x PhoneArena is looking for new authors! To view all available positions, click here.
  • Home
  • News
  • Infinity Blade II arrives at the App Store, pushes your A5 chip to the maximum

Infinity Blade II arrives at the App Store, pushes your A5 chip to the maximum

Infinity Blade II arrives at the App Store, pushes your A5 chip to the maximum
Infinity Blade II has now finally arrived at the App Store! Infinity Blade already broke mobile gamers perception about jaw-dropping graphics and the sequel promises to squeeze even the juice out of that Apple A5 chip. Infinity Blade II runs on the Unreal Engine 3 and developer Epic has put the needed polish to make it look impressive. So is the price tag - at $6.99 on the US App Store, the game is among the more expensive ones on the App Store, but hardcore mobile gamers probably won’t even hesitate to download it. And it’s a heavy download - the game weighs 941MB, so you’d better make sure you have a solid Wi-Fi connection while it gets pulled.

Infinity Blade II picks up the story after the death of the God King, which was your biggest enemy in the first game. In the sequel, you have to discover the secrets behind the Infinity Blade and go deeper into the world of Deathless tyrants and Titans. That journey is complemented with dynamically changing backgrounds including exotic landscapes like the Asian Saydhi’s estate and Medieval-themed Vault of Tears.

The game truly shines on the iPhone 4S and iPad 2, which both come with Apple’s A5 chip and the amazing Power VR SGX543MP2 GPU. Infinity Blade II is also compatible with the iPhone 4, 3GS, iPod touch 3rd gen and higher, and the original iPad, all expected to work on iOS 3.2 or newer, but it will lose some of the flare. Epic’s recommendation is for you to have the latest iOS 5. With the release of the new title, the company cut the price of the original Infinity Blade to $5.99 for a limited time.



Infinity Blade II arrives at the App Store, pushes your A5 chip to the maximum
Infinity Blade II arrives at the App Store, pushes your A5 chip to the maximum
Infinity Blade II arrives at the App Store, pushes your A5 chip to the maximum
Infinity Blade II arrives at the App Store, pushes your A5 chip to the maximum
Infinity Blade II arrives at the App Store, pushes your A5 chip to the maximum





16 Comments
  • Options
    Close




posted on 01 Dec 2011, 06:42 6

1. remixfa (Posts: 13902; Member since: 19 Dec 2008)


squeezin all 800mhz out of an i4s. :)


Besides that, the game looks great. Epic always makes some top notch stuff.

posted on 01 Dec 2011, 08:36 1

7. bobfreking55 (Posts: 866; Member since: 15 Jul 2011)


The only reason i'm considering getting an iOS device is this.

and its not even made by apple. lol.

Hope to see it in android too. Probably looks good on the Transformer Prime Tegra 3 and 4.65 HD screen of Nexus.

posted on 01 Dec 2011, 09:49 4

8. tacohunter (Posts: 408; Member since: 06 Nov 2011)


Never will be for android. Watch the keynotes. I'm very sorry, it ain't gonna happen.

posted on 01 Dec 2011, 13:56

12. remixfa (Posts: 13902; Member since: 19 Dec 2008)


if everything developers said were true and not a marketing push there would be so much different about the world. They wouldnt say if there was an android version coming or not, because they dont want it to stop any potential sales. Besides, they have a pretty cozy relationship with apple.

Never say never. their biggest thing was the mess that was android compatability which is slowly but surely fixing itself. if/when that happens, u can bet money they will be on android. they are a company out to make profits after all. why would they purposefully ignore the market that is over 2x as big as the apple market? because they are fanboys?? lol no.

posted on 02 Dec 2011, 00:03

16. denney (Posts: 98; Member since: 20 Oct 2011)


It would be nice if they would pull a Bungie and just hang apple out to dry. THINK: Halo could've been a Mac exclusive.
Someone just needs to buy Epic when no one is looking.

posted on 01 Dec 2011, 11:49 3

11. iwebdroidberry7 (Posts: 230; Member since: 17 Jan 2011)


Yeah, poor 4S & and its most powerful GPU on the market. :\

posted on 01 Dec 2011, 07:00 3

2. davidvvassallo (Posts: 39; Member since: 02 Jul 2011)


I'm kind of jealous i don't have an ios device because this game looks so cool. But my next phone will still be an android phone. I wish they could release it on android.

posted on 01 Dec 2011, 07:07 2

3. JeffdaBeat (unregistered)


That very well may happen. But it would only release to high end Androids.

posted on 01 Dec 2011, 08:01 1

6. remixfa (Posts: 13902; Member since: 19 Dec 2008)


thankfully, high end androids are becoming the norm and those cheapo androids are becoming yesterday's news... so maybe we will finally see some of the big gun hold-outs like Epic make that leap.

posted on 01 Dec 2011, 07:27 4

4. arcq12 (Posts: 733; Member since: 13 Oct 2011)


just get an iPad 2 dawg, you might not gonna like it on a 3.5" screen...

posted on 01 Dec 2011, 10:09 2

9. bigboy029 (Posts: 74; Member since: 03 Jan 2011)


Wow! check out the review for this game. Impressive stuff. I might consider dropping $7 bucks on it just because of the graphics and the review score!

http://wireless.ign.com/articles/121/1213605p1.html

posted on 01 Dec 2011, 10:47 2

10. r41nier (Posts: 63; Member since: 13 Oct 2011)


A5 has the best gpu. even better than tegra 3 since it is a dual core gpu. only PS Vita can surpass A5 since its quad core GPU.

posted on 01 Dec 2011, 13:57 1

13. remixfa (Posts: 13902; Member since: 19 Dec 2008)


uh huh. suuuuure.

posted on 01 Dec 2011, 16:39

14. speckledapple (Posts: 878; Member since: 29 Sep 2011)


And it begs to question who would play a game like that on a 3.7 inch screen. Tablet i understand because its much larger but a 3.3 inch screen? Its a wonder why I prefer playing games on tablets rather than phones, just not enough restate.

posted on 01 Dec 2011, 16:59

15. stealthd (Posts: 932; Member since: 12 Jun 2011)


You realize neither of those screen sizes is the iPhone's right? I definitely prefer it on a tablet, but having played the original quite a bit on both, 3.5" is just fine for a game like this.

posted on 02 Dec 2011, 08:03

17. ngo2dd (Posts: 781; Member since: 08 Jul 2011)


The reason why this game look good is because the gameplay don't have much element in it. The environment does not interact with character. Your character is not free moving. The only time you do control the character is when he is in battle and is not much of a battle system. The more element you put in a game the less pretty it look. People ever wonder way a open would game don't look as good as FPS because your gout has to renders more element.

Want to comment? Please login or register.

Latest stories