Results: What do you hate the most about mobile games?

Results: What do you hate the most about mobile games?
We already told you why some annoying mobile games features can actually be good for us. But considering that was just our personal view on the matter, we thought we'd ask you what you hate the most about mobile games. And the results are now in.

We're not surprised to see in-app purchases leading the charge with 34.33% of the votes. After all, we're all sick of the pay-to-win model. If a game is free and features IAP, it should give you a choice whether you want to go for the paid method or not. Most games, however, try to capitalize on the model by forcing you to pay if you want to stand any chance at advancing through the game.

But there's something even worse than the pay-to-win model. In the words of NarutoKage14, “Some devs will even sell you the game and still have IAP.” We have to agree that this is the worst case scenario, especially for singleplayer titles that have almost no maintenance costs.

Ad stuffing is the second most hated trait of mobile games, according to your votes, racking up 27.22% of them. It's quite obvious why, really. No one wants to have more ads than game displayed on their screen. We're perfectly fine with one or two ads for free games, and even non-intrusive ads between game sessions. But constant video and pop-up ads can really get on our nerves.

The third and fourth place was closely contested between waiting for lives and items to recharge (16.08%) and touch controls (13.2%). Dumbed-down mechanics are the least hated of the five options, but still managed to collect the impressive 9.18% of your votes.

An honorable mention goes to battery drainage and phones heating up, that were suggested by you in the comments. Still, we consider them more of a side effect than an intentional trait of the games.

What do you hate the most about mobile games?

Dumbed-down mechanics
9.18%
Touch controls
13.2%
In-app purchases
34.33%
Waiting for lives/items recharge
16.08%
Ad stuffing
27.22%

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11 Comments

1. FlySheikh

Posts: 444; Member since: Oct 02, 2015

I didn't get to vote. In-app purchases and Ads are the two things I hate the most about mobile games.. Oh and I also agree with Naruto Kage.

6. sgodsell

Posts: 7368; Member since: Mar 16, 2013

I hate those too. However if developers are going to make a game and really dumb down the mechanics and game play, then it's not worth playing in my mind. Look at Mario Run for example. It's not like we were missing any running games on mobile. The thing is mobile processors and GPUs are really fast these days, so the real Mario Bros could easily run on almost every smartphone. Developers should take the time to add in support for Bluetooth game controllers, or at least build in the option.

2. nebula

Posts: 1009; Member since: Feb 20, 2015

If they would make games on subscription based mofel would they would win in the long run and I wouldn't mind to spare every month .

3. yUlek

Posts: 57; Member since: May 14, 2014

I remember 2009-2011 times, when Gameloft was trying to do AAA games like Modern Combat 1 and 2, Prince of Persia, N.O.V.As, Dungeon Hunter 2, Blades of Fury, even 9mm. Had a ton of fun playing these over bluetooth with my friend. We had Real Racing 1 and 2, Guitar Hero, Gta Chinatown Wars, and some others I don't remember now. Now, when they realised that iAP gives you much more money, everything went to s**t - Real Racing 3 is a beautiful game, but damn those refuels, Modern Combat went from full Single Player to some weird missions, Dungeon Hunter... The only positive now is that old games are being ported(god bless Rockstar). But now I am long gone from mobile gaming.

8. MuddyCow

Posts: 90; Member since: Oct 09, 2014

And phones being extremely more powerful today than those days, what a waste. Mobile gaming can't be taken seriously anymore.

10. GTNavy

Posts: 55; Member since: Oct 13, 2014

Exactly. The Snapdragon 820 processor in today's flagship phones is more powerful than the PS3/Xbox 360, but instead of AAA console ports, we get games like Bubble Witch 3 and Pokémon Go. No one will ever take mobile gaming seriously.

4. krystian

Posts: 423; Member since: Mar 16, 2016

I hate that every game maker tries to cater to the crowd that doesn't game but simply uses games to waste some time here and there while out. I want some real games. We need to advance tech to allow for better input in games and yes I want to waste more time on a game than 5 minutes at a time. I want to purchase it as a one time purchase. I want it to have professional graphics, level design and interesting game mechanics. Investing a lot of time isn't always necessary. Heck I played Skyrim for a bit when I had some free time. It's called save games!

5. cncrim

Posts: 1588; Member since: Aug 15, 2011

Touch control compatible. On screen doesn't give us feedback feel like physical button.

7. davthom123

Posts: 121; Member since: Mar 02, 2015

u realize how powerful smartphones are when it hits u that Nintendo switch is using a down clocked version of nvidia 2015(the x1 was 2015 right) mobile CPU.I which most nvidia exclusives like half life,bodersland,crysis were released generally for all android devices

9. boinero

Posts: 50; Member since: Apr 18, 2015

The question should be, what do i hate most about iphonearena? Answer ; they're biased

11. corvo77

Posts: 2; Member since: Jan 28, 2017

was not there suppose to be a : disconnected from server . kind of issue????

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