Need For Speed: No Limits trailer smells of fantastic graphics and burnt rubber

Need For Speed: No Limits trailer smells of fantastic graphics and burnt rubber
Even if you aren't a car person, there's no way you aren't getting amped up by Ken Block and his hard driving. But what does this have to do with Need For Speed? Well, it doesn't take a genius to put two and two together, right? In the first trailer for the upcoming Need For Speed: No Limits, we can see Ken Block spends his downtime from inhuman drifting playing none other than the new game. 

We can tell that this NFS instalment is about street racing and cop changes. We can also tell the graphics are pretty awesome. Some things never change, do they? The trailer mixes in-game scenes with footage of Ken and his souped up Mustang. At times, it's difficult to discern the rendered graphics from the real-life scenes of utterly fantastic car abuse.

The studio behind No Limits is Firemonkeys, comprised of the former Firemint Studios and Iron Monkey Studios. The former made Real Racing 3, while the latter was involved with Need For Speed. In other words, this is like BMW & Mercedes working together on a supercar. Hopefully, the new NFS game will fulfil our high expectations. It should release soon, so we'll be keeping our eyes peeled.



1. theguy2345

Posts: 1216; Member since: Jun 24, 2014

When I first heard about this game, I thought it was a console game. Then I learned it was a mobile game. Then I was sad.

2. ArtSim98

Posts: 3535; Member since: Dec 21, 2012

I'd rather play with barbie dolls :p

3. RebelwithoutaClue unregistered

The minute a game is promoted by Ken Block, you know it's gonna suck

4. trung_ero

Posts: 38; Member since: Jul 02, 2014

well, i hope this game is free!!

5. Thedefenitionofawesome

Posts: 51; Member since: Sep 04, 2014

Wow, graphics suck compared to consoles. People, just buy a console. Don't play mobile games. You will experience a game with poor controls and an overall cheap feel. A console gives you the full experience.

6. Jobayer

Posts: 167; Member since: Feb 22, 2013

I could say the same thing , comparing consoles to a PC .

8. RandomUsername

Posts: 808; Member since: Oct 29, 2013


13. Fallen1

Posts: 288; Member since: Nov 14, 2014

Amen to that

9. livyatan

Posts: 867; Member since: Jun 19, 2013

Sure, why not spending $400 on a console you have to have a TV for, and that you can't carry around, and pay another $60 for a racing game.. Why would I ever think of install a game on a phone that I already have, and install it for free, a game that I can play anywhere, within seconds? Btw, by far the most played and by far most competitive racing game in the world right now is Real Racing 3, made by the same developer. Now go back to your basement

10. ArtSim98

Posts: 3535; Member since: Dec 21, 2012

Who cares if it's the most played? It's still an incredibly bad game compared to real ones. It's free and obviously there are more phones than consoles in this world. So yeah of course it's more played...

15. livyatan

Posts: 867; Member since: Jun 19, 2013

Says the biased noob and pc fanboy. I know guys from RR3 forum who actually drive real cars, play pc driving simulators, know more about any of them that you ever will.. and have up to 1600 HOURS of RR3 gameplay. Their videos show some of the most skilled online racing you will ever see. RR3 is up there with the best racers in terms of playability, only thing that sucks about it is a horrid IAP pricing. Still, the gameplay is so good IGN gave the game a 9 out of ten for example. Also it has so far earned more than 50 million bucks, being the most profitable racing game as well.

16. livyatan

Posts: 867; Member since: Jun 19, 2013

Here, some of my forum member's gameplay. The guy's a real racer(pun intended), btw

18. ArtSim98

Posts: 3535; Member since: Dec 21, 2012

Omg those physics are just horrible. The way the car grips, turns and drifts and never bounces is just so unrealistic. And look he puts the car over the grass in high speed and nothing happens. IRL the car would start bouncing dramatically and slow down on the other side and possibly cause it to slip in that video it has NO effect at all... Also how the car goes over that side bumper in corners. The car should jump way more in the air. RR3 is really not real at all face it dude... ;) Look at this for comparison.... :

17. ArtSim98

Posts: 3535; Member since: Dec 21, 2012

You're lying so hard the game is nowhere near Gran Turismo or some others. The physics are horrible and the options to customize the cars is basically zero. Even in Gran Turismo 4 for the PS2 you could change basically every setting in the car from camber angle to position of the rear wing and those settings actually make realistic changes it's not just for show off. Real racing does not give the same amount of feedback the events are boring/limited, little tracks and cars. 1600 hours of gameplay? Do those guys have a life? I mean even if you look on steam the amounts of CS GO or Dota 2 played, even the most hardcore players rarely exceed that amount... Not to mention the horrible controls on the phone. And if you have a controller, you could just carry a PS Vita or something and get better games. Mobile gaming should not be compared to real gaming devices. Mobile games should be games like Clash of Clans and Temple Run. No competition in the real games department.

19. livyatan

Posts: 867; Member since: Jun 19, 2013

Oh well let me enlighten you - graphics and realism do not make a game good. Never did, never will. What makes game good is the ability of the game to engage you, entertain you, and challenge you, I'd that's what you are after. Real Racing 3 has nailed the Core of a racing game, simple as that. Every car feels different, you can clearly distinguish things like the light and nimble front end of a Porsche 911 RS, tail happiness of Viper SRT, mass of the Bentley and lightness of an Ariel Atom. And once you get used to gyroscopic controls - it beats any controller, to the point of no comparison. Only the racing wheel is better and more natural. Why are you acting like we smartphone gamers are clueless peasants? Dude I've been playing Need for speed and Gran Tourismo before there even was a smartphone.

20. livyatan

Posts: 867; Member since: Jun 19, 2013

P. S. Yes, I assure you, some play this game for thousands of hours. The guy from the video has about 700 hours so far, and he doesn't seem to complain about lack of life. When he's not playing RR, he drives real race cars :p

21. ArtSim98

Posts: 3535; Member since: Dec 21, 2012

Oh please... The whole idea of these realistic racing sim games is to deliver the best and closest experience to real driving as possible. I agree that it's all about the enjoyment. Graphics are a good plus, but don't equal good game. Look at AC Unity. Amazing graphics, horrible game. Nintendo has always had one of the best games even with inferior graphics. And again, please... Don't even get to the gyroscopic controls... Why do you think Nintendo went back to a traditional controller? Why do you think the Kinect is a big failure? It's because nobody wants to use motion controls. It's too imprecise and uncomfortable in long sessions. Plus it's annoying as heck as the screen turns with the phone. And on a phone, am I supposed to control boost, gas, brakes, handbrake, gears, all on the single touchscreen? No. It's not possible with human anatomy. So just please stop it, Why is it so hard to admit that mobile games are inferior? It's simple. There's obviously much less power and control options. And the developers put WAAAAAAAAAAAAY more TIME and MONEY in the development of full console/PC games than a simple mobile game. Face it. Mobile game's are for completely different purposes. Now good night ^_^/

22. livyatan

Posts: 867; Member since: Jun 19, 2013

I played Gran Turismo 5 and got somewhat bored and annoyed. It came across as tedious, convoluted and, above all, made me realize that the controller just CANNOT compare with a good tilt controls, sorry. It felt like going backwards, it felt less natural and ultimately wasn't as enjoyable as playing a freemium racer on my phone. Imagine that. RR 3 is an approachable game, and it does control fantastically. You obviously either never tried it, either tried it for a few minutes and gave up, having a close minded prejudice towards anything played on a phone. "it is annoying as hell when screen turns with the phone " lol. Do you even know what a horizon tilt is? An option almost any mobile racing game has. It a keeps the car in place, tilting the horizon to counter the movement. Bottom line, racing games are a great match for smarfones if done right - RR 3 plays fantastically on a good device (I use Note 3), and millions of daily users are the best evidence. And, again, there are plenty of hard-core players that do wonders with it, demonstrating an utmost perfect control and skill.

23. livyatan

Posts: 867; Member since: Jun 19, 2013

"And on a phone, am I supposed to control boost, gas, brakes, handbrake, gears, all on the single touchscreen?" No. You just use one thumb for throttle, the other for brakes. There is no gear and handbrake option. And then you adjust the gyroscope sensitivity to give you great and intuitive control of the car, once you get used to it. If you are after a full blown car simulation, I will be the first to say RR isn't one, but it plays darn well and gives me more enjoyment. Period

24. ArtSim98

Posts: 3535; Member since: Dec 21, 2012

I find it hard to believe anything you said but anyway...

26. livyatan

Posts: 867; Member since: Jun 19, 2013

I know you do. But I'm plain honest. To make my self clear - I am aware that pc and console games are far more advanced feature and graphics wise, and hence better in a way. But their greatest fault is that they can't fit inside my pocket and my palm. They can't give me a hassle free, up close experience while laying in bed, after work. And I am sure I speak for millions of players when I say that. Bottom line - there are no inferior gaming platforms, there are only different platforms, for different people. And you need to learn to respect that fact.

27. ArtSim98

Posts: 3535; Member since: Dec 21, 2012

With the Wii U gamepad and PS4 remote play and all Nvidia remote stuff for PC you can play those advanced games in your bed too. I understand that RR3 is the best you cab get for a mobile device and I understand why people play it on the go. But I don't get why would people play it at home.

28. livyatan

Posts: 867; Member since: Jun 19, 2013

Like I said, controller just doesn't cut it for me, in comparison. It's less natural and less intuitive. Good tilt is only beaten by a dedicated wheel. And I don't see how I can take a driving wheel in my bed. Haha. Even if the equipment existed, I wouldn't have the nerve to mess around with buying and setting it up..oh and did I mention it's just so not worth the money, in comparison.

29. ArtSim98

Posts: 3535; Member since: Dec 21, 2012

Modern controllers have gyroscopes though. You can play Mariokart 8 by tilting the gamepad :)

30. livyatan

Posts: 867; Member since: Jun 19, 2013

You do realize that there's a long way from just having something to making it work. Even the GT Racing, a tilt optimised main competitor to Real Racing 3, falls well short of its level of controls

31. Pattyface

Posts: 1658; Member since: Aug 20, 2014

made me realize that the controller just CANNOT compare with a good tilt controls, sorry. Said no one ever dude.. You are crazy if you think tilt controls are even slightly as precise as a real controller. I don't dislike rr3 at all and find it to be one of the top mobile games still but you lost all credibility with that comment. I'd take the sublime forza any day of the week over any racing on a mobile.

32. livyatan

Posts: 867; Member since: Jun 19, 2013

.. said some of the top real racing players from the forum, and I say it again. I'm not a great RR player by any means, but you can call me pretty good (200+ hours of gameplay). I've never managed to be as precise in any other racing game I tried on a console or on the PC. Believe it or not, there's simply a lot more room for precision in a good calibrated tilt..the analog stick may have maybe 50-100 points/degrees of input, while the full movement of tilt gives you at least 300, in my estimation. Even the slightest one millimeter tilt produces feedback. The only thing I love about the controllers is the force feedback, but I got used to live without it.

7. Deaconclgi

Posts: 405; Member since: Nov 03, 2012

I was excited for the game until I didn't see Windows Store/Universal Windows App. So much missed potential. I enjoy playing my games on Windows Phone, my Windows Desktop, Laptop and Tablet and having my progress sync. They could have made the game for Windows and had it run on Windows Phone. Sure, I could just buy it for my iOS and Android devices but I'll pass since EA continues to ignore the Windows ecosystem, not just phones. For anyone that is short sighted or blind by fanboyism, you need to look outside of yourself. It is an amazing thing to be able to buy once and play everywhere, with account, progress and purchase sync. It doesn't matter if Apple, Google or Microsoft did it but it is a win for consumers. The only reason I play Rival Knights AND spend IAP on the Windows version is because I can play it on all form factors with touchscreen, keyboard, mouse or Xbox controller and have my account and progress sync. I can play on my Lumia 1520 at lunch, desktop work computer on break, tablet before bed, Lumia 530 while standing in line, laptop on the couch, my home desktop while waiting for dinner and then back to my 1520 after dinner. All that game time and my progress follows me to each device, a seamless experience. My IAPs follow and all of my online achievements and event rewards too. That is why I haven't opened Rival Knights on my iOS and Android devices because I am LIMITED to less device form factors and experiences. iOS doesn't run on desktops and business are using Windows as the primary OS so I cannot reproduce the same experience. That seamless experience carries over to account sync, passwords, favorites, history, open tabs and more in the entire Windows ecosystem. This isn't about being a fan boy, this is about a factual experience of what is being offered to consumers. I enjoy my iOS devices with iOS 8.1.1 and my Nexus 5 with Lollipop and more but the software experience are restricted to the confines of a mobile only OS ecosystem. I would like to be able to honestly do the same thing with my iOS and Android software but I cannot as iOS doesn't equal Mac OS and Android is not a replacement for Windows. EA and the rest of the developers are missing out on potential experiences that will shape the future of consumer interaction. Apple is trying to get their ecosystem to have seamless integration but the issue is that iOS and Mac OS are not the same OS. Google is in a better position as Android is their main OS and scales form factors but the big issue is that Android has not replaced Windows so even if Android is on a desktop, it is still a limited mobile based OS so a consumer will still have to use Windows for their legacy software needs. Anyone who isn't biased and would be honest with themselves would agree that if they had the apps that they need and want and could seamlessly buy once and play everywhere, that would be the best thing ever.

12. jopancy

Posts: 78; Member since: Apr 25, 2012

Woooooooo! Man why this long speech?

14. Deaconclgi

Posts: 405; Member since: Nov 03, 2012

Wooooooooo! Man why do you consider that a speech and long to you?

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