Nokia 110 vs Nokia 103
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| Design | |||
|---|---|---|---|
| Device type | Basic phone | Basic phone | |
| OS | Series 30 UI | ||
| Form factor | Candybar | Candybar | |
| Dimensions | 4.33 x 1.81 x 0.58 inches (110 x 46 x 14.8 mm) | 4.22 x 1.78 x 0.60 inches (107.2 x 45.1 x 15.3 mm) | |
| Weight | 2.82 oz (80 g) the average is 4.4 oz (126 g) | 2.70 oz (76 g) the average is 4.4 oz (126 g) | |
| Design features | Numeric keypad, Soft keys (3), D-Pad | Numeric keypad, Soft keys (2) |
| Display | |||
|---|---|---|---|
| Physical size | 1.8 inches | 1.4 inches | |
| Resolution | 128 x 160 pixels | 96 x 68 pixels | |
Pixel density
Pixel density - The pixel density of a display represents the number of pixels over an area of one inch. It’s measured in “pixels per inch”, or ppi. The higher the number, the more detailed and good-looking the display is. | 114 ppi | 87 ppi | |
Technology
Technology - There are two main screen technologies currently used in phones and tablets: LCD and AMOLED. The former usually features a light source and liquid crystals, while the latter is based on organic light-emitting diodes. Newer LCD variations like IPS-LCD and Super-LCD allow for very accurate color reproduction and very wide viewing angles, where no significant image quality loss is observed. Current AMOLED screens differ in such a way that they can exhibit much more saturated colors (sometimes too much) and incredibly high contrast levels, which is due to black color being completely black in AMOLED displays. | LCD | ||
| Colors | 65 536 |
| Battery | |||
|---|---|---|---|
| Talk time | 10.50 hours the average is 10 h (626 min) | 11.00 hours the average is 10 h (626 min) | |
| Stand-by time | 32.9 days (790 hours) the average is 18 days (435 h) | 27.0 days (648 hours) the average is 18 days (435 h) | |
| Music playback | 27.00 hours | ||
| Capacity | 1020 mAh | 800 mAh | |
| Type | Li - Ion | Li - Ion |
| Hardware | |||
|---|---|---|---|
System memory
System memory - System memory, or RAM memory is the type of memory that the device uses to temporarily store data from the OS or currently-running apps. The more RAM available to the device, the better the performance will be when multiple or heavier programs are running. | 16 MB RAM / 64 MB ROM | ||
| Built-in storage | 0.01 GB | ||
| Storage expansion | microSD, microSDHC up to 32 GB |
| Camera | |||
|---|---|---|---|
| Camera | 0.3 megapixels VGA | ||
| Aperture size
Aperture size - The aperture of a camera is the opening through which light travels before it reaches the camera sensor. The smaller the number is, the bigger this opening is, allowing for more light to pass. | F2.8 | ||
| Features | Exposure compensation, White balance presets, Self-timer | ||
| Camcorder | Other, 176 x 144 pixels 10 fps | ||
| Recording format | H.263 |
| Multimedia | |||
|---|---|---|---|
| Music player | |||
| Filter by | Album, Artist, Playlists | ||
| Features | Album art cover | ||
| Supported formats | MP3, AAC, WMA, M4A (Apple lossless), AMR, MIDI | ||
| Video playback | |||
| Supported formats | MPEG4, H.263, H.264, WMV, AVI, 3GPP | ||
| Radio | FM, Stereo, RDS | FM | |
| Speakers | Earpiece, Loudspeaker | Earpiece, Loudspeaker |
| Internet browsing | |||
|---|---|---|---|
| Browser | Series 40 OSS Browser, supports: supports: HTML, XHTML, WAP 2.0 | ||
| Built-in online services support | Facebook, Twitter |
| Technology | |||
|---|---|---|---|
| GSM | 900, 1800 MHz | 900, 1800 MHz | |
| Data | EDGE, GPRS | ||
| Multiple SIM cards | 2 slots |
| Phone features | |||
|---|---|---|---|
| Phonebook | 1000 entries, Caller groups, Multiple numbers per contact, Picture ID, Ring ID | 500 entries | |
| Organizer | Calendar, Alarm, To-Do, Calculator, Converter, Notes | Calendar, Alarm, Flashlight (Standalone unit) | |
| Messaging | SMS, MMS, Predictive text input | SMS (250 messages) | |
| IMAP, POP3, SMTP | |||
| Instant Messaging | Yes | ||
| OTA Software updates | Yes | ||
JAVA
JAVA - J2ME (Java 2 Platform, Micro Edition) is a technology that allows programmers to use the Java programming language and related tools to develop programs for mobile wireless information devices such as cellular phones and personal digital assistants (PDAs). J2ME consists of programming specifications and a special virtual machine, the K Virtual Machine, that allows a J2ME-encoded program to run in the mobile device. | Midp 2.1, CLDC 1.1 | ||
| API | JSR-75, JSR-82, JSR-118, JSR-135, JSR-139, JSR-172, JSR-177, JSR-179, JSR-184, JSR-205, JSR-211, Nokia UI API 1.1, In-App Purchase API 1.0 | ||
| Games | Java games | Yes |
| Connectivity | |||
|---|---|---|---|
| Bluetooth | 2.1, EDR | ||
| Profiles | Dial-up networking (DUN), File Transfer (FTP), Generic Access (GAP), Generic Object Exchange (GOEP), Handsfree (HFP), Headset (HSP), Object Push (OPP), Personal Area Networking Profile (PAN), Phone Book Access (PBAP), Serial Port (SPP), Service Discovery Application (SDAP), Service Discovery Protocol (SDP), SIM Access (SAP) | ||
| Headphones connector | 3.5mm | 3.5mm | |
| Charging connector | Proprietary | Proprietary | |
| Other | Computer sync, OTA sync, SyncML |
| Other features | |||
|---|---|---|---|
| Notifications | Music ringtones (MP3), Polyphonic ringtones (24 voices), Vibration, Flight mode, Silent mode | Polyphonic ringtones (32 voices), Silent mode, Speakerphone | |
| Other | Voice recording |
| Availability | |||
|---|---|---|---|
| Officially announced | 15 May 2012 | 11 Apr 2012 |
| Shopping information | |||
|---|---|---|---|
| MSRP price | € 16 |








