iOS 6 metallic button bling is both unnecessary and awesome

iOS 6 metallic button bling is both unnecessary and awesome
We all know at this point that Apple prides itself on its design, and notably on the design it puts into the smallest details of a product. Nothing shows that off more than what we have for you today with the new metallic buttons in iOS 6. Apparently, it has been found that the metallic buttons on sliders in iOS 6 (like volume sliders, etc.) have dynamic reflections which change as you tilt your device. 

It is one of those small things that you probably wouldn't notice for a while if someone didn't point it out, but adds a pretty cool effect when you do notice it. Of course, it's also one of those details that makes you wonder if Apple couldn't have spent its time a bit better and instead of adding this effect, maybe the team could have been working on something like a widget system, or sound profiles. It's also a detail that happens to remind us that background processes in iOS are given a lower priority than UI processes. So, if you're downloading something in the background, the speed might drop just a tad when you tilt your phone, because the metallic buttons have to change reflection. 

Still, it does look pretty cool, and that is the whole point, right?



1. good2great

Posts: 1042; Member since: Feb 22, 2012

Michael you already know the android posse is finna EAT this up!!! hahaha...

2. shadowcell

Posts: 300; Member since: Mar 28, 2012

7. good2great

Posts: 1042; Member since: Feb 22, 2012

cool image bro! haha +1

15. fernsruben

Posts: 28; Member since: May 10, 2012

wait a min..............those metallic buttons exist in bada 2.0.!!! Now who's copyin!!!

3. OptimusOne

Posts: 694; Member since: May 22, 2012

android customization + ios animations/cosmetics = amazing

4. andro.

Posts: 1999; Member since: Sep 16, 2011

Considering the size of the screen the effect is not only unnecessary but too small!

6. MichaelHeller

Posts: 2734; Member since: May 26, 2011

This effect will also be on the iPad, which has quite a large screen. Not to mention, it's widely assumed the iPhone 5 will have a 4" screen.

8. navaf

Posts: 11; Member since: May 19, 2012

"So, if you're downloading something in the background, the speed might drop just a tad when you tilt your phone, because the metallic buttons have to change reflection. " haha lol, that is funny, UI should come secondary to performance.

9. Lucas777

Posts: 2137; Member since: Jan 06, 2011

not really... it depends on the user... i dont ened my phone to download things just the slightest bit faster and compensate with lag.. if there is that large of a need to download quickly i can just turn off the screen and let it do its thing... many people probably want performance as you said, but ui lagginess bugs me more (but we are talking about fractions of seconds here so its really a nonissue)

13. jackhammeR

Posts: 1548; Member since: Oct 17, 2011

and how would you call live wallpapers? That's a living hog resources piece of junk.

10. guest

Posts: 372; Member since: Jun 13, 2012

Apple you are making this too easy. The iPhone has become the stereotypical dumb blonde: don't know anything about geography but loves shiny objects. Must be the demo that they are going after.

11. ApphoIe

Posts: 78; Member since: May 31, 2012

Michael H apple love letter, nothing to see here folks. "Shiny button icons! REVOLUTIONAAAARRRRRYYYYY!!!!"

12. groupsacc

Posts: 232; Member since: Feb 28, 2012

Wow, that's cool. Hope that's not patented.

14. AppleConspiracy

Posts: 637; Member since: Oct 18, 2011

Hmm... when I was creating virtual Home button for iPhone 5 concept, I was thinking of possibility to simulate its illumination by tilting the device. I'm actually suprised I guessed Apple's design correctly even to this detail. It's all part of a bigger picture when it comes to Apple's design philosophy, which will be extensively covered in my book about Apple, and could essentialy be described as "mimicry". In short, it is the tendency of Apple - that dates back to their very beginnings (when they first developed 72 dpi screen standard to match the typographic unit) - to mimic the content displayed on reproduction. This led all the way to the Retina screens we know today, that are in fact ultra-high fidelity digital reproduction. They are transparent to the elements of content they show. And this elements are emulation of the real-world materials. That's why Apple's software is allways oriented at visually simulating different materials like metal, glass, wood, skin etc, and they now finally can do it perfectly through means of Retina display, and add interactivity with the real world when the employ gyroscope, accelometer and other... Hardware side, Apple allways tended to produce monolithic design to enable the pure effect of this mimicry. Their products are basically allways empty slates, with unbelievable precision of materials that are homogenous. So, saying that Apple design is based only on being shiny and glassy to be attractive is a trap in which all other manufacturers fall, and ultimately cannot match Apple. Apple's design is hard to understood for majority of people, but they have their strict philosophy that can enable us to forsee what could be next. Now let me give you some indicative quote by Johnatan Ive: "One of the things that really irritates me in products is when I’m aware of designers wagging their tails in my face. Our goal is to create simple objects, objects that you can’t imagine any other way. Get it right and you become closer and more focused on the object. For instance, the iPhoto app we created for the new iPad completely consumes you and you forget you are using an iPad" So, mimicry, guys. Mimicry. That's the ticket.

16. kanagadeepan

Posts: 1284; Member since: Jan 24, 2012

This is seen in Bada and GoLocker.... They better get patent on this before apple else then once again iTroll war will begin...

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