Apple's App Store hits 775,000 apps, 300,000 tablet apps and 40 billion downloads
posted by Victor H. / Jan 07, 2013, 8:36 AM
Apple’s App Store has just hit 40 billion downloads, picking up the pace in the last year when 20 billion, or a half of all happened. And December alone broke the records contributing a whopping 2 billion downloads.
With now 775,000 apps overall and 300,000 optimized for the iPad, The trend is definitely upwards and positive for what’s considered the first true app catalog.
"It has been an incredible year for the iOS developer community. Developers have made over seven billion dollars on the App Store, and we continue to invest in providing them with the best ecosystem so they can create the most innovative apps in the world," Apple’s senior VP of Internet Software and Services, Eddy Cue, said.
The App Store is available in 155 countries. Apple’s closest rival in the app space is Google with its Play store, and the two should be going neck in neck.
App Store Tops 40 Billion Downloads with Almost Half in 2012
Record-Breaking December with Over Two Billion Downloads
CUPERTINO, California―January 7, 2013―Apple® today announced that customers have downloaded over 40 billion apps*, with nearly 20 billion in 2012 alone. The App Store℠ has over 500 million active accounts and had a record-breaking December with over two billion downloads during the month. Apple’s incredible developer community has created over 775,000 apps for iPhone®, iPad® and iPod touch® users worldwide, and developers have been paid over seven billion dollars by Apple.
“It has been an incredible year for the iOS developer community,” said Eddy Cue, Apple’s senior vice president of Internet Software and Services. “Developers have made over seven billion dollars on the App Store, and we continue to invest in providing them with the best ecosystem so they can create the most innovative apps in the world.”
In 2012, the husband and wife team at Imangi Studios saw their game Temple Run downloaded more than 75 million times; Backflip Studios and Supercell, two emerging game development studios, brought in over $100 million combined for their leading freemium titles DragonVale and Clash of Clans; and emerging services including Uber, Flipboard, HotelTonight, and AirBnB attracted millions of users on iOS. Companies including Electronic Arts, Ubisoft, Autodesk, Marvel and Major League Baseball continued to expand their iOS offerings, while developers like JJ Abrams’ Bad Robot Interactive and Bottle Rocket Apps continued to push the boundaries of what iOS apps can do.
“The success of our game Temple Run in 2012 was nothing short of astonishing,” said Keith Shepherd, co-founder of Imangi Studios. “We were simply looking to create a game that was fun and easy to play, but once it hit the App Store, the game took off. This past year, we saw more than 75 million downloads of Temple Run on iOS.”
“Our success on iOS has been incredible,” said Samir Hanna, vice president of Consumer Products for Autodesk. “We set off with the modest goal of bringing SketchBook to iPhone users as a way of introducing them to Autodesk. Fast forward three years, we now offer 20 apps to iOS users that have achieved more than 50 million downloads, and we continue to roll out new creativity and design tools that appeal to both professionals and consumers.”
“The App Store provided us with opportunities beyond our wildest dreams,” said Bad Robot Interactive’s JJ Abrams. “Our app Action Movie FX was designed to bring Hollywood special effects to anyone’s self-made video, whether that be on an iPhone, iPad or iPod touch, and we’re just thrilled that millions of fans around the world were as excited as we were about the possibilities that this app brings.”
“Bottle Rocket Apps now employs over 100 full-time employees, dedicated to nothing but building great apps,” said Calvin Carter, president of Bottle Rocket Apps. “In my 20 plus years in technology, I have never seen such a vibrant marketplace for software like the App Store.”
Apple offers developers a wealth of resources and tools to help them make great apps, plus a robust ecosystem and marketplace which provide customers a safe and easy way to discover them. Apple also provides developers great ways to monetize apps including in-app purchase, subscriptions and advertising, and helps market and support developer efforts in the App Store and beyond.
The revolutionary App Store offers more than 775,000 apps to iPhone, iPad and iPod touch users in 155 countries around the world, with more than 300,000 native iPad apps available. App Store customers can choose from an incredible range of apps in 23 categories, including newspapers and magazines offered in Newsstand, games, business, news, sports, health & fitness and travel.
*40 billion unique downloads excluding re-downloads and updates.
Apple designs Macs, the best personal computers in the world, along with OS X, iLife, iWork and professional software. Apple leads the digital music revolution with its iPods and iTunes online store. Apple has reinvented the mobile phone with its revolutionary iPhone and App Store, and is defining the future of mobile media and computing devices with iPad.
these are all irrelevant to the average customer, no one will use that many
what ever the platform the number of apps isnt important its the quality. both should run through and remove all apps that have never been downloaded
but you keep thinking its a war and your part of it you deluded kid
So many thumbs down in the comments. Jeez. You fandroids should stop with the hate. It only makes you look stupid. Im a fandroid and i feel insulted everytime i see one like you, i just hope people dont think im like fandroids here in phonearena.
android may have 700K apps, but most of them are lzunchers, themes, live wallpapers, widgets and root related stuff. Let's not forget some apps that are just add-ons like for sony's timescape or smartwatch. What's the biggest selling point of iOS devices is their 3rd party apps ecosystem and quality, especially in gaming where textures and graphics are optimized for the iphone's retina display because developpers only work with one resolution, unlike android in the nexus 10 that has a higher resolution than the ipad, unoptimized graphics look either blown up and blurry and fuzzy or super-tiny and unusable. and let's not talk about tablet apps... i still like android for it's costumization, sharing, notifications and multitasking, but i doubt that it's third party ecosysyem will catch apple's in terms of quality or quantity.
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