Punch Club finds out most gamers pirated its game: 90% of mobile pirates were on Android

Interestingly - but not surprisingly - Android accounts for 90% of those 500k pirated copies of the game, while iOS accounts for the remainder...
This is a discussion for a news article. To read the whole news, click here


32. AlikMalix unregistered

My analogy that getting something for free while someone else worked their time and effort to make it is stealing. Developers don't work countless hours to sell one app once - they hope to regain the costs and make profit by selling hundreds or thousands copies. This developer is an example - they would otherwise have made 50% more with this app, but YOU decided that their efforts aren't worth it and take it for free - imagine you made a great invention spend 5 thousand dollars at a Possibility make 10 times that = $50,000. But people just used your idea and profited from it themselves and you only made 10% of what you should have capitalized on - leaving you $5000. You also have to pay your workers, pay the bills, and the rent for your shop. How would you feel? I dot care if it's iOS or android users - this is WRONG!!! The fact that I'm arguing with you about this - tells me who I'm dealing with here. I don't care if you can't afford a video game because you live in poor country - it doesn't give you the right to just take it because it's possible. And don't give me that BS that this is coming from mostly poor countries either - all of you fandroids are bragging about ability to pirate on android - all of you. Making apps isn't a hobby - it's a business - you put in time to make money, but people are willing to use your time and not pay for it. You are despicable to argue against this.

37. avalon2105

Posts: 352; Member since: Jul 12, 2014

I intended this to be a conversation and not a fight so you don't need to respond with combative tone. Developer is at best losing potential sales since there is no way to prove those pirates would actually buy the game. Likewise, when somebody cracks the game once it doesn't put any further strain on the developer since it's not using their servers or bandwidth for hosting or downloading. You also assume that I downloaded the pirated version of this game without any proof or reasonable doubt that I did it. I don't have any pirated games or other apps on my phone. I use free software exclusively. And as a further possibility you refuse to accept that someone is downloading pirated version for a "test run" before committing to purchase. Like I said in my first comment piracy is higher in poor countries/regions/cities/etc so people want to be damn sure they like the app or that it can run smoothly on their hardware before purchasing. I currently have 74 games in my Steam library and I played pirated version of 65+ of them before purchasing. Rest were included in bundles I bought for some (pirate tested) games. Those developers would never see a 0,01$ of my money without pirating. Maybe 5 or 10% of those 1,137 million people will actually like the game and buy it. Even 1% would be 11370 new sales.

51. Ankit_27

Posts: 25; Member since: Feb 20, 2016

The people who can't pay for games or movies are also humans. They watch and play them for the same reasons. Everyone requires entertainment in life. It's just that they don't have money to pay for them. If they don't watch movies and play games they won't die, but it will drastically reduce their quality of life.

57. AlikMalix unregistered

Wow, that's a stretch. Quality of life actually improves when you stop watching TV and put down video games. Stop justifying this - just because it's easy doesn't make it ok for you to take something that you should pay for. You're not entitled to someone else's property.

20. Wiencon

Posts: 2278; Member since: Aug 06, 2014

As a programmer and amateur musician: F.ck you

22. Jason2k13

Posts: 1451; Member since: Mar 28, 2013

So you're saying we should steal things that we don't don't need? I hope you don't have children, because they can't eat games.

10. cc2400

Posts: 74; Member since: Aug 21, 2014

Brazil. gee, what a shocker. That place is a corrupt, dirty, immoral 3rd world country. Their olympics will be an abomination and laughing stock of just how pathetic that country is. It doesn't surprise me how there are so many damn pirates from that gutter or a country.

11. Donbenie

Posts: 258; Member since: Aug 04, 2013

You sounds like a typical ignorant American,am sure you believe Africa is a country..

12. Donbenie

Posts: 258; Member since: Aug 04, 2013

You sound like a typical ignorant American,am sure you believe Africa is a country..

17. natypes

Posts: 1110; Member since: Feb 02, 2015

Your 2G connection caused you to double post lol

40. TechieXP1969

Posts: 14967; Member since: Sep 25, 2013

Nice comback. I was thinking he's in a 56k modem at best. Lol

15. bucky

Posts: 3774; Member since: Sep 30, 2009

This only hurts Android in the long run. This wont be a popular comment but its quite evident on many apps that more time and care was spent on the ios version vs the android version- this probably has something to do with it.

16. MadTurbo

Posts: 1; Member since: Mar 22, 2016

So, localize your game for Western markets... EXCEPT Portugal ;) Jokes aside, he didn't tell the whole story: how many sales there were in Brazil before he localized the game, and how many after? Not localizing you're just cutting your profits: If, after localizing, your game passes from 100 to 10.000 paid copies, you sold 9.900 copies you would haven't sold otherwise. Doesn't matter if at the same time pirated copies go from 100 to 5.000.000, because those people downloaded the game just because it's free, they wouldn't have bought it anyway.

18. yoosufmuneer

Posts: 1518; Member since: Feb 14, 2015

ThePirateBay,Probably the biggest threat to all Devs. Even Eric Schmidt supports them lol

25. TechieXP1969

Posts: 14967; Member since: Sep 25, 2013

Well it least bit wasn't the USA. China and Brazil ports end still anything that isn't nailed down. Should we be surprised? China the leading pirates of Windows for years why should they chance? After all 90% of the population don't make good money. China is a 1st world country with 3rd world problems because of a crooked a government

31. TechieXP1969

Posts: 14967; Member since: Sep 25, 2013

The easiest way to prevent games from being stolen is so simple. You make all games free and then you have in-app purchases. Either people will buy stuck and keep playing or they wont. Example, with this game they could have simply allowed you to fight maybe 3 guys for free, then charge to get to newer fighters. Or maybe 3 rounds would be free, and you pay for more rounds. Pay for abilities, pay for different rings, clothes, gloves, belts and more. It's the development own fault. I'm not saying you shouldn't charge for games. Just saying that apps are easier to pirate on iOS and even more so for Android since you don't need to jailbreak or root to sideboard apps. These devs should no by now a hot game will get stolen more than bought. People will always steal even if the app was 99 cents. Any price above free is too high for a person who wants it nono there way but free. This is why I only make internal apps. I did make 2 games which I sold on both iOS and Android. The first one was pulled from Apple App Store so I moved it to Cydia. It was stolen quite a few times. Sonic pulled it made it free with in-app purchases. After that people stopped downloading it which is what I expected. The 2nd app is specific to educational facilities and I know longer offer it in any app store and sell it directly to schools. It's an app I made which allows for a student with an iOS or Android device to have their studies pushed via the app from a specific class. Originally in provided this app free to school we sold tablets directly too. But other school wanted them so I created licensing deal for them and no many schools here in a Chicago have this app. No more theft and the app is tied to an device via its IMEI number. It can't be pirated because the app require an unlock code which is based off the device ID. Also if you moved even and activated app to another device, it would stop working. There are lots devs can to to prevent stealing. Most are just lazy.

34. AlikMalix unregistered

IAPs destroy games that would otherwise be great!!! That's not a solution that's a bandaid. I hate that because of mostly android - developers are forced to build Freemium apps - just to make a buck. Thanks, but I hate IAPs

50. ibend

Posts: 6747; Member since: Sep 30, 2014

doesnt matter, game cracker and modder will find a way to unlock all locked content and give 999999999 of game's virtual currency.. the only way to prevent that is to rent some great VPS, and save all player progress and virtual currency on it, and commit all transaction they do (kinda like online games :-/ )

42. JMartin22

Posts: 2355; Member since: Apr 30, 2013

If they would do away with side loading, this would remedy this issue. Paid apps of any kind should never be stolen. It's the reason awful, unbalanced IAPs/micro-transactions exist in nearly all AAA titles and development studios with big budgets.

44. AlikMalix unregistered

Exactly... for some reason people are ridiculing me for saying exactly the same thing above... Pirating apps, ruins experience for everyone...

45. pupkin

Posts: 144; Member since: Feb 04, 2015

Fan fact. Android fans did not want to pay for anything. Poor Devs.

47. vliang86

Posts: 337; Member since: Oct 05, 2015

LOL iOS is always way better than Android when it comes to software....

53. kanagadeepan

Posts: 1233; Member since: Jan 24, 2012

I never use warez or pirated sw in my Android phones / tabs...

58. downphoenix

Posts: 3165; Member since: Jun 19, 2010

I didn't enjoy this game very much. I tried it out but refunded within the hour. There is just a total lack of control and some things are downright stupid (i.e if you do pushups you cant get your character to stop, he will only stop when he is hungry or tired, and when you do one exercise for too long the gains from it get lower and lower).
This copy is for your personal, non-commercial use only. You can order presentation-ready copies for distribution to your colleagues, clients or customers at https://www.parsintl.com/phonearena or use the Reprints & Permissions tool that appears at the bottom of each web page. Visit https://www.parsintl.com/ for samples and additional information.