Humor: We have a pretty weird perspective when it comes to buying apps for our smartphones

Humor: We have a pretty weird perspective when it comes to buying apps for our smartphones
Admit it, there are very few of us that do not take pause before actually buying an app for our smartphone. For some reason, the idea of pulling out what is really pocket change, $0.99, or even an amount that is less than a cup of coffee at some snooty café (like $1.99 or even $3.99), puts some folks in knots.

Never mind the fact that we paid hundreds of dollars for our phone, our tablet, our laptop, and hundreds more for other members of our family, plus even hundreds more for the services used by all these devices.

Developers know this, but some do not want to clutter their apps with ads. Others offer free with upgradable options, and still others hit you with ads, offer you in-app purchases and end up taking even more money than another developer’s $0.99 or $5 option.  Thing is, most of these apps are compiled by very small companies or individuals, if they got a good thing going, pocket change is not such a bad deal.

Several apps have gone on sale recently in Google Play and iTunes. One thing is certain, the bang for the buck is unbeatable at best, highly competitive at worst compared to just about any other environment where software is concerned.. Whether it is $1, €1, or £1, or even ten-times those amounts, you will be hard pressed to find such a large concentration of great apps in the iTunes, Google Play, or Windows Phone Store anywhere else.

source: The Oatmeal



29. buccob

Posts: 2981; Member since: Jun 19, 2012

This is very true. The problem particularly in my country is that there is an exchange controlled by the government and every foreign currency spent is at about 12 times it's "official" value... So a $0.99 app would be $11.88 for us...

26. Cyberchum

Posts: 1142; Member since: Oct 24, 2012

That's why I won't stop using Freedom (free IAP mod)

24. k1ng617

Posts: 270; Member since: Oct 13, 2009

LOL so true! I literally had to connect my paypal to my GF's gplay account to buy her NOVA launcher cuz she couldn't stomach the 4 bucks. But even .99 she refuses... The funny thing is, the free to play model now has people that wouldn't normally spend money spending way more than had they bought the full game at lets say $4.99. Just look at the top grossing games on Gplay they are mostly all FTP with in game purchases.

23. 14545

Posts: 1835; Member since: Nov 22, 2011

I have never had an issue buying apps. However, recently it has become harder because some of the apps that I paid for (3-5 dollars or so) have either lost development (since like 2012) or are going to freemiun models and won't reward you for your early investment. (by this, I mean being a little more attentive to the people who pay, needs/fixes/wants.) This isn't as aggravating as the devs that just up and dump support.

22. RebelwithoutaClue unregistered

I hardly hesitate to buy apps, I already easily spend over $200 in apps. A few games (mostly zen pinball) but I rarely play games other than on pc.. But the apps that I bought, I install them on my phones, my tablet, my future phones. So I dont know what the fuzz is about this minor costs. Only thing I don't pay for, are way too expensive games with IAP as well.

18. Settings

Posts: 2943; Member since: Jul 02, 2014

Its hard to decide to purchase in a something that is not tangible, something you can't hold physically and see. And in today's trend any paid app will end up free soon or any of its DLC or IAP.

16. ManusImperceptus

Posts: 724; Member since: Jun 10, 2014

+ for the Maiden shirt...! :-)

19. Planterz

Posts: 2120; Member since: Apr 30, 2012

Saw them in 2012 and 2010. Up the Irons!

14. Planterz

Posts: 2120; Member since: Apr 30, 2012

I've been saying this for a couple years. People complain about ads, but won't pay $.99 to remove them, yet they'll cycle several dollars a day (or more) of useless swill through their urinary tract. They don't way to pay a buck or 3 for the ad-free version of a game that they spend hours a day playing. I can understand the trepidation, as I've been there myself. But I got over that a long time ago. A 20oz bottle of soda costs nearly 2 bucks these days, lasts an hour at most, then a few hours later, it's in the toilet. A couple bucks for a game or app lasts a lifetime, and the expenditure of said money is forgotten quickly. I paid $45 for an Iron Maiden t-shirt at a concert 2 years ago. I remember the concert, I still have the shirt, and have long forgotten the "loss" of $45. A buck or 3 for an app or game is insignificant, and every little bit helps the developers and motivates them to make updates and develop other apps.

28. avalon2105

Posts: 352; Member since: Jul 12, 2014

But 99 cents spent on apps won't rehydrate you or quench your thirst. And everything spent on software can go up in smoke with one HDD dying if you lose all your accounts on it. I've spent a lot of money on Steam and each day I ask myself "What if Valve decides to close the Steam, or publisher decides to pull the game back from Steam like EA did?" even though it is unlikely. Also those prices like 5$ may seem small to you but I can eat for a day for that amount of money (junk food of course, but still three meals).

10. dimas

Posts: 3461; Member since: Jul 22, 2014

He even did this few years ago and still applicable to this day.

9. Sniggly

Posts: 7305; Member since: Dec 05, 2009

It's nice that Phonearena discovered the Oatmeal, but this particular strip has existed for years.

6. gigaraga

Posts: 1454; Member since: Mar 29, 2013

Lol at the last one but totally true...

7. WahyuWisnu

Posts: 1001; Member since: May 29, 2014

Additional info for the last one "$0.99?, Let's Jailbrake the iphone, and download pirated apps"

21. Ninetysix

Posts: 2966; Member since: Oct 08, 2012

You mean check "unknown sources" and grab the .apk online?

5. hurrycanger

Posts: 1776; Member since: Dec 01, 2013

yup, happened to me. :3

3. HugoBarraCyanogenmod

Posts: 1412; Member since: Jul 06, 2014

2. fzacek

Posts: 2486; Member since: Jan 26, 2014

It just doesn't feel right to spend real money on something that doesn't really even exist...

4. blazee

Posts: 414; Member since: Jan 02, 2012

Such a dumb comment

13. vincelongman

Posts: 5826; Member since: Feb 10, 2013

Agreed, support the devs Our smartphones would be nothing with the great apps

15. Planterz

Posts: 2120; Member since: Apr 30, 2012

Damn straight. I'm no saint. I've torrented/kazaa'd/napster'd my fair share of stuff. But I've also purchased 300+ DVDs, 850+CDs, and if an app is good and has a pro version with added content, or an ad free version, I'll happily pay a buck or two or five for it. I've spent the buck or three for "coin doubler" options in games I enjoy playing. I spend hundreds of dollars a year on sodas and Cheetos and sunflower seeds. Why should I balk at spending a few bucks on an app or game that I use daily or enjoy for hours each week? People complain about ads in apps/games, yet they won't pay for the ad-free version. If everybody who got use of the apps or enjoyed the games, the devs wouldn't need to include ads to generate revenue.

1. vincelongman

Posts: 5826; Member since: Feb 10, 2013

So true I wish people would spend $0.99 (or whatever) so we can kill off pay2win IAPs IAPs are especially holding back mobile games

8. WahyuWisnu

Posts: 1001; Member since: May 29, 2014

What I read is, pay_2_CHEAT is here to stay because developer got a better income with pay2cheat compared to selling apps @0.99

11. JMartin22

Posts: 2422; Member since: Apr 30, 2013

Developers make much more money using the money gouging Free-to-Play model than they would charging a gaming app at even $10-15.

12. vincelongman

Posts: 5826; Member since: Feb 10, 2013

I dont see why people pay those cheat IAPs Games should be challenging, those cheat IAPs kill the challenge

17. JMartin22

Posts: 2422; Member since: Apr 30, 2013

Most times, IAPs aren't "cheats" (implying that it's just an optional and convenient way of excelling faster), they're the core game play aspects of the game that developers monetize to give those willing to pay (and pay a lot) a detrimental advantage over those who don't.

20. WahyuWisnu

Posts: 1001; Member since: May 29, 2014

Apparently there is someone with less time (work, work, work) but also want to have fun and don't have time to do the chores of micromanaging. Before the age of IAP, someone with too much time, and nothing to do, would enjoy playing the game, then sell their online game account that already strong/good, or maybe sell the virtual goods like coins, helmet, sword. Now, the developer is cutting the middle man, and selling the virtual goods directly to those who don't have too much time, but want to have fun too.

25. frydaexiii

Posts: 1476; Member since: Dec 01, 2011

Simple, people/kids are getting dumber...How can you tell? Try giving a 10-13 year old an old 1990s Zelda or Final Fantasy game. He'll try it out for 30 mins before giving up on it and giving all sorts of excuses like crappy graphics.

27. avalon2105

Posts: 352; Member since: Jul 12, 2014

You Sir, deserve a medal. The amount of hand-holding in modern games is just over the top. But I guess it is the sign of times since more and more people choose pay2win method instead of actually playing and enjoying game through and through. And whole "graphics are bad" excuse is just terrible. Even today, the games I enjoy the most are PS and PS2 games I play through emulator or sometimes even older stuff like Chrono Trigger. Today kids just want best possible graphics and settle for gameplay that is mediocre at best.

30. kzat82

Posts: 27; Member since: Dec 26, 2013

And there's less opportunity for piracy if you're forced to purchase through the app instead of downloading the apk for a $7 game.

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