Samsung is developing a next-gen 5.5-inch 4K display, specially designed for VR
posted by Milen Y. / May 27, 2016, 7:43 AM
Earlier this week, Samsung revealed a prototype 5.5-inch 4K display at the Display Week conference in San Francisco.
The small high-res display boasts a resolution of 3840x2160 and a pixel density of 806 PPI. Just for reference – the Oculus Rift and HTC Vive both currently have a resolution of 2160x1200.
The display is still a prototype, so it's highly unlikely that it will be featured in the upcoming Galaxy Note device, despite rumors that it will boast a 4K screen. This is further backed by the fact that, since the Note 5 had a 5.7 inch screen, it is very unlikely that Samsung will decrease the display real estate of the next Note device.
It's still unclear what Samsung will be using its highspec'd screen for – and when – but the Korean manufacturer's partnership with Oculus might mean that we could first see it in action in an upcoming headset from John Carmack and co.
UploadVR's Will Mason, who's had the chance to see Samsung's new screen for himself, reports that “display itself was pretty gorgeous, bright with excellent contrast and color – however it seemed to be running a lower frame rate, so it may currently have a less than optimal refresh rate for VR.”
High-res screens are not the only VR tech Samsung is working on. At Display Week in SA, the company also showcased a new technology called “Bio Blue”, which is aimed at reducing the potentially harmful blue light, emitted from screens. Samsung claims that the new technology could reduce the levels of blue light emitted from current AMOLED displays from 32 to only 6 percent.
So, although we don't know when we'll see Samsung's new technology in action, let's not forget Sony's Xperia Z5 Premium with its 801 PPI display. Sony still doesn't have a mobile VR offering, and we can't help but wonder why. The Z5 Premium would be perfect for the job. Did Samsung just give a great idea to the competition? Tell us what you think in the comments bellow.
source: UploadVR via SlashGear
Posts: 2540; Member since: Sep 03, 2013
Sounds like S8 or iPhone 8. Both use 5.5 inch screens. Apple just dropped a boatload of mo hey to Sammy. With that said, it's overkill other than VR.
posted on May 27, 2016, 7:51 AM 1
We know that SD820 is designed to work with 4K resolution. But its sad that no OEMs(except Z5) are able to mass produce 4K displays! the camera resloution battle paused at the moment and as almost all cameras offer 4K videos, it is the right time to throw some 4K mobiles and make a solid impact. Practically we are not goin to see the difference with our eyes but hey! Android N is goin to support full gear VR and 4K displays now have some solid reasons to come infront..!! we could probably see it in S8 edge!! ;)
posted on May 27, 2016, 7:55 AM 2
Oh, please. SD820 is not ready for 4K resolution. Even Exynos version ( which is supposed to be the better version of SoC) of S7 shutter in games and that phone only has QHD resolution. There is no mobile SoC capable of pushing 4K resolution all the time. Sony just show off their display capabilities with their Z5 premium. They knew SD810 and now SD820 is too weak to handle 4K resolution. No matter what the marketing says don't fall for it. It will be at least 2/3 years where we can see mobile SoC (build on 7 nm) that can handle 4K resolution.
posted on May 27, 2016, 8:18 AM 1
Doesn't make a whole lot of difference, even in long runs the GPU performance still edges out Exynos. Exynos 8890 still throttles quite a bit, sadly no sites deem it worthy to fully test this so we are stuck with random articles making claims with very little evidence. Unlikely Anandtech will ever conclude their review with a part 2, they usually don't bother.
posted on May 27, 2016, 9:37 AM 0
I've seen tests where Exynos 8890 performance dropped by 50% when looping tests where SN820 performance barely changed. Right now there are no definitive results, for biased users it's easy you just pick the one you like like you've done. It doesn't mean anything.
posted on May 28, 2016, 7:58 AM 0
SD 820 is designed to work with 4K display all the time. But the platform OS and apps arent capable to work with 4K resolution!! U dont need 2 or 3 yrs for 4K displays in mobiles!! At the time of Z5 premium, we had only sd810 on the table. SD810 and SD820 are totally differnt and dont consider it in same pair of socks...!! it is upto 60% faster chipset build with samsung 14nm nano manufacturing assistance!!
posted on May 27, 2016, 8:44 AM 1
Posts: 1484; Member since: Oct 16, 2014
T880 supports up to 16 cores, 8890 has 12 cores, they can add 4 more. Nvidia can develop a great mobile SOC with new Pascal architecture, highly unlkiely they will do something like this with Samsung.
posted on May 27, 2016, 10:09 AM 1
I want to know if the prototype is based on proper RGB suppixel layout or crappy pentile layout. If it has pentile layout then it will defeat the purpose of VR use.
posted on May 27, 2016, 8:24 AM 1
Posts: 928; Member since: Jul 27, 2015
Plz no 4k in s8 or s8edge
posted on May 27, 2016, 8:03 AM 0
Posts: 5029; Member since: Mar 30, 2015
The kind of VR used with smartphone right now zoom in the pixel like crazy. So even if its 4k resolution the quality at the end will be inferior to oculus or htc vive . Love how the writer of this spoke like its be superior to real VR lol.
posted on May 27, 2016, 8:11 AM 1
Posts: 988; Member since: Jul 31, 2012
Don't forget about view port optimization. You don't have to push 4K resolution you only have to push 2K resolution with 2 view ports, since each eye only sees half the screen and that represents the whole scene that is being rendered. That being said, VR requires high frame rates, combined with fast gyro sensor processing. So I don't believe the current S820 is really up to the task. I agree we need software optimization as well as another generation of silicon to get to acceptable levels of performance. The S8 with a 4K screen and Android VR optimization could be the right timing to finally provide what I will consider true VR at the minimum requirements. But I think it hinges on some of the Nvidia multi viewport software/hardware optimizations being implemented.
posted on May 27, 2016, 9:36 AM 2
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