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Apps and games: biggest memory consumers

Posted: , by Ray S.

Apps and games: biggest memory consumers
Have you ever wondered what people use their mobile devices' memory for the most? Where do all those gigabytes go? Nowadays it's easy to purchase a new phone or tablet with 16, 32 or even 64 gigabytes of storage and end up with no free space after just a few days of use. Well, now we know what all that GB is used for, at least when it comes to mobile devices.

The results from the poll that we posted a few days ago are in, and they are pretty clear: the biggest memory consumers are the applications and games. 41.99% of you have said this is the content type that takes up most of the space on their phones and tablets. Music is also a pretty storage-hungry category, so it's not a big surprise that it takes the second place with 27.68%. Those multi-gigabyte song libraries just have to come with us no matter where we go! Video comes in third with 19.86%, and finally we have pictures with 9.53% closing the top four.

The two other categories we had - 'Documents' and 'Books and magazines' are far behind, indicating that digital magazines and interactive books haven't penetrated the mobile space in a big way yet.

Phonearena polls
sort by
What takes the most space on your phone/tablet's memory?
172 votes
(172 votes) Pictures
358 votes
(358 votes) Video
757 votes
(757 votes) Apps and games
6 votes
(6 votes) Documents
499 votes
(499 votes) Music
11 votes
(11 votes) Books and magazines

1803 votes

  • Options

posted on 08 Feb 2013, 03:20 4

1. wendygarett (unregistered)

I vote pictures, it cost 60% of my memory...

And why they vote apps? Facebook and Twitter only cost less than 1gb right? No?

posted on 08 Feb 2013, 03:26 8

2. anshulrajput (Posts: 6; Member since: 29 Nov 2012)

apps and games also include the big 2gb games in the store...

posted on 08 Feb 2013, 03:40 8

3. Nikolas.Oliver (banned) (Posts: 1574; Member since: 01 Jul 2012)

porn picture to be exact

posted on 08 Feb 2013, 03:46 3

4. wendygarett (unregistered)

Nope, pictures of pokemon actually :)

posted on 08 Feb 2013, 03:51 2

5. tech2 (Posts: 3161; Member since: 26 Oct 2012)

pika pika !

posted on 08 Feb 2013, 10:03

13. Nikolas.Oliver (banned) (Posts: 1574; Member since: 01 Jul 2012)

Just like pikapowerize

posted on 08 Feb 2013, 04:28

7. TylerGrunter (Posts: 1495; Member since: 16 Feb 2012)

Bard's tale takes till 3.5 GB in HD version... Just one game.

posted on 08 Feb 2013, 03:57

6. Mr.Best (Posts: 79; Member since: 17 Jan 2012)

I've got like 12.8 gigs of Apps and Games on my Note 2 so definitely the third item.

posted on 08 Feb 2013, 08:24 1

11. tech2 (Posts: 3161; Member since: 26 Oct 2012)

has that made your phone a bit laggy or made it a bit slow in anyway ? just curious

posted on 08 Feb 2013, 04:40 1

8. cas_shekhar (Posts: 24; Member since: 10 Apr 2012)

Games for me... thanks to gameloft..

posted on 08 Feb 2013, 05:21

9. andro. (Posts: 1997; Member since: 16 Sep 2011)

Developers really really need to listen up and allow their games to install their data folders on sd cards rather than internal memory. My 16gb tablet can hold only a few of the large games as some can be up to 3gb in size,while the 64gb sd card in it is of no use for games and apps.

App devs really need to give users a choice of internal or external memory for game data folders. Gameloft is massively guilty of this

posted on 08 Feb 2013, 06:30

10. dsDoan (Posts: 229; Member since: 28 Dec 2011)

Come on, Phonearena. Memory != Storage. You should know this.

posted on 08 Feb 2013, 08:25

12. soshi (Posts: 154; Member since: 08 Mar 2012)

I open this link because I think about some application which persistenly use much RAM

posted on 08 Feb 2013, 10:04

14. Stuntman (Posts: 834; Member since: 01 Aug 2011)

I have over 2800 songs on my phone. That is over 11GB.

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