Japan Display announced development of better VR screens

Japan Display announced development of better VR screens
Japan Display is among the leaders in LCD screen production for small and medium devices. The company was created in 2012 by combining the display departments of Sony, Hitachi and Toshiba, so it's only natural for it to achieve some pretty good results.

Earlier this week, Japan Display announced it's working on a display, specifically-designed for better VR experience. The display measures at 3.42 inches and has pixel density of 651 ppi. Japan Display has looked into increasing the pixel density, in order to avoid visible lines between the individual pixels. Judging by the images provided by the manufacturer, it's done a pretty good job, but there's still some room for improvement.

Better pixel density results in less visible pixels.

Better pixel density results in less visible pixels.


Another problem with current mobile VR solutions is motion blur, due to the low refresh rate and response time. Japan Display managed to address that and raised the refresh rate to 90 Hz, as opposed to the standard 60 Hz that most modern smartphones use. A refresh rate of 60 Hz is more than enough for any smartphone, but for VR purposes, the 30 Hz increase should really make a difference. The Japanese company has also reduced the response time to 3 ms, which better suits VR-oriented displays.

Higher refresh rate and faster response time result in less motion blur.

Higher refresh rate and faster response time result in less motion blur.


Japan Display also claims it has decreased the latency between the motion detected by the VR headset and the motion displayed on the LCD screen, which should allow for the user's brain to handle longer sessions of VR usage without that much stress.

The company hasn't stated if its displays will be used in any phones as of yet.

Japan Display announced development of better VR screens
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source: JDI via Engadget

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5 Comments

1. Busyboy

Posts: 731; Member since: Jan 07, 2015

Why develop a VR display using LCD panel's?

2. patrioticwarrior

Posts: 134; Member since: Nov 09, 2016

Because lcd display don't suffer flickering i guess .

3. ibend

Posts: 6747; Member since: Sep 30, 2014

because it's JDI.. and their main product is LCD.. (or because their OLED panel quality still far behind competitors)

4. TylerGrunter

Posts: 1544; Member since: Feb 16, 2012

The main reason to use OLED panels in VR is that they have a better lattency and allow for higher refresh rates. But if they managed to have an LCD wit 90 Hz refresh rate and 3ms of lattency, then the LCD panel is at least good enough and there is not need for OLED any more. Both other answers are (possibly) also correct.

5. joey_sfb

Posts: 6794; Member since: Mar 29, 2012

Which also would benefit Gaming Monitor.

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