Here is why you see varying game graphics quality on different flagships (Galaxy S6 vs iPhone 6)

As we showed you in our analysis of the Gamebench game graphics display comparison, resolution can't be televised. There are very murky arguments about the advantages of, say, the 1440p display of the Galaxy S6, against the 750p display of the iPhone 6. First off, most games aren't optimised for such high resolutions, meaning that the image is simply upscaled, reducing the overall quality, and second, even if it is, the fairly orthodox nature of mobile game graphics means that the difference just won't be very noticeable for the typical eyesight...
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98 Comments

12. Fire5

Posts: 315; Member since: Feb 13, 2015

Because so much worry about quality of games on a smartphone when it's not even funny 5%. I keep my PS4 play by play on a smartphone. Besides if the game is optimized to the resolution of the smartphone Sammy analysis is just nonsense.

15. Macready

Posts: 1813; Member since: Dec 08, 2014

More misleading information. The images are not downscaled on the iPhone 6 which you started your article with, only in the iPhone 6 Plus. And then the kicker: " In a nutshell, the examples show that the record pixel density of the Galaxy S6 doesn't really translate into better game graphics, when compared to a lower-res screen, paired with a quality pixel-cruncher." Except that those samples in the previous article showed that the Galaxy S6 DOES look better in most areas than the iPhone 6 (better detail, more color depth, less posterization and less stairstepping), except for the texture (shading) quality in one (...) game (Asphalt). With the iPhone 6 Plus, there's not much between them except one or two of the last games, where the S6 again shows more detail and less stairstepping. Maybe next time for a more balanced article, actually look at the samples from the test again and not just give us the naturally one sided story of an Imagination Technologies marketing tool. Try talking to ARM Mali representatives too.

19. Macready

Posts: 1813; Member since: Dec 08, 2014

And as a side note, GFXbench tells us that the S6 has better render precision/quality than the iPhone 6 and iPhone 6 Plus when fed the same textures in OpenGL, which refutes your (or really that of the marketing tool you quote) claim in the article. Meaning, it's really up to the software developer (and Metal), whether the iPhone gets better output or not.https://gfxbench.com/compare.jsp?benchmark=gfx30&did1=25103839&os1=Android&api1=gl&hwtype1=GPU&hwname1=ARM+Mali-T760+MP8+%28octa+core%29&D2=Apple+iPhone+6+Plus

44. TechieXP1969

Posts: 14967; Member since: Sep 25, 2013

Which means they will always make the app better on iOS.

77. marorun

Posts: 5029; Member since: Mar 30, 2015

Always nope. For now maybe.

75. marorun

Posts: 5029; Member since: Mar 30, 2015

Iphone use Metal and not openGL so this cannot be compared correctly. and software dev have it easy with iphone with only 1 GPU type so 1 texture type and graphic files.. On android they need to make texture and such files for each GPU type so its cost more.. they cut in cost by leveling on the down side.

21. Shocky unregistered

Phonearena claim not to have an agenda but then they post articles like this. Either they have an agenda and general bias towards the fruit company or they're incompetent.

28. alex3run

Posts: 715; Member since: May 18, 2014

Exactly my point. Nothing more than PR of PowerVR and Apple.

18. lpratas

Posts: 398; Member since: Nov 09, 2011

You PhoneArena only depreciate Samsung and the things that Samsung have and do! Why the silliness of compare the PowerVR gpu in 750p with the Mali T760MP8 gpu at 1440p if there is no possible comparison. Learn that the gpu of Iphone 6 it's much more weak than the gpu inside of the Galaxy S6. And the gpu of the Galaxy S6 has to push more pixels if the same game exists for 1440p resolution. If you watch a game in the iPhone 6 at 750p and the same game in the Galaxy S6 at 1440p the sharpness and smoothness it's similar.

34. Iodine

Posts: 1474; Member since: Jun 19, 2014

Why we couldn't compare ? It's easy ! In offscreen manhattan the just another galaxy gets 20 fps. iPhone 6 Plus gets up to 20.8. The iPhone can be actually faster and the galaxy actually can't even sustain its perf, burning hot and throttling by up to 50% in few minutes - despite having 14nm.

79. marorun

Posts: 5029; Member since: Mar 30, 2015

lol thats so true! HTC M9 dont trottle the GPU as much as the S6 as well. Its trottle more because of the big little config and crappy stock arm core for CPU but its less horrible than arm Mali crappy CPU. Sad but true...

104. alex3run

Posts: 715; Member since: May 18, 2014

And it reaches temperatures around 100 degrees Celsius. Sorry but I prefer throttling rather than burning a SoC inside my mobile phone. Even without throttling Mali T760MP8 has TDP around 4,8W (with RAM and other SoC parts) while Adreno 430 has disastrous 5,6W while it is actually slower than Mali. Can you imagine what will be with you mobile phone if it has 5,6W TDP SoC which doesn't throttle? Oh, wait - I have some info - 56°C body of HTC M9 and burned system boards of Xiaomi Mi Note Pro.

107. Shocky unregistered

As usual, you make claims but provide nothing to backup anything you've said.

23. Taters

Posts: 6474; Member since: Jan 28, 2013

Lol can this guy get anymore bias? And he claims that he uses an Android phone. Claims that the iPhone uses custom gpu's and arm uses generic. Lol Anyways, the Adreno GPU in the 810 is supposedly the best this year but too bad we can't see how it performs without the 810 overheating handicap. We shall see with the 820.

31. alex3run

Posts: 715; Member since: May 18, 2014

Adreno runs hotter and slower than GPU of GS6. That's synthetics but judging by the Note 4 versions' gaming performance I don't expect anything to change.

80. marorun

Posts: 5029; Member since: Mar 30, 2015

False and false. GTA android games run better on the M9 than S6 no slowdown on max graphic setting.

93. alex3run

Posts: 715; Member since: May 18, 2014

If you want to know GTA isn't stressing GPU a lot (maybe 420 MHz is a rather rare top frequency on the Note 4 inthis game) . The performance bottleneck is single core CPU p erformance. I don't know why but only once I saw GTA not lagging on my Note 4 Exynos - the big CPUs ran at 1,7+ GHz. But any other time I launched this game I saw idle 700 MHz clock and choppy fps despite the fact that the GPU was running half of the performance.

111. Shocky unregistered

You can't come to a conclusion based on a single game, especially one that's old and not been updated for a while. There are graphical artifacts on Mali GPU's with GTA, the developer needs to address this, instead they seem to have abandoned it. Try something more recent for comparisons, like Vainglory.

32. Iodine

Posts: 1474; Member since: Jun 19, 2014

What to say ? They use the most advenced GpU available. The best efficiency, powerfull features and no throtling only downside is gigantic size which equals high price, but Apple thankfully doesn't hesitate to invest.

33. Gatorsrule52

Posts: 103; Member since: Mar 18, 2013

The CPU runs hotter which bottlenecks the GPU under normal conditions yeah but when just comparing GPU's, the Adreno 430 is more powerful than the mali of the S6. The note 4 is from last year...

40. Macready

Posts: 1813; Member since: Dec 08, 2014

Depends on the implementation. A GPU is as powerful as ... it can run at. The Mali can run higher clockspeeds too, see Anandtech. At the same resolution, the Mali in the S6 still narrowly beats the Adreno 430 in the M9. Now if you look at the 430 running in for example the Z4 tablet (better cooling too obviously), then yes, it wins.

81. marorun

Posts: 5029; Member since: Mar 30, 2015

Adreno 430 in the LG Gflex 2 run better than the mali in the S6 for gaming. In the M9 its get a bit lower FPS but texture , lightning , shader ect all are better on adreno wich make game look better. But you need to take screenshot and zoom in to see most of it ( beside lightning and antialiasing thats su** on S6.. )

102. alex3run

Posts: 715; Member since: May 18, 2014

Maybe some proofs? In Gamebench in most games GS6 was a bit faster and stabler than HTC M9. About texturing, shading etc I saw no proofs also. My personal testing reveals that Adreno and Mali have the same graphics in most cases.

112. Shocky unregistered

marorun post proof? never going to happen.

115. alex3run

Posts: 715; Member since: May 18, 2014

It seems like he strongly hates Mali for a some reason. He tries to downplay Mali but has nothing to do with the facts. In my opinion right now there are two mobile GPUs that give us good performance not only in benchmarks: thats PowerVR and Mali. In tablets shines Tegra. Others are not so good.

119. Shocky unregistered

If HTC were using Mali he would be singing a different tune.

121. alex3run

Posts: 715; Member since: May 18, 2014

Hahaha Maybe :-) The only problem is that it uses Adreno which is maybe the slowest mobile GPU for high-res screens.

47. pixelated

Posts: 108; Member since: May 03, 2015

Well, who got paid during the whole argument?? Someone will keep reminding u about their loved phones here. So keep calm, use ur own discretion and bash such kinds of repulsive articles.

49. marorun

Posts: 5029; Member since: Mar 30, 2015

But there is not only Arm Mali crap GPU in android phone. This is why games look better on Qualcomm chip as they use GPU based on computer GPU ( ati one in fact ) Just like the Nvidia K1 use a Kepler based GPU ( Gefoce 680 GTX anyone? ) But hey its okay for Iphonearena.com only Apple and samsung exist.

56. Shocky unregistered

Translated, marorun doesn't understand anything in this article and has jumped on the bandwagan. Even though much of the article and the conclusion is incorrect.
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