Apple iPhone 6 (Apple A8) performance review: CPU and GPU compared to the best Android phones out there

The Apple A8 is the first 20nm SoC on mobile, bringing a 25% boost in CPU performance and a 50% improvement in GPU compute…
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156 Comments

125. bucky

Posts: 3776; Member since: Sep 30, 2009

The sgs2 with gingerbread ran alot more smoothly than anything offered by samsung today. That is still my favourite android phone of all time. You must have a magic samsung phone if your phone doesn't lag pretty bad.

134. Taters

Posts: 6474; Member since: Jan 28, 2013

The GS2 was a legend but the Alpha doesn't lag. Of course it took a 20nm octacore and Apple tactics of using a lower res screen to do it but hardware is finally to the point where it can outpace any mobile OS.

132. Taters

Posts: 6474; Member since: Jan 28, 2013

You missed that comparison where the 6 month old GS5 took 4 out of 10 speed tests against Apples latest and greatest with that laggy touchwiz?

159. KoolKebabKlub

Posts: 2; Member since: Nov 21, 2014

There are more people in texas who dont have ebola than have it.

149. JohnZimmerman

Posts: 17; Member since: Sep 17, 2012

HAHAHA OMG CASE CLOSED THE END APPLE IS KING AND SAMDUNG WITH ANDROID IS LAGGY AND STUTTERY!!!11! Actually, the truth is in the details, and fanboys from both camps don't really know what is going on. For better or worse, there is less pressure on Android developers to refine their UI animations to appear smooth. Some Android apps are made to be as smooth as their iOS counterparts. Some are not. It depends on the app. For example, consider two Android launchers: TouchWiz and Nova. Touchwiz has long been criticized for its stutters. Then consider the Nova launcher, which has an "aggressive desktop" option that provides nice smooth animations.

158. KoolKebabKlub

Posts: 2; Member since: Nov 21, 2014

"lag is present on any chip under the snapdragon 800"? I have a $133 smartphone with a snapdragon 400, 1 gb of ram and a 720p screen (Huawei ascend g630) and i almost never have lag. I've filled my external storage and my internal storage up and the only time i ever have problems with lag are immediately after starting my phone (which takes around 7 to 10 seconds, so its probably not finished starting when the the screen turns on). Before that i had a smartphone with 512 MB ram, Qualcomm MSM8225 Snapdragon and a 480p (Huawei ascend y300) and it only lagged when playing 3d games and somehow managed to turn on in 4-5 seconds flat with no lag. I am unsure if your informaton is just b******t you made up or from personal experience, but its wrong. Tl:dr i had almost no lag on a $133 phone.

4. rantao333

Posts: 345; Member since: May 21, 2013

accoding to anandtechhttp://www.anandtech.com/show/8554/the-iphone-6-review/5 take away the resolution crap excuses a8 miles ahead from the competition

59. Taters

Posts: 6474; Member since: Jan 28, 2013

Um no it's not.

100. Rogue

Posts: 8; Member since: Sep 11, 2013

Anand from AnandTech was hired by Apple. OPEN YOUR EYES and Google: gfxbench Nvidia shield tablet

112. TylerGrunter

Posts: 1544; Member since: Feb 16, 2012

Acording to Anandtech: "For the most part, we see that the GX6450 is at about the same level as Qualcomm's Adreno 420, which seems to track closely to expectations given that the A7's GPU was around the same performance as the Adreno 330." I don´t now where. What has CPU performance have to do with resolution?

139. rantao333

Posts: 345; Member since: May 21, 2013

thanks for pointing it out, thats exactly what i want to say. im tired of listening to fandroid saying "resolution is x times of, thats why ..."

145. TylerGrunter

Posts: 1544; Member since: Feb 16, 2012

They only say that with the GPU performance, and that´s true. I even said that myself in this article, check the second page posts. But I never say it for the CPU one.

5. PapaSmurf

Posts: 10457; Member since: May 14, 2012

Still getting my 6 Plus in Gold. :)

8. ArtSim98

Posts: 3535; Member since: Dec 21, 2012

Bend it ;)

67. PapaSmurf

Posts: 10457; Member since: May 14, 2012

Not going to happen since it's going to be in an Otterbox case the second I get it. :)

70. ArtSim98

Posts: 3535; Member since: Dec 21, 2012

Too bad :(

88. XperiaFanZone

Posts: 2277; Member since: Sep 21, 2012

That can't be guaranteed, so consider getting this case:http://www1.theladbible.com/images/content/542bd1758f65c.jpg

48. amats69

Posts: 1527; Member since: Nov 12, 2012

me getting the 6+ space grey! M8 + 6plus= perfect partner! excited for my first iphone next week :)

68. PapaSmurf

Posts: 10457; Member since: May 14, 2012

I was debating on getting it in Space Gray or Gold, but my Note 3 and S5 were black so it's time to change it up a bit. I like how the front glass looks on the Space Gray version, but the Gold one for some reason draws to me a little more.

106. Neo_Huang

Posts: 1067; Member since: Dec 06, 2013

Make sure your friends don't confuse the 6+ for your M8...

7. hemedans

Posts: 755; Member since: Jun 01, 2013

for $99 you can get baytrail device which blow away all these cpu

13. Victor.H

Posts: 1056; Member since: May 27, 2011

Wait, I seem to have forgotten... how many Bay Trail smartphones are out there?

15. TylerGrunter

Posts: 1544; Member since: Feb 16, 2012

Victor, letting aside that as of late your articles look more like Apple PR than anything. Why are you using a on-screen GPU test when explaining the GPU when you should be using the offscreen? At least use the on screen for the 6+ which is the less favourable scenario for the extra pixels. That for not telling about that all the ONSCREEN test for the new Apple iphones are rigged, because as the benchmark applications are not ready for the new screen resolutions they run on the native 5S resolution (1136 x 640) and then being UPSCALED. That gives completely wrong numbers for the real performance. I have been mailing Anandtech about it and they are correcting their graphs. I suggest you also change the graph, use the OFFSCREEN and correct all the table as soon as GFXbench fixes the issue.

17. TylerGrunter

Posts: 1544; Member since: Feb 16, 2012

Forget the last part. It seems the version for GFXbench you used has corrected the issue already. But recheck the Basemark test as it was also having the issue.

18. Victor.H

Posts: 1056; Member since: May 27, 2011

Two reasons. First and foremost, it's technical - at the time of this writing we are actively working on adding more benchmarks to our database, so you can have a nice and consistent visual layout and not ugly spreadsheets. We'll be updating this with offscreen results very soon. But we're not hiding them and if you're curious you can go to the slideshow at the end and check out the screenshots with the offscreen results. We've naturally looked at all (on and off-screen) results before writing this. The second reason is that offscreen results are not that useful on mobile, as they are on desktop. Yes, they are a better way to have an apples to apples (or Androids to Androids, if you prefer) when speaking about GPU performance, but since you cannot switch monitors and resolutions on mobile as you can on a PC, on-screen performance is much more valuable in the smartphone world. As to the upscaling issue, I'll definitely look into that and post an update when I can confirm your concerns about upscaling.

24. TylerGrunter

Posts: 1544; Member since: Feb 16, 2012

Then at least you should add the results for the iphone 6+, which having a higher resolution with the same GPU suffers of course of a much worse performance on screen. Or you should have added the samsung galaxy alpha (that has a similar resolution) to the mix. But you are comparing a phone with a bigger GPU AND a lower resolution to the Android ones. And didn't even bother to explain the result. As you did the comparison it looks like it was done in every possible way to make the iphone look at it best and not like a fair comparison.

27. Victor.H

Posts: 1056; Member since: May 27, 2011

Well, we've made it clear that this is an iPhone 6 performance review (again, for the simple reason that the iPhone 6 Plus is used by other staff members at the moment and I could not run all benchmarks on it), so this is why the 6 Plus results are not included. We still haven't gotten hold of the Alpha as well.

28. TylerGrunter

Posts: 1544; Member since: Feb 16, 2012

Off screens should be used when speaking of a GPU, which is what you are doing right now. And taking into account that the same GPU serves 2 different resolutions (iphone 6 and 6+) it will have to be able to deal with both, so that's the relevant test for a SoC review. I agree that for a phone review you would be right, but that's not what this article is about, so I find the justification quite weak: you can not switch monitors, but the same GPU can serve different phones with different resolutions, which in practice is the same.

34. rantao333

Posts: 345; Member since: May 21, 2013

so when different a phone uses the same GPU, im certain that phonearena will have a ONSCREEN test for that particular phone. im dont see any wrong with phonearena stress out the importance of looking at ONsCREEN test rather than OFFsCREEN, since ONSCREEN will tell the REAL story about user experience. its like having a 4k monitor playing battlefield3 @ 9 fps vs 1080p monitor playing @ smooth 60 fps. which one is more important? 4k or 60 fps? u choose.

47. TylerGrunter

Posts: 1544; Member since: Feb 16, 2012

Again: it's OK when you are looking into a PHONE because as you said it tell you the real use experience for that PHONE. But here the article is about a SoC (A8) more than a phone, and that SoC servers two different phones with two different performances. This is exactly the case when you should look onto the offscreen performance, not the on screen. Unless they decide to do the same report for the iphone 6+ which I doubt very much they'll do.

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