Apple is laying down the law: apps to be optimized for iOS 7 by Feb 1st or get the boot

Apple is laying down the law: apps to be optimized for iOS 7 by Feb 1st or get the boot
A new deadline issued by Apple is warning that any new or existing app (or an updated one) needs to be optimized for iOS 7 by February 1st, or it will very likely fail to make it through Cupertino's nets.

The new OS, introduced together with the iPhone 5s in September, has marked the single biggest overhaul of the time-tested operating system. Apart from the visual revamp, iOS 7 also includes support for 64-bit architecture, and Apple is now pushing to have all apps specifically optimized via its new version of the Xcode 5 IDE. This is not wholly surprising, as Apple has been consistently reminding that nearly 80% of all iOS users are now using the latest version of the OS.

Now, this may seem as a rather hostile move on Apple's part, but we can't help but agree, as uniformity is a big part of what iOS is about, not to mention that outdated apps were clashing sharply with both the UI of the OS itself and also other apps. In any case, this should prove a good way to carry out a rather ill-timed (it's winter, Apple!) housecleaning, as the number of apps that have become obsolete or receive little to no support has grown into a problem.

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51 Comments

50. nyc_rock

Posts: 15; Member since: Feb 04, 2010

Are you listening Weather Channel?!?! Good move Apple! Take it further though. If you don't update you get the boot!

42. iGeek

Posts: 171; Member since: Mar 15, 2013

I have a note 3 and an iPhone 5. I have to say I hate some apps on my note as they tend to look blown up not everything is optimized well so for those who are saying this is some kind ridiculous well you are ridiculous cause we are paying for these apps and we should have them to be updated on regular basis

36. joaolx

Posts: 364; Member since: Aug 16, 2011

Misleading title. They don't need to update. If they don't update they're app will still be there. They can submit but if they submit without iOS 7 update then Apple won't allow it. What it means is if developers want to update after february 1st they need to support iOS7. btw this doesn't mean iOS 6 or older versions won't be supported, only if developers don't want to.

32. mikewillz

Posts: 52; Member since: May 03, 2013

I totally agree with apple on this one.

18. jellmoo

Posts: 2687; Member since: Oct 31, 2011

This is a good move on Apple's part to promote a consistent user experience, which is what iOS users want and expect. And honestly, this is something that app developers should have already been working on since the release of iOS 7. Plus, it isn't like the app is going to be pulled if it doesn't comply, only that future updates have to take this into account. The end result is that this is a benefit for the end user. I kind of wish that Google would adopt something similar in order to have a more consistent experience amongst its apps. Might help to bridge the gap quality between iOS and Android applications.

21. Ishmeet

Posts: 111; Member since: Sep 16, 2013

Agreed. Google needs to be stricter with developers. Many of the top apps till date utilize the gingerbread ui, which looks quite ugly on the holo interface of android. Google should do something about developers that pay little or no attention for optimizing apps for newer devices

16. good2great

Posts: 1042; Member since: Feb 22, 2012

i was wondering why i've been getting a crazy amount of updates lately

13. promise7

Posts: 894; Member since: Jul 03, 2013

This article made a mistake. It's any "new" app or if it's an existing app that has a update. "Starting February 1, new apps and app updates submitted to the App Store must be built with the latest version of Xcode 5 and must be optimized for iOS 7. Learn more about preparing your apps by reviewing the iOS Human Interface Guidelines."

11. darkkjedii

Posts: 31796; Member since: Feb 05, 2011

Get em on point apple. Kudos.

19. IliyaBeshkov

Posts: 261; Member since: Jul 09, 2012

I think Google have to do the same thing like Apple, when Android goes 64-bit... :)

26. casualavi

Posts: 48; Member since: Oct 02, 2013

It won't.. Android does not support 64-bit architecture. Anyways, Android doesn't need it either.. See KitKat for example..

45. IliyaBeshkov

Posts: 261; Member since: Jul 09, 2012

I think that the Linux kernel supports 64-bit out-of-the-box. But Android and its apps do not support it. So it's matter of time when Samsung and Qualcomm are going to put their own 64-bit chips on the market. And then Google will start to supporting 64-bit with its next OS update, maybe in May or June when it is their conference. :)

34. darkkjedii

Posts: 31796; Member since: Feb 05, 2011

Yeah they will, it's unavoidable. As these app stores grow, this stuff will happen. +1

41. PBXtech

Posts: 1032; Member since: Oct 21, 2013

No doubt, one thing is perfectly clear the past 20 years, technology moves on and people have to adjust at some point or another, even if it's not needed. 64 bit Android is going to happen, just a matter of when.

39. JakeLee

Posts: 1021; Member since: Nov 02, 2013

You can run the 64-bit version of a SNES emulator on your 64-bit Windows. The emulated SNES remains a 16-bit machine. The Dalvik VM is a 32-bit machine. Android hardly benefits from 64-bit computing.

47. joey_sfb

Posts: 6794; Member since: Mar 29, 2012

64-bit computing is a burden on memory foot print and CPU cycle unless you use engineering tools such as Autodesk 3D, Photoshop and other engineering software. 90% of user just use it to browse internet, basic word progressing and play AAA title PC Games which is 100% coded in 32 bit.

48. JakeLee

Posts: 1021; Member since: Nov 02, 2013

ARM64's instructions are encoded in 32-bit, just like ARM32's. The 64-bit registers can operate in 32-bit width as well. In other words : ARM64 hardly requires more memory than ARM32 when doing the same thing. Two things though : - ARM64 occasionally takes more instructions than ARM32 due to its streamlined instructions. - Pointers are in 64-bit width. Therefore, I'd say the increase in code size lies between 5~10% Is it much? Not in the slightest. If an app is 10MB in size, resources occupy 9.8MB and the rest by the code binary. 10% increase in 200KB is merely 20KB which is negligible. And the runtime RAM usage? It's even far more negligible considering the multiple runtime memory allocations for temporary *resources*. You shouldn't believe all those stories invented on the sole purpose of bashing and discounting Apples achievements. There are too many. Nothing but superstitions. PC games run in 32-bit because : - There are still many users running 32-bit Windows. And unlike with Apple's XCode, the devs have to put much more additional effort creating separate 64-bit version on Windows. - Unlike on ARM, the gain in 64-bit computing on x86 is marginal. Just name an application with a separate Itanium version. You can't. That's what you're gonna see on 64-bit Android.

8. xDrizzyXx

Posts: 66; Member since: Jun 28, 2011

Thank you!!! This is why I love apple!

5. PBXtech

Posts: 1032; Member since: Oct 21, 2013

Yeah, right. If half the apps have never been downloaded like it was reported, Apple is not going to delete half their app store.

20. Finalflash

Posts: 4063; Member since: Jul 23, 2013

They might, I think everyone is done with the app numbers race and now there is a greater focus on quality (they have to since they've lost at all numbers games). This isn't a bad thing but the implementation is wrong in some ways. Feb should be enough time though and most people should be able to upgrade their apps to qualify to stay. Art upgrade is the hardest part since coding is usually dynamic (unless the dev was lazy), but I don't think the look is a requirement for update since most apps have their own identity through their art.

3. Caukerzee

Posts: 36; Member since: Jul 02, 2013

The 64-bit Architecture was unnecessary and not needed in the 1st place anyway.

7. casualavi

Posts: 48; Member since: Oct 02, 2013

You are right there. iOS does not even utilize the 64-bit processor. Moreover, it's OS can run smoothly with less RAM..

22. illusionmist

Posts: 157; Member since: Jan 29, 2013

"iOS does not even utilize the 64-bit processor." Wat. The entire iOS & all built-in apps have been recompiled for ARMv8 and run in 64-bit. Some well-known 3rd-party apps have already adapted as well.

24. casualavi

Posts: 48; Member since: Oct 02, 2013

Cool Story Bro. Get dem facts corrected.

29. illusionmist

Posts: 157; Member since: Jan 29, 2013

Go read an article... AnandTech is a good start. Discard these words if you were just trolling. Sorry for interrupting.

12. adecvat

Posts: 667; Member since: Nov 15, 2013

Said qualcomm ex-director, lol.

2. Qbancelli

Posts: 75; Member since: Mar 11, 2010

iPhone Arena, Lol

4. tech2

Posts: 3487; Member since: Oct 26, 2012

+1. The way the article is written says it all.

6. saurik

Posts: 86; Member since: May 13, 2013

Yeah, stating a simple and known fact that outdated apps were clashing sharply with both the UI of the OS and other apps makes PA biased towards Apple. Seriously, you guys are pathetic.

10. tech2

Posts: 3487; Member since: Oct 26, 2012

You can't make rules as you go along to suit you. If they'd implemented a policy where it would only work with IOS 6 or older generations then it would've made more sense ! But they choose to remove from app store completely, that's just BS ! Developers put lot of effort in these apps just because they 'don't look pretty' anymore that doesn't make them any less functional or counter-productive. Besides in ios you've to make almost new app even for change in screen size. Last year only Apple made them to change app to cater to 4" from previous 3.5" (Remember letter boxing issue ?). Now again they've to follow their orders or they get booted ?! Step in developers' shoes for a sec, its not easy to change app for ios7, 3.5",4", iPad, android phone and android tablets ! Cut them some slack

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