An enhanced version of Final Fantasy IX, the game that Square Enix launched on the original Sony PlayStation back in 2000, is now available on the iPhone, iPad, and Android devices.
The original PlayStation version of Final Fantasy IX is a critically-acclaimed title that many fans of the series consider to be the best Final Fantasy game ever released. In the game, which was largely inspired by the original Final Fantasy game in terms of mechanics, users play the role of young thief Zidane Tribal in her quest to defeat Queen Brahne of Alexandria, who is responsible for starting a war between nations.
The refreshed version of the game which landed today for iOS and Android devices features enhancements such as a higher-resolution graphics, new achievements, and an auto-save system.
Hardcore Final Fantasy fans will surely disprove of the new cheats included in Final Fantasy IX for Android and iOS, which include a high-speed mode, a mode that removes random encounters, and a mode that increases the attack damage of the characters to 9999 health points.
Unfortunately, the price of the game is a bit spicey for a mobile game. Both iOS and Android versions are currently available at the promotional price $17, which represents a 20% discount compared to the normal retail price of the game, which will be instated on February 21.
I don't get why people are so opposed to paying premium prices for premium games/software. It's considered to be a AAA game. People are willing to spend $50+ on AAA games if it's released on PC or Console. Just because it's been ported to mobile doesn't suddenly make it your average 99 cent or free game.
Final Fantasy isn't a premium game.
Its a mobile version of an already concole existing release.
I get his question as far as what makes Final Fantasy such a fanfare. Its a terrible game. I played a couple versions on GameBoy, SNES, PS and Xbox too.I usually just borrow them to check them out. Other than FF7 being cool, the whole series is boring.
I rather play World of Warcraft instead. Zelda is better too!
He's asking about the "app" as if it's comparable to Candy Crush or Clash of Clans. Yes, everything you download to an Android or iPhone is called an "app" but I think our perception of apps is that you can't price an app more than $5 because that's all they're worth. My point is that, it shouldn't continue to be the norm. There should be the opportunity for a developer to put massive resources into developing something, and to expect fair compensation in return.
For example, if WoW was ported to mobile without any compromise would that change the value of it? Would you be willing to spend the same amount on WoW for iOS/Android as you would on desktop? I imagine most people would expect it be much, much cheaper, for no reason other than it's on a mobile device now.
Neither do i! It seems like people prefer free to play(Pay to Win) games instead. Oh No, that right! They bitch about free to play games being a money grab too!!! Fact of the mater is it seems like steam made people expect old games to be cheap or something.
What, in your mind, is a "simple port"? It's moving to an entirely new platform, which still requires a significant development cycle to get everything working. They updated the media too with better graphics at least so at least those assets weren't simply copied and pasted over. The only part of the game this will share is the story, which is hardly the longest step in game development. I'll bet a lot of people haven't even play FFIX yet, so the story will be entirely new to them too.
Price a funny thing. If you're talking about a physical good, you have the cost of materials, engineering, research and development, human intellectual capital, patents, design, quality testing, production, marketing, and shipment. Which is why it's weird to me when people complain that so-and-so device only cost x amount to make but they're charging twice that. Well, yes. Because they want to make money & thr cost of the device is hell of a lot more than how much it is to make if.
Same thing for software, outside of the manhours it takes to bring any given program to market, there is also the fact that companies like to make money.
18.jellmoo(Posts: 1525; Member since: 31 Oct 2011)
So, taking a title from the 1st gen Playstation, updating all of the artwork and animations, changing the entire control scheme, adding brand new content, incorporating achievements within the existing platform and then publishing on these platforms is a "simple port"?
It isn't. It really, really isn't. This was a *massive* undertaking, way beyond the scope of most unique premium titles. Whether the cost of the app is worth it to you is completely your prerogative to judge, but don't call it a simple port. It isn't.
I finished this games several times in my teenage years and I think the "cheat" option will help people who just want to have a nostalgic stroll with the story. Otherwise they're just repeating the "grinding". I will still do the grinding though.
I think they should give more options though, so it comes as a proper shark, and we can adjust accordingly which option we want.
27.chocowii(Posts: 435; Member since: 30 Jan 2014)
Coz IAPs kills the experience and feel somewhat limited. You pay to progress. That's what Freemium is.
Ports on the other hand are full premium games that you have to beat, grind, level up, explore, and tells a story. When you want a rare item, you can obtain it in game without buying something using real world money.
If you ask me $14 is cheap coz u practically own the whole copy of the game.