Here is why you see varying game graphics quality on different flagships (Galaxy S6 vs iPhone 6)

As we showed you in our analysis of the Gamebench game graphics display comparison, resolution can't be televised. There are very murky arguments about the advantages of, say, the 1440p display of the Galaxy S6, against the 750p display of the iPhone 6. First off, most games aren't optimised for such high resolutions, meaning that the image is simply upscaled, reducing the overall quality, and second, even if it is, the fairly orthodox nature of mobile game graphics means that the difference just won't be very noticeable for the typical eyesight...
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98 Comments

117. alex3run

Posts: 715; Member since: May 18, 2014

Antialiasing is needed for smoother picture in upscaled games.

118. Shocky unregistered

Can't say I've ever noticed anti-aliasing used in Android games unless I've forced it myself with root apps.

120. alex3run

Posts: 715; Member since: May 18, 2014

What GPU is inside your device?

25. alex3run

Posts: 715; Member since: May 18, 2014

Seems like PowerVR advertising... Mali from the T62x version supports ASTC texture compression which gives high quality textures. Poor Asphalt textures is nothing more than a decision of Gamelift to reduce graphics on Android.

30. Macready

Posts: 1813; Member since: Dec 08, 2014

This. Can't believe a whole article was spent on a marketing blurb from Imagination Technologies and a cherry picked example, rather than some fact checking.

90. alexvoica

Posts: 6; Member since: Jul 08, 2015

The whole point of marketing is to explain why certain technologies are superior. The media is then supposed to cover various marketing announcements if they consider a certain item to be newsworthy. You can't accuse editors of trying to do their jobs and write about technology. If no articles would be written based on technical marketing materials, then there would be no websites and no technology press.

61. marorun

Posts: 5029; Member since: Mar 30, 2015

Agreed on the part from Gameloft. Mobile games dev are lazy. They need to impliment the same options as on PC to adjust graphic manually thats way they could go over the board and give the best graphics. There is so many different chipset on android and they need to put texture compatible with each also this make problem as its make games very big so they have to lower those textures as well where iphone all use same GPU so same textures. See i hate Apple deeply but on thats side they have something good. Its like the K1 optimised games they look better than Apple version of those games because they optimised to run on Nvidia PC Based GPU Kepler.

2. waddup121 unregistered

Its the resolution...thats the biggest difference.

66. marorun

Posts: 5029; Member since: Mar 30, 2015

Run a high end game on a PC. Put resolution to the maximum your screen can handle and all the others graphic options to minimal. Then ask the game to automatically detect the best setting. Try it on both of those setting.. You will see thats resolution is less important than : textures quality , lightning quality , Anti aliasing quality ect PS: i hate apple lol deeply.. when i did my comparison i did it with the S6 and HTC M9 on both GTA games available on android and on both the M9 has much better graphics overall.

3. Zomer

Posts: 361; Member since: May 31, 2013

You go iPhone, you go!

4. peace247 unregistered

Yeah....like he is gonna say mali chips are better than theirs......

5. peace247 unregistered

Yeah....like he is gonna say mali chips are better than theirs......

6. gaming64 unregistered

Better article than Chris P.'s article. I enjoy simple articles like this.

7. jove39

Posts: 2143; Member since: Oct 18, 2011

PowerVR gpu are better compared to Mali. iPhone doesn't have custom gpu...it's off the shelf GX6450...just like Mali 760MP8...only iPad has custom gpu (named by anandtech) GXA6850 (6450 x 2). Could you do similar comparison for HTC M9...it'd to interesting to see where Adreno 430 stands quality wise?

29. TyrionLannister unregistered

iPad doesn't have custom GPU. The GXA6850 is basically 2 6450s. The M9 will s*ck too. Metal on iOS allows for much better graphic textures compared to OpenGL. Also, android games have to take care of even the low end phones, while all iOS devices are flagships.

70. marorun

Posts: 5029; Member since: Mar 30, 2015

The GCA6850 is a custom build die. Its has two off the shelve 6450 yes but its a custom build. Just like if you would have a dual i7 CPU on a single CPU die. thats what custom mean btw.

72. marorun

Posts: 5029; Member since: Mar 30, 2015

Tested both GTA android game on the S6 and HTC M9. Graphic look a lots better on the M9. Better Antialiasing ( less jagged stair line in graphics ) Better Textures handling ( more clear like on the iphone ) For Tyrion Metal is nothing special OpenGL is much more advanced. Dont compare crappy mobile graphic API with Computer API nothing beat computer at GPU and graphic quality. As for android taking care of even low end phones this is simply lazy dev. They could do like the GTA games and put graphic options thats the player can choose themself and they could even make it so its download specific texture and such for specific phone model after first game lunch. So sorry.

8. jaytai0106

Posts: 1888; Member since: Mar 30, 2011

It's pretty sad we are comparing game graphic quality on phones.... Come to the PC world, and it will blow your mind away.

11. buccob

Posts: 2956; Member since: Jun 19, 2012

It's pretty sad that you think the experience is based upon graphics... While it is definitely part of it, it depends almost entirely on the type of games. The other thing to consider is your lifestyle, while I enjoy consoles, pc games and mobile games, my phone is always with me and it has become my main gaming device... Because I spend more time out of my house

16. medicci37

Posts: 1361; Member since: Nov 19, 2011

I'm not willing to spend several thousand dollars on buying a top notch gaming rig & high res monitor just to game

20. jaytai0106

Posts: 1888; Member since: Mar 30, 2011

A flagship phone is about $650, which is enough to build a rig to run on 1080p. You are right, PC gaming is expensive, but it's also a passion.

24. Ordinary

Posts: 2454; Member since: Apr 23, 2015

It depends, Nvidia/Intel combination it the most expensive one, AMD/Intel is in the middle and AMD/AMD is the cheapest. #pcmasterrace

73. marorun

Posts: 5029; Member since: Mar 30, 2015

Yeah just like in mobile world : Nvidia are the most expensive one followed by Adreno and powerVR then you have Mali lol.

96. vincelongman

Posts: 5655; Member since: Feb 10, 2013

Nvidia/Intel isn't always more expensive E.g. in my country an i5-4570 was cheaper than an FX-8350, and GTX 760 was cheaper than a R9 280 (but this was a couple years back) Also Nvidia's and AMD's high and mid GPUs are usually the same in terms or price/performance E.g. 960=380, 970=390, 980Ti=Fury X Until the 390 a few weeks ago, the 970 was the price/performance king But Nvidia's price/performance isn't as good as AMD's for budget or very high end GPUs

17. jaytai0106

Posts: 1888; Member since: Mar 30, 2011

I get the best gaming experience from PC and console gaming. The graphic, the performance, the game play, the huge world, the sound, and everything else. Mobile gaming is just... meh. Beside when I'm out and about, I am busy with something else and not playing mobile game. You are right, it's all about life style. I work full time and when I get home, i rather jump on my PC than play on my Z2's 5.2" screen. I have yet to find one game would keep me interested on my phone yet beside CoC.

10. kaikuheadhunterz

Posts: 1157; Member since: Jul 18, 2013

"...Alexandru Voica, a technology marketing specialist at Imagination Technologies..." I suddenly feel very suspicious about everything that's mentioned in the article

92. alexvoica

Posts: 6; Member since: Jul 08, 2015

So you distrust any technical information based on independent results from a benchmarking company presented by a representative of a technology company?

99. Andrewjones

Posts: 2; Member since: Jul 09, 2015

Well, the article excludes some of the less favourable images for PVR. Take a look at the full gameBench set of screenshots and you will see how selective the "blog" is. One other comment, would you stand by the comment that if you ran the same Android APK on a PowerVR based Android device, the graphics would look better ? To help answer that don't try to consider that you have PVR.. Mali has ASTC.

124. alexvoica

Posts: 6; Member since: Jul 08, 2015

Can you please link to the images that look less favorable? I've selected particular effects (aliasing, dithering, blockiness) that appear due to hardware limitations. GameBench provided two sets of images: one for iPhone 6 and another one for Galaxy S6. I've written my article based on their materials and I unfortunately don't have access to other screenshots.

101. alex3run

Posts: 715; Member since: May 18, 2014

I have found some info that is contrary to your words. Everyone decides himself what to believe.
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