Super Mario Run officially hits Android on March 23rd; v2 coming to iOS as well?

Super Mario Run officially hits Android on March 23rd; v2 coming to iOS as well?
It's been a long wait for Android users who wanted to get their hands on Super Mario Run and the wait is almost over. Nintendo was clear the game would be hitting the Google Play Store in March and now we have a more specific release date -- March 23rd -- this coming Thursday. The big question remains though: Did Nintendo do anything to fix the issues of the iOS release?

According to the tweet by Nintendo announcing the release date of Super Mario Run for Android, the version being released to the Play Store will be v2.0.0. **Update: sounds like v2 will add new playable characters, at least.** Unfortunately, we don't know whether the update will also be released for iOS users around the same time. iOS users have been fairly mixed on the game, saying it can be fun, but also that the $10 price tag is too high for a game with limited replay value. Also there was frustration around the requirement of an internet connection as an anti-piracy measure. All of that has added up to the game only having a 3-star rating on iOS.

We fully assume that v2 for Android will continue to require an internet connection and will likely also be free-to-try with a $10 unlock cost. The real question is whether version 2 will change the gameplay at all. Nintendo has said it won't be adding content to the game, but they could still tweak the game to fix issues, or even lower the cost. We'll have to wait and see. 

What changes would you like to see coming to Super Mario Run?



25. ebilcake

Posts: 1234; Member since: Jul 16, 2016

Same day Mass Effect Andromeda is released.....

24. tempdogg74

Posts: 136; Member since: Jan 04, 2009

Give us a Zelda Fzero And Metriod and add android controller support

16. ebilcake

Posts: 1234; Member since: Jul 16, 2016

Don't want.

13. Boybawang

Posts: 205; Member since: Jun 02, 2013

Do you need to be always ONLINE to play the game?

22. TechieXP1969

Posts: 14967; Member since: Sep 25, 2013

Ylur phone is always online, so why does it matter?

26. Boybawang

Posts: 205; Member since: Jun 02, 2013

Flight Mode to save battery

11. TechGirl90 unregistered

itsA bout TimemA!! Yahoo! Yipee!

10. NarutoKage14

Posts: 1354; Member since: Aug 31, 2016

Emulators FTW!

9. Plasticsh1t

Posts: 3109; Member since: Sep 01, 2014

Nope. I want the old school Mario.

4. Unordinary unregistered

Lovin this game! Finally Mario to mobile after all these years :)

3. xondk

Posts: 1904; Member since: Mar 25, 2014

Exclusivity really is a pain. Wonder how much the deal was on.

5. kiko007

Posts: 7525; Member since: Feb 17, 2016

There was no "deal".

6. xondk

Posts: 1904; Member since: Mar 25, 2014

That, is plain and simply not true, all exclusive deals that I know off, no matter who it is from left right or center, award some kind of compensation of some kind, why else would anyone do it? any possible profit from android is lost by not releasing it at the same time as iOS? You generally don't go exclusively onto one platform unless there is a reason for it, being that profit from exclusivity or that you simply aren't proficient in that platform. Given that the second is extremely unlikely, then there's the first one, unless you can think up another an entirely third reason?

7. MichaelHeller

Posts: 2734; Member since: May 26, 2011

All metrics show iOS users are more likely to spend money and spend more money than Android users, so it wouldn't be a surprise if Nintendo simply prioritized iOS development over Android (as many other developers have done/still do). That said, Nintendo being on stage at an Apple event strongly implies an exclusivity deal, especially since there was no delay for Fire Emblem on Android.

8. xondk

Posts: 1904; Member since: Mar 25, 2014

Well, yes, because there's less free just as good as paid alternatives on iOS so yes of course. Regardless though, they could have earned money on both platforms, there is no reason to prioritise one over the other in development, you can develop for both platforms very very easily. So yeah, it seems simply a loss for them over doing so. And yes, last I checked everything indicates exclusive deal.

12. Nopers unregistered

Third reason: It's much easier to pirate apps on android, if you release the game on both platforms at the same time and the android version gets cracked there goes 90% of revenue from android users and once they've downloaded a potential cracked version there's no way to remove it.

15. Finalflash

Posts: 4063; Member since: Jul 23, 2013

That's just a stupid argument and has been debunked countless times. The fact that the majority of people don't know how to root, sideload or anything in between means it isn't happening anymore than cracked apps on jailbroken iOS devices. The majority of claims that there is more piracy on Android exists simple because Android has near 8x more Android users and any number will be that much larger proportionally than the iOS numbers.

17. kiko007

Posts: 7525; Member since: Feb 17, 2016

Take a look at this article then: I'll qoute a portion: " Snowman cited data from Ustwo Games to justify its pricing decision. Ustwo develops “Monument Valley,” and in January 2015 the company revealed that just 5 percent of the game’s Android installs were paid for. A “small portion” of the remaining 95 percent were legitimate and included free copies handed out to the press, while the others were pirated. On iOS, 40 percent of installs were paid for. That’s still less than half, but it represents a significantly lower rate of piracy than what prevails on Android." I'm looking forward to your rebuttal.

18. xondk

Posts: 1904; Member since: Mar 25, 2014

Well yes, but it seems unlikely that this isn't also a problem on iOS, but since jailbreaking an iOS, and installing a pirated game, can't really be tracked, I wonder how they are tracking it on android? That said in game purchases have also been hacked just as simply, making it auto approve a purchase or such, and I find it hard to believe that only 5% pay for something, it all depends on what it is. If the free version is fine for most, then yes of course they aren't paying, if they don't find the game fun after trying it out, of course they aren't paying, on iOS someone may purchase a game only to regret it and then what? So yeah, seems difficult to quantify, plenty of games and apps sell just fine on android.

21. TechieXP1969

Posts: 14967; Member since: Sep 25, 2013

False. Neither can you prove it. Fact- it was estimated that roughly inky 1M people jailbreak ios devices. How people you think know to to sideload apps on Android? Or even know they can? Fact - no matter how easy it is too steal, more people will always buy. You claim is BS. Googlw allows gou to buy an apps, use it for a certain amount of time and return for a full refund. So we don't have to steal. Your claim is BS!

23. TechieXP1969

Posts: 14967; Member since: Sep 25, 2013

This game isnt even worth stealing.

19. TechieXP1969

Posts: 14967; Member since: Sep 25, 2013

Really? Then explain what benefit would it to do it other than being paid?

20. TechieXP1969

Posts: 14967; Member since: Sep 25, 2013

You're a hopeless case of delusional. You should just put yourswlf out of your own misery.

2. haruken

Posts: 312; Member since: Nov 06, 2013

We don't want it anymore. Yikes !

1. keithtae

Posts: 564; Member since: Mar 25, 2015

Not interested lol.

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