Bad reviews of Super Mario Run cause Nintendo shares to plummet

Nintendo's first real plunge into the world of mobile gaming has not been as glorious as many expected. The company has experienced an 11% decrease in stock value since Super Mario Run made its debut on Apple's App Store last week.

Despite claiming top spot in most countries as the most profitable game, Super Mario Run is currently rated with an abysmal score of 2.5 out of 5 stars in the App Store. Many players are dissatisfied with Nintendo's pricing strategy, as only three levels (plus a 20-second trial of the fourth) are available with the initial, free download of the app. In order for one to enjoy the full features of the title, one has to currently pay $10, a price that is considerably high in a free-to-play dominated market. People have also criticized the constant requirement for internet connection in order for the game to run, which restricts where and when it can be played.

On the other hand, some users have argued that Nintendo's first mobile product is very much worth it, as it basically is a full Mario game on a new platform, which makes the asking price seem more reasonable. This claim is further supported by the lack of ads and any other microtransactions, which are typical for most mobile games.

While such a severe drop in stock prices can be frightening, that does not necessarily mean that the Kyoto-based company came up with a bad product. It certainly is too early to draw conclusions on how Super Mario Run will be remembered, as the game has yet to make its debut on Google Play and any future price alterations could make it seem more appealing.

source: BBC



1. TechieXP1969

Posts: 14967; Member since: Sep 25, 2013

Good! that's what you get. The game is terrible. It looks like the game we all grew up on, it plays similar to the game we grew up on. I think the biggest issue is charging $10 for a less than $5.00 worth of actual gaming. If the game was 3.99 or maybe 4.99, no one would be saying bad things.

2. TechieXP1969

Posts: 14967; Member since: Sep 25, 2013

The internet connection thing si the biggest issue for me. A kid isn't going to have a cellular enabled iPad. And considering what some carriers charge for data, most parents aren't goign to allow a kid to have a device use data, because kids don't understand the cost or usage limits. My kid was certainly pissed when we are in the car and he tried to play the game and he couldn't. So that needs to be changed in the next update. For $10, they need to add more game play.\ As far as the claim its a full Mario game on mobile? No it is. The GameBoy was a mobile device too. Super Mario on the GameBoy is awesome and i could care less about the graphics. such games on a touch enabled device I think is terrible too. Nothing beats a good ole joystick/pad

3. Scott93274

Posts: 6042; Member since: Aug 06, 2013

I think the game is perfect for touch screen controls, having a true Mario platformer on a mobile device isn't something that would work with touch interface so this is what you get. You simply need to measure your expectations. As for the network connection thing, I agree with you 100%. I don't know for sure, but I think Nintendo went that route to kerb piracy on mobile devices. Still, not being able to play a mobile game while... mobile, is a rather idiotic restriction, sure you can play it off of your cellular connection, but that comes at a cost as you pointed out. I'm personally looking forward to the Nintendo Switch. Console quality games, on a mobile platform, with tactile controls. I'm a big Zelda nerd so their new system has me pumped.

5. Subie

Posts: 2442; Member since: Aug 01, 2015

Right on the money Scott. Nintendo often does things differently to try and curb piracy. Oh, and I also look forward to a new Zelda title! - Been a huge fan since playing A Link to the Past on Super Nintendo.

7. Scott93274

Posts: 6042; Member since: Aug 06, 2013

A link to the Past is still my personal favorite Zelda title. It just seems to me that all the major releases that followed, stuck to a similar formula that aLttP laid out. Breath of the Wild though.... OMG, that game is blowing my mind. lol. I am penny-pinching right now so I can buy the new system and the game when they get released in a few months... supposedly...

12. maple_mak

Posts: 953; Member since: Dec 18, 2013

Gaming on a smartphone totally was a joke.

6. xq10xa

Posts: 810; Member since: Dec 07, 2010

Some people do have money.

4. android1234

Posts: 203; Member since: Feb 09, 2010

Ya, for a basic game that doesn't need to have an internet connection. There's no reasoning for it. I miss the days days majority of the games like the original angry birds and more were just installed and that's it, no internet connection required unless you go into the web store or something.

8. JMartin22

Posts: 2414; Member since: Apr 30, 2013

It's because of people's stingy attitudes towards paying some money for a quality mobile title, that we have this s**tty F2P model that costs more money if you want to get the most potential out the game and guts content and places it behind virtual currency barriers.

9. Settings

Posts: 2943; Member since: Jul 02, 2014

At least make that $10 purchase unlock offline play.

10. mixedfish

Posts: 1570; Member since: Nov 17, 2013

You can buy fantastic games like Tomb Raider GO for $4.99 or .99 when it is on sale. The price Nintendo used is clearly out of greed.

11. whatev

Posts: 2444; Member since: Oct 28, 2015

It's too expensive for such a short game, and I read news that they don't have plans to bring more content via updates, Nintendo is so delusional, the company needs to rethink the strategy, it'd had been so easy for them to have a bright start on mobile but then they decided to ruin it all, this company is its worst enemy itself

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