Imagination announces PowerVR G6630 - up to 60 times the graphics prowess of current iPhones and iPads

PowerVR-based designs are what ticks inside iPhones and iPads, so Series6 is very much guaranteed to find its way into next year's edition of Apple's mobile devices. The iPad 4, for example, which is the device with the most powerful mobile graphics ever made by Apple, and crushes the competition out there, runs on a modified quad-core PowerVR SGX554 graphics, part of the Series5 processors...
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1. Cyan3boN

Posts: 446; Member since: Feb 23, 2012

60 times WTF!! it will easily beat the ps3 Xbox and come close to some entry to mid level discrete gfx cards. we need some good innovation in the battery department to power this beast.

2. darac

Posts: 2156; Member since: Oct 17, 2011

Dude.. Even the sgx554 in iPad 4 is faster than all the current consoles. Top of the line Rogue GPUs will be insanely fast - one TFLOP is around the power of a high end discrete GPU! This is pretty revolutionary

5. picka_vi_materina

Posts: 174; Member since: Nov 21, 2011

A 554 faster than current console gpus? You on drugs?

9. darac

Posts: 2156; Member since: Oct 17, 2011

Yes it is.. do your homework

11. TylerGrunter

Posts: 1544; Member since: Feb 16, 2012

Where did you get the information that 554MP4 is faster than current console GPUs? Last time I did the calculation it got just to the level of the Wii, but far from PS3 or XBox 360. People in this site really tend to overestimiate the power of mobile GPUs, or underestimate the power of console ones, as you prefer.

27. picka_vi_materina

Posts: 174; Member since: Nov 21, 2011

Well responded. Mobile GPUs have modern features such as DirectX 10.1, but nowhere near the raw performance of console GPUs, even though those are held back by the limited RAM. Wii GPU may not have shader support but it can churn out a high amount of polygons and has very good fillrate.

31. TylerGrunter

Posts: 1544; Member since: Feb 16, 2012

Are you sure there are any current mobile GPU that implements DirectX 10.1? Most of them only implement DirectX 9.0c, or DirectX 11 feature level 9_3 if you prefer. Not doubting or anything, I'm just curious about which ones. Adreno and PowerVR not for sure, and Mali I highly doubt it.

34. picka_vi_materina

Posts: 174; Member since: Nov 21, 2011

SGX545, Adreno 320, probably Mali T-604 and up. Here is a link for PowerVR chips.

43. TylerGrunter

Posts: 1544; Member since: Feb 16, 2012

You are right for SGX545, but not for Adreno 320 or Mali T604, they only supports 9_3, that´s why I was asking. And the SGX545 is only used in Intel Atom Z2670, so it´s kind of "not really" a mobile chipset as it is used only for Windows 8 right now.

15. jove39

Posts: 2137; Member since: Oct 18, 2011

Seriously...iPad4's GPU maxes at 76.8 GFLOPS and what is max of PS3? 400.4 GFLOPS so which is better? and you know PS3 has 128 bit wide bus rated at 22.8GB/s...and remember it was launched in 2006!!!

18. darac

Posts: 2156; Member since: Oct 17, 2011

Yeah but the thing is you are comparing two different environments. For example, even when taking consoles only you can see that.. PS3 is stated to peak from 200-400gflops while Xbox 360 is around 100. Yet can you say the Xbox is inferior? They both work with lower ram and lower screen resolutions than mobile gpus. Mobile gpu environment is somehow just much more efficient. When you see games like real racing 3 shining on the top console level even on "old " iPad, and imagine how the next iteration fully optimized for iPad 4 will look like, you just can't help but get the same conclusion. Yeah I'm aware that mobile chip makers tend to overblown things (Qualcomm even comparing their adreno 22x series with current consoles, for example), but overall I think the PowerVR series is up there now.

21. PackMan

Posts: 277; Member since: Mar 09, 2012

You are just back peddling now. You cannot scale these chips as you like. If it was so simple we would have little i7's inside our phone.

25. jove39

Posts: 2137; Member since: Oct 18, 2011

1080p wasn't norm in 2006 so low resolutions...for ram 256 mb of ps3 ram is clocked 3.2ghz...and other 256 at 700mhz...faster ram coupled with high bandwidth bus results in better performance. for Xbox is not has unified shader more than 5 years ago...cross platform titles are better on xbox but titles tailored for ps3 are just better than doubt powerVR gpu are best pixel pushing monsters in mobile space but no where close to console or destop performance level.

28. picka_vi_materina

Posts: 174; Member since: Nov 21, 2011

You're kidding right? A car in Need for Speed Carbon has more polygons than the whole track in RR3. Stop dreaming and you do your homework. How in the hell does a 360 have 100gflops? I'll repeat the question, you on drugs? And no, PowerVR is not up there. It's a far cry from RSX and Xenos raw power. They can make a game look similar these days with shaders since you actually perceive it on a smaller screen, but the polygon count is nowhere close. A single car in GT5 has 250000 polygons.

35. darac

Posts: 2156; Member since: Oct 17, 2011

What the hell? Please enlighten me on those polygon numbers! Sources? Last time I checked, Xbox 360 was stated at around 105 gflops, and the iPad screen was of higher resolution than your console supports.

38. picka_vi_materina

Posts: 174; Member since: Nov 21, 2011

What sources are you reading? Your isolated garage of a brain? Typing Xenos gflop in google immediately shows 250gflops at the very first article. Grow up and smell the cookie jar on top of your refridgerator.

39. darac

Posts: 2156; Member since: Oct 17, 2011

So I misplaced CPU and GPU figures.. was certain that Xbox hits 115gflops and haven't bothered to check. My bad. Still my points can't compare two such different environments in other than the end result - the content displayed on the screen. Mobile gpu works way more efficiently, it's a newer architecture which supports higher ram and resolutions.. even if you compare raw power numbers, 76gflops on 200MHz is not all that inferior to 240gflops on 500MHz. THAT SAID, it's obvious replying to you is a waste of time so consider this my last words in your direction. Stating that a single car in nfs carbon has more polygons than entire track in real racing 3 is just about the most idiotic thing ever posted on this site. Congratulations, that one will be hard to beat..but your second statement about swift comes as a close second. I for one at least tried to actually make a comparison between the core i5, using common reason, unbiased approach, and geekbench figures. While you just talk out of your bitter ass. The truth is you have no clue about low power chips. You're an atrocious, despicable ignorant. And now I'll leave you with that, and with Apple, Google, Samsung ... to prove it all to you in the coming years.

32. casperspirits

Posts: 15; Member since: Sep 20, 2012

Darac: wow, you nonsense have to stop talking already. what are you 3 yro and trying to be an expert?

36. darac

Posts: 2156; Member since: Oct 17, 2011

It maxes that at 200mhz..what about at 300mhz? What about 500mhz? Also, sgx554 has a 128bit wide bus

46. TylerGrunter

Posts: 1544; Member since: Feb 16, 2012

Two things wrong there already: The sgx554 gets 76.8 GFLOPS at 300MHz, not 200Mz That also means Daniel is wrong and the iPad 4 only makes a bit over 50 GFLOPs as most likely the GPU is clocked at 200MHz. And that's the best mobile GPU in a device right now. You'll have to wait till the big guns go out to get to current gen consoles (PS3, XB360). By my own calculations you have to get over 100 GFLOPs. And that would be: Mali: minimun the t628 PowerVR: minimum the SGX554MP4 @400 MHz or some of the new Rogue models. Nvidia: They said it won't get there till 2014, so two generations away. Probably Gray, not Wayne. Qualcomm: they need somethign 4x the current Adreno 320... So give up, we are still far away of getting the power of PSW in mobile chipsets.

8. PhenomFaz

Posts: 1236; Member since: Sep 26, 2012

I dont buy it....this company seems to be speaking out of its a$$ just like Apple! If this were true then ok Nvidia and AMD can just shut themselves down and we could use this GPU in all devices mobile, tablet or laptop doin us all a world of good on saving battery especially in laptops! this is just way these cards are even close to console graphics let alone discrete Nvidia and AMD cards!! what is it with these Apple component suppliers...does Apple'sover-the-top marketing claims style rub off on them?

10. darac

Posts: 2156; Member since: Oct 17, 2011

Do you know what one Teraflop is? Huh? You are making your self such a fool.. go tell Apple to hire you instead of their chip experts. Apple is doing all the right moves in the chip department really. Their own ARM based soc paired with this GPU will be fantastic.

12. darac

Posts: 2156; Member since: Oct 17, 2011

Just to clarify my self.. It seems that Apple will ditch Intel for all of the Macbook line and use ARM architecture CPU with these GPUs. Hypothetical six core "swift " running at 2-2.5 ghz, paired with Rogue GPU should be far better than dual core i5 with Intel hd4000 graphics, for example. At the same time it probably wouldn't draw more power.

17. jove39

Posts: 2137; Member since: Oct 18, 2011

Apple build's software tightly close to hardware if they managed to build a 4/8 core chip based on ARMv8 A53 design then they can easily match intel's low power i5 cpu. but don't expect something beating 4core i7.

19. mr.techdude

Posts: 571; Member since: Nov 19, 2012

Ummmmm isn't apple using nvidia for there macs especially the new Mac book pro and what about Samsung don't they make chips for apple iPhone like the a6 chip

23. PackMan

Posts: 277; Member since: Mar 09, 2012

Current Swift at 3 ghz would still be a joke compared to i5.

30. picka_vi_materina

Posts: 174; Member since: Nov 21, 2011

Current Swift a 25GHz would still be a joke compared to i3.

33. darac

Posts: 2156; Member since: Oct 17, 2011

You're a bad joke. Which can be seen by your user name BTW. It's hard to compare but using geekbench and some rough math, current swift is at about 40 percent of processing power of core i5, per clock. In power efficiency though, it should be at least 3 times better. Now use some brain and imagine improved, second generation swift, running on double the core count compared to i5. But yeah, you know better obviously! I wonder why you aren't working as a head of Intel or Apple silicon department yet, with your superior knowledge.

37. picka_vi_materina

Posts: 174; Member since: Nov 21, 2011

You keep forgetting that PC technology doesn't stand still. You think there won't be a new i5? I bet you still have a P4 for a PC trying to overcompensate that with a mobile CPU. Good luck. As for it being 40%, the amount of bullcrap spewing out of your hole is insane.

16. PackMan

Posts: 277; Member since: Mar 09, 2012

You are behaving as if all other company like nvidia, Intel is going to sit still. Go have a look at Nvidia and Intel's future road map. They are more impressive than this.
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