Mega Man Mobile review: How to ruin a classic

The games are incredibly slow and choppy, the controls are horrid, there are graphical assets missing, and the audio occasionally screws up. And that's 8-bit NES games running on hardware multitudes more powerful than Nintendo's humble console. It's actually somewhat amusing how much Capcom screwed with these “ports.”
No, there is nothing wrong on your end. That's just how Mega Man runs on modern smartphones
And this is (approximately) how the games should have performed. But hey, apparently that's too much for modern smartphones!
Otherwise, the stages seem to have made the 30 year jump untouched in terms of level design. That's good, we guess? Unfortunately, all the courses, which were pretty challenging to begin with, have been made tenfold harder by the atrocious speed of the games and the overall unresponsive and cumbersome control scheme.
It's not that hard to get an 8-bit game up and running on a smartphone with a few gigabytes of RAM and a processor fast enough to emulate PlayStation 2 games. NES emulators ran better on Nokia Symbian phones 10 years ago, than those games perform on the iPhone 7 and the Google Pixel. I bet I could dig out my old PowerPC iMac G4 and still get those titles running better on it. You get the idea.
What happened, Capcom? Between canceling Mega Man Legends 3 in 2010 and releasing these horrible, horrible ports of classic titles 7 years later with noting in between, we can't help but wonder, why do you hate the Blue Bomber so much?
Bottom line is, save your money and forget about these games.

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