Sharp shows 1000ppi display for VR and an all-screen concept smartphone

At Japan's CEATEC expo, Sharp showcased two interesting inventions in display technology that hint towards the not-too-distant future of mobile VR and smartphone design. First off, Sharp produced a prototype display designed for VR headsets that features an outstanding pixel density of over 1000 pixels per inch. Considering the highest-resolution smartphone screens today hover somewhere around 500ppi,

Sharp's screen offers potentially double the sharpness. Of course, a pixel density this high would only make sense in a special use case scenario, such as that of VR headsets whose displays are typically small and positioned very close to the user's eyes. At such a short distance, the pixel density must be extremely high in order not to distinguish the individuals pixels, which would make for a grainy-looking image. Sharp's exceedingly sharp, for lack of a better word, screen measure 2 inches across and runs at a resolution of 2160 x 1920.

If this screen's image quality comes close to its sharpness, it could make for clear and deeply immersive VR experiences. It wouldn't be too off to compare the advent of such high-ppi VR screens with Apple's switch to a Retina display with the iPhone 4. The screen was notable for its amazing (at the time) sharpness that dealt away with the grainy look of mobile displays once and for all – at least beyond the entry-level handset range, that is.

At the same show, Sharp also showcased a prototype edge-to-edge smartphone with a front panel that's literally all screen. Both the display and the glass that covers it taper off at the corners, presenting a bezel-free design that appears quite attractive. Unfortunately, we don't know when Sharp plans to bring this concept to the market, or whether it will be the first smartphone maker to actually do so. But if the technology is there and developed to such an advanced stage, all-screen smartphones can't possibly be too far off.

source: PC Watch (Translated)



1. Martineverest

Posts: 521; Member since: Oct 27, 2015

waste of time.....our eyes dont need all that ppi

2. Scott93274

Posts: 6040; Member since: Aug 06, 2013

It would if you wanted an engrossing VR experience. With your eyes as close to the display as they are with current VR headsets, you can still see individual pixels.

3. Clars123

Posts: 1078; Member since: Mar 16, 2015

*your eyes dont need that ppi when you dont use VR..and this design clearly indicates it wont be for a sartphone display

4. talon95

Posts: 1000; Member since: Jul 31, 2012

I hope that's sarcasm, or you've clearly never used VR. You certainly do need 1000ppi. That doesn't mean an 8k display, it simply means two small roughly 2k displays. We don't need more pixels than we currently have, we need them shrunk down to fit in a package 1" from your eye.

5. krystian

Posts: 423; Member since: Mar 16, 2016

We do notice it. Just like we notice more than 24 frames per second but this is the minimal for moving images to move fluidly. Our eyes have the ability to absorb even single photons but it actually discards a lot of information. So this really depends on the individual but most people with healthy eyesight will identify the better quality image even if they don't know why. Although there has to be a big spacing between the 2 technologies. Like if you show someone a really amazing UHD screen and then an 8k screen. They will see something better about the 8k. Same with 8k to 16k.

6. Unordinary unregistered

Your eyes dont need that PPI at the average reading length*.

8. tedkord

Posts: 17417; Member since: Jun 17, 2009

They do with VR. They use more pixels than today's phone screens supply, too.

7. ibend

Posts: 6747; Member since: Sep 30, 2014

Sharp --> Foxconn --> Apple next news will be "iPhone 8s rumored to use 1000ppi screen"

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