NVIDIA Shield 2 to feature Tegra K1 SoC, 4GB RAM, 900p resolution?

NVIDIA's next Shield Android-based, hand-held console appears to be in full-blown testing mode. The device has emerged on AnTuTu benchmark, sporting fearsome specs. The Shield 2 prototype runs on a 2.5GHz quad-core Tegra K1 CPU bundled with a whopping 4GB RAM. Considering that the last console generation had to make do with 512MB RAM, and the current generation Sony and Microsoft consoles have 8GB RAM each, it will be very interesting to see what NVIDIA's mobile gaming technology is up to.



The device has a purported resolution of 1440x810, which probably means 1440x900 (WXGAII) sans the 90px allotted to the Android software navigation buttons. The resolution amounts to a 16:10 wide-screen display of unknown size. We reckon NVIDIA won't go past 6 inches if it wants to keep a sensible handheld profile, but who knows.



Previously, we've seen the K1 SoC obtain a godlike 43,851 result in the AnTuTu benchmark, blowing the Snapdragon 801 CPU out of the water and probably capable enough to beat the Snapdragon 805 when Qualcomm unleashes it. Alas, making such a powerful CPU manageable in terms of energy consumption and heat dissipation is a task that NVIDIA is yet to prove it can handle outside of its test facilities.



There's no word about when the Shield 2 will arrive on the market, but we will keep you posted.



via G For Games

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29 Comments

1. sadiqahmed

Posts: 71; Member since: Oct 11, 2013

Please have atleast 5000mah battery!

6. Felix_Gatto

Posts: 942; Member since: Jul 03, 2013

And also liquid cooling system!

8. ocilfa

Posts: 334; Member since: Aug 03, 2012

Didn't the original shield have around 7000mah's?

9. Felix_Gatto

Posts: 942; Member since: Jul 03, 2013

Really? It that's true, then this console should have at least 10,000 MaH.

13. renz4

Posts: 319; Member since: Aug 10, 2013

worry not. even current shield have 7000mah+

2. _Bone_

Posts: 2155; Member since: Oct 29, 2012

So when ppl. will play on fHD and 2k phones and tablets... Shield will still be under 1080p?

3. brrunopt

Posts: 742; Member since: Aug 15, 2013

at least it will able to run future games smoothly, unlike those 2K phones...

10. _Bone_

Posts: 2155; Member since: Oct 29, 2012

Adreno 330 handles 1080p, Adreno 420 handles 2k just fine mate.

12. brrunopt

Posts: 742; Member since: Aug 15, 2013

today , what about in 2y ? or 3?

15. Felix_Gatto

Posts: 942; Member since: Jul 03, 2013

The 2 years old Snapdragon S4 Plus(Adreno 225 variant) still can handle current demanding games smoothly.

24. KingKurogiii

Posts: 5713; Member since: Oct 23, 2011

meh... if you say so. Adreno graphics were actually pretty trash in comparison to what was out there at the time. it only really became competitive after 320.

22. _Bone_

Posts: 2155; Member since: Oct 29, 2012

You plan to hold onto your phone for 3 years, mate?

16. CanYouSeeTheLight

Posts: 1122; Member since: Jul 05, 2012

No, 2k devices with the Adreno 420 will show a regression on performance over devices with a 1080p and the S801 Adreno 330. Search for SM-G906S on google.

23. KingKurogiii

Posts: 5713; Member since: Oct 23, 2011

of course they handle it fine, the point is they don't handle it as well as 720p. you've got to think this is a gaming console and a portable one at that meaning the screen-on expectancy is going to be higher than that on a phone so keeping the resolution down keeps battery usage to a minimum and brings out the best possible performance of the SoC which is truly what Nvidia is showcasing with the Shield.

11. Felix_Gatto

Posts: 942; Member since: Jul 03, 2013

Tegra K1 is a very capable SoC, 1080p should be no problem for future-proofing.

14. renz4

Posts: 319; Member since: Aug 10, 2013

and yet texture will look ugly because mobile games did not made for such high resolution. if gaming is the real concern nvidia better not exceed 1080p for the next shield

4. yowanvista

Posts: 341; Member since: Sep 20, 2011

4GB? If that's true they'll very likely be using ARM LPAE for 40-bit addressing since ARMv7 will be limited by 32-bit addressing limit.

7. Felix_Gatto

Posts: 942; Member since: Jul 03, 2013

Maybe it meant to boost sales. Nvidia always brings high number in specs, but ended up by being beaten by Qualcomm.

5. Felix_Gatto

Posts: 942; Member since: Jul 03, 2013

Tegra SoCs are only good for tablet and handheld console, not for smartphone.

25. KingKurogiii

Posts: 5713; Member since: Oct 23, 2011

true, which is why i wish more tablets would actually come to market with Nvidia SoC's...

17. RandomUsername

Posts: 808; Member since: Oct 29, 2013

Wow I love Gefroce graphics!

18. adwienc

Posts: 136; Member since: Mar 26, 2014

Wow, nobody bought Shield and they are releasing another one?

19. renz4

Posts: 319; Member since: Aug 10, 2013

doesn't matter. the real purpose of shield is to promote tegra. in an interview last year the CEO mention that they did not aimed for profit with Shield. that's why nvidia did not go global with Shield unlike Tegra Note 7. but despite that Shield is still better than most other android micro console out there in terms of software support and feature

20. AnukulVcool unregistered

Stop making them already Nvidia, why do I buy this waste when I can have moga controller on my phone!

21. alrightihatepickingusernames

Posts: 474; Member since: Dec 29, 2013

Because this will perform better than any phone with a moga controller.

26. InspectorGadget80 unregistered

Why is NVIDIA wasting their time with the SHEILD when the last one wasn't a big seller

27. ShieldRocks

Posts: 1; Member since: Apr 22, 2014

I own the Shield and absolutely love it. No other android gaming device comes close. Actually I owned a PS Vita and even sold that because of how much I enjoyed playing games on the Shield. Definitely look forward to buying a Shield 2.

28. techiefanatic

Posts: 1; Member since: Apr 22, 2014

The Shield 2 should have a 1080p screen and then allow developers to choose the resolution for their games. This is what's happening on the ps4 and xbox one consoles where they have many games running at various native resolutions. This device needs that capability so it can have a longer shelf life than the first Shield and then hopefully NVIDIA can push for an international release for the Shield 2. This is the strategy Apple chose for the iPhone, where the first gen was US only, and then following that up with the successor, iPhone 3G with an international release. I'm hoping this is what NVIDIA will do with the Shield 2. This can give them a few years to work on the Shield 3, so that can have 8GB RAM with 5" 4K screen, and a 64-bit GeForce GPU to that can push out 60fps. ;)

29. renz4

Posts: 319; Member since: Aug 10, 2013

honestly i doubt if Shield ever get international release because nvidia never intended to compete directly in handheld console themselves.

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