Calling all developers: Sony kills publishing fee for PlayStation Mobile and Vita
posted by Michael H. / May 09, 2013, 10:12 PM
Sony really wants to attract developers to its mobile platforms, and the best way to do that is by "removing any existing barriers" to entry. Sony realized that one major barrier could be the cost of publishing. The company had a policy to charge $99 for a license to publish on any PlayStation Mobile enabled device and the PS Vita, but that is gone now.
As of Tuesday, Sony has killed the publishing fee, so developers can now publish games for free. Whether or not this changes things for Sony remains to be seen, because both Apple and Microsoft charge a $99 annual fee to developers wanting to publish in either the iOS or Windows Phone app stores, and both stores have solid catalogs of games.
Hand held console gaming is soo 2002. I don't think that strategy will help SONY that much...it's only prolinging the agony prolly will add 2 nore years of life support b4 it eventually dies....RIP handheld console
posted on May 09, 2013, 10:18 PM 0
Posts: 895; Member since: Jun 10, 2012
Lol, this will help playstation store to grow fast, and attract big company like apple and samsung to get PS certified!!
posted on May 09, 2013, 10:28 PM 7
Posts: 10; Member since: Feb 06, 2013
I don't think so. Many of my friends (and me) still prefer using laptop for browsing, encoding, programming and play heavy game on PC. I rarely use my tablet. As for hand held console, smartphone will never replace handheld.
posted on May 10, 2013, 1:09 AM 1
Posts: 2263; Member since: Apr 26, 2012
Most of the games and apps on play station mobile are not free and some of them sucks big time. I hope sony will keep on improving that starting of with removing this publishing fee so developers will now be more encouraged
posted on May 09, 2013, 10:42 PM 4
Send a warning to post author
Send a warning to Selected user.
The user has 0 warnings currently.
Next warning will result in ban!
Ban user and delete all posts
Message to PhoneArena moderator (optional):