The Galaxy S7/S7 edge's powerful Game Launcher app explained

The Galaxy S7/S7 edge's powerful Game Launcher app explained
Ever the enemy of high frame rate and therefore smooth gameplay, a high resolution is the number one reason your games stutter—whether we're talking about conventional computers or smartphones. And with Quad HD (1440 x 2560 pixels) displays becoming more and more common, chip makers need to deliver increasingly powerful silicon whilst balancing the load on the battery. As you can imagine, there's only so much that can be done.

Worse yet, when talking about as small screens as on smartphones, there's really no reason you'd want that high a resolution anyway. Even if you were among the few with vision that acute to really, and consistently, notice a difference—let alone one big enough to affect your experience—the motion blur of most games slaughters what extra clarity a pixel-dense display brings to the table anyway. And that's if your device can even run at the maximum graphical settings at reasonable speeds. After all, what's the point of an ultra high resolution if, in order to cope, your device automatically plays games at lower than optimal graphical settings?

Well, Samsung has been well aware of this disconnect for a while, otherwise it wouldn't have worked on an app like the Game Tuner, exclusive to Galaxy S6-era devices. What it does is allow you to lower the resolution of the display so you get a better frame rate when gaming, or optimize for battery so you can go for that Candy Crush marathon. And with the Galaxy S7 and S7 edge, Samsung is taking this a step further by bundling the so called Game Launcher app with the software.

Game Launcher is just like Game Tuner when looked from a distance, but actually offers a number of other goodies and user experience improvements. In order to highlight these for you, we took the Galaxy S7 edge for a spin and tested what the app has to offer, and what serious mobile gamers stand to gain by getting the new flagship.

Here goes:


Related phones

Galaxy S7
  • Display 5.1" 1440 x 2560 pixels
  • Camera 12 MP / 5 MP front
  • Processor Qualcomm Snapdragon 820, Quad-core, 2200 MHz
  • Storage 32 GB + microSDXC
  • Battery 3000 mAh(28h 3G talk time)
Galaxy S7 edge
  • Display 5.5" 1440 x 2560 pixels
  • Camera 12 MP / 5 MP front
  • Processor Qualcomm Snapdragon 820, Quad-core, 2200 MHz
  • Storage 32 GB + microSDXC
  • Battery 3600 mAh(36h 3G talk time)

FEATURED VIDEO

25 Comments

1. bachir8k

Posts: 153; Member since: Feb 25, 2013

can you record a game while showing the player from the front cam? that neat if it's true.

5. Ordinary

Posts: 2454; Member since: Apr 23, 2015

Not sure if Samsung put that too but you can with Google Play Games

14. kent-gaga

Posts: 609; Member since: Apr 10, 2012

i bet yes sony's had that for about a year now and it's pretty simple to implement on most mid or high-class phones with decent hardware

23. jontaylor07

Posts: 169; Member since: Oct 12, 2015

According to this demo video, that is indeed possible.

2. Arch_Fiend

Posts: 3951; Member since: Oct 03, 2015

Cool Cool Cool.

3. bubblechaos

Posts: 114; Member since: May 04, 2015

Must resist.... Game launcher too good.

4. MrElectrifyer

Posts: 3960; Member since: Oct 21, 2014

Yet another example of why I love Android. What you'd require a separate mac to officially do on iOS (screen recording), all doable on one device...I use the Screencast app that came with my OnePlus One for screen recording.

6. nokia12

Posts: 610; Member since: Nov 19, 2013

"""Worse yet, when talking about as small screens as on smartphones, there's really no reason you'd want that high a resolution anyway."""" Yes there is and the more resolution we can get the better it is The reason is Virtual Reality of which Gear Vr is a big part Phones will be the No1 driver for VR Movies/Cinema and Videos

12. MrElectrifyer

Posts: 3960; Member since: Oct 21, 2014

VR doesn't exist to iPhonearena, not until apple invents the iVR...

24. jontaylor07

Posts: 169; Member since: Oct 12, 2015

Although high resolution is important for VR, frame rates are even more important for VR. Nothing to take you out of the game like a half-second lag between your head movement (or whatever control) and the game responding.

7. darealist

Posts: 107; Member since: Feb 25, 2015

Game launcher. To launch crappy mobile games. Meh.

8. bodzio1809

Posts: 407; Member since: Aug 28, 2013

Look at this GFXBench scores of Exynos.www.youtube.com/watch?v=vnUKg21kfO0 Offscreen test are almost the same as iPhone 6S so it's not bad. Also you need to notice that guy from video didn't give time for device to cool down so scores could be even higher.

9. 47AlphaTango

Posts: 734; Member since: Sep 27, 2015

Its not about benchmarks. Its about the supported games. Games that requires a qualcomm or a tegra to run. Would you be able to run on an exynos device?

10. Macready

Posts: 1824; Member since: Dec 08, 2014

The Exynos S2 was already one of the best supported Android phones of its era when it came to games and apps in general. Based on the fact that Samsung is working closely with the likes of Epic, has one of the front running mobile VR systems (helped by Oculus) and is the first to support Vulkan, that's not going to change. Au contraire.

11. bodzio1809

Posts: 407; Member since: Aug 28, 2013

Do you know that most Android devices are from Samsung? I think that maybe half or now even more Samsung devices have Exynos procesor. Do you think that game producers are so stupid so they don't sell their game to so many people? :-)

13. bodzio1809

Posts: 407; Member since: Aug 28, 2013

I got great info for people worried about Exynos performance in S7. The GPU got the same performance as iPhone 6S. Of course in offscreen 1080p. Also on GFXBench are results of Adreno 530 in Xiaomi MI 5 and 2 tablets. Adreno in MI 5 got a little more fps in offscreen. T-Rex: 85.5 vs 82 Manhattan 3.1: 29.9 vs 28 and Manhattan: 40.9 vs 38. Also I find highest results in GeekBench for S7 with Exynos, S7 with S820 and iPhone 6S Plus: single | multi S820 2356 | 5489 Exynos 2185 | 6583 iPhone 2563 | 4461 And here is video with GFXBench test of S7 withExynoswww.youtube.com/watch?v=vnUKg21kfO0 Also you need to notice that guy on video didn't wait between benchmarks so scores could be even higher.

15. williandyzxz

Posts: 17; Member since: Mar 10, 2014

Did you want play game? Buy a PC.

19. KillTheKardashians

Posts: 93; Member since: Feb 19, 2016

virgin detected

21. Z3R091 unregistered

What the heck you doing here PC guy? This is phonearena. Not PCarena. LOL

25. jontaylor07

Posts: 169; Member since: Oct 12, 2015

Maybe he likes phones for apps and phone stuff, but plays candy crush on his PC?

16. avishekmukherjee

Posts: 362; Member since: Apr 09, 2015

Game launcher= Superb

17. twens

Posts: 1180; Member since: Feb 25, 2012

Why are people concerned with gpu performance on a mobile device? All you need is a gpu that can handle the screen resolution efficiently. Exynos multicore is all that the s7 needs.

18. 27satz

Posts: 158; Member since: Apr 28, 2014

Challenge for me to stick with Galaxy S6 for next one year knowing S7 is just too good.

20. johanbiff

Posts: 415; Member since: Mar 31, 2015

with the MM update I would wait until S8 release..the update is really good!

22. yemkoid

Posts: 41; Member since: Aug 17, 2015

Virgins erwhere! Yes! I do all gaming on pc. Mobile phones has lots of s**t to catch

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