not require an Internet connection) and in-app purchases. Because of this, PopCap wants to polish the experience and make sure that its game servers can handle the workload. So, the company has soft-launched the title in Australia and New Zealand in order to keep the test audience small while it makes sure its servers and payment systems are all in order.
Apparently, PvZ 2 will allow for saving games to the cloud and syncing accounts across devices, as well as some streaming content, which is why the server testing is necessary. Also, PopCap is using the soft-launch to track user purchase habits and adjust the pricing of items accordingly; so, those in the early test group will see prices changing. Although PopCap wants to be clear that while there will be in-app purchases, all content, both at launch and added later, will be unlockable for free over time.