes SoC innovation and gains seriously though each and every year consistently.

4. sgodsell

Posts: 7209; Member since: Mar 16, 2013

That is just BS. The SD 800 was a quad core 32 bit SoC, that only supported a single channel DDR3 800 MHz ram, that was limited to 2 GB of RAM.. Plus the GPU could only support full HD. The current SD 835, is an 64 bit octa core CPU, that supports up to a quad channel 64 bit LPDDR4X ram at up to 1866 MHz. Plus the GPU supports 4k displays at 60 fps. That's more than an A11 can support. The SD 800 is based on Cortex-A15 cores where as the SD 835 is based on Cortex-A73 cores. Not to mention the ISP's and DSP'sI on the SD 835 are like night and day. The SD 835 can capture from two 24 mp cameras simultaneously while updating it's graphics display. Clearly you don't know what you are talking about.

9. 47AlphaTango

Posts: 718; Member since: Sep 27, 2015

And with many of that features. Why majority of the android apps and games have no optimized version specifically for SD 835 and its adreno 530. Compared to A11's full optimization rate? "the GPU supports 4k displays at 60 fps". And what's the use of having a higher display rate if there's no apps nor downloaded video that is optimized at a display rate of 4k? Why most apps tend to be utilized on 1080 up to 2k resolution? "SD 835 can capture from two 24 mp cameras simultaneously while updating it's graphics display" And which android device do you think has two 24MP camera? Can you provide a proof as to what model has two 24 MP camera?

12. sgodsell

Posts: 7209; Member since: Mar 16, 2013

Let's get the easiest thing out of they way the two cameras. Those are the maximum specs for the SD 835, which is on their website. Also the latest MR headsets have two cameras in front, which the SD 835 captures two images simultaneously to generate depth sensing information and track objects in the immediate vacinity of the headset. Just in case you don't know what MR is, it stands for mixed reality. So both VR and AR, which the SD 835 currently does . So I can only image that the SD 845 will do it even better. Apple plans on supporting an AR headset in 2019 or maybe 2020. If the A11 is so fast, then why wait for 2019 or 2020 to roll around. Especially when an AR headset is so closely related to an AR headset in terms of graphics. An AR headset has to generate not one view, but two views for left and right eyes. Just like a VR headset. So AR apps on iOS will definitely not work the same as on a AR/VR/MR headset. The current SD 835 can and does support that right now. This leads me to optimization of apps. First of all more and more apps that are using unity or unreal engines will and do take advantage of the SD 835 Vulkan graphics support. That support only started with Android Nougat and above. Plus you needed an SoC that could take advantage of that. Vulkan graphics hardware supported started back on the SD 810, 808 SoCs. Qualcomm even moved the Vulkan support down to their mid range chips and now their lower end chips as well. Most Android developers will try to make apps that support the widest array of hardware. However certain Android platforms like Daydream or Gear VR do take advantage of the latest graphics support and are optimed. As a matter of fact most of the Daydream VR and Gear VR apps litterily blow any comparable iOS apps out of the water. Like "Need for speed VR" is superior to any driving app on iOS. There are a lot more VR apps on Android, that iOS doesn't even offer or support. I guess that is why we are seeing way more apps being created for Android nowadays than iOS. As a matter of fact for every 1 app added on Apples app store, 3 apps are being added to Google's play store. Facts are facts right. Check it out on app Annie.

7. HansP

Posts: 542; Member since: Oct 16, 2011

You need to educate yourself on processors if you want to talk about processor evolution, JMartin22.

10. makatijules

Posts: 835; Member since: Dec 11, 2017

How are they playing it safe? Because they don't bench like the A series? Do they have too? The true benefit of SD is the CDMA modem for the US and the Adreno GPU which is the best mobile GPU. Apple has according to Android Authority video on YT about SoC's, says that Apple uses other chips along side the A series to help with several co-processing elements. The main SoC isn't doing all the lifting. Also compare SD is lifting far more weight, with some Android versions having skins, more features, higher resolutions and more. Just because a benchmark says a chip is inferior doesn't mean it is. Intel desktop chip don't bench what A series does, but I bet its way more powerful.

5. JMartin22

Posts: 2369; Member since: Apr 30, 2013

I’m not comparing two different years of technology to each other. I am comparing their year over year performance gains to their respective predecessors

6. sgodsell

Posts: 7209; Member since: Mar 16, 2013

"Apple takes SoC innovation and gains seriously though each and every year consistently.". Look you were caught with your pants down. Clearly you don't know anything about SoCs. To go out of your way to pump up Apple. Then to post a blantant lie to say that : "All Snapdragon chips have been playing it safe and incrementally for years now. We haven’t seen a real breakthrough in year-over-year performance since the original Snapdragon 800 in 2013." So Qualcomm doesn't want to add new things and likes to play it safe in your eyes. This proves you don't know what you are talking about. Yeah, that's it Qualcomm wants to play it safe. Such BS. They have been the benchmark for what you can put into an SoC. I am not talking about cache either, which takes up a good portion of Apples A11 SoC.

8. Tabby_Tiger

Posts: 305; Member since: Jan 23, 2017

800 to 801 and then 805 weren't SD's finest moments. The rest wasn't bad though.....I think.

11. makatijules

Posts: 835; Member since: Dec 11, 2017

The 800/1/5 were better than Samsung's own Exynos available at the time. Even Samsung's own Note 12.2 showed this. If you grab both the Exynos and SD model, the SD model with the 800, was better especially GPU-wide. Graphics were smoother considering it was a 12" display with a 2500x1600 resolution.

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