• Home
  • News
  • Will OpenGL ES 2.0 cause headaches to iPhone 3G users?

Will OpenGL ES 2.0 cause headaches to iPhone 3G users?

Posted: , by Ray S.

Categories: Bookmark

Share:

Discuss 1
Will OpenGL ES 2.0 cause headaches to iPhone 3G users?
iPhone application developers might soon find themselves facing a dilemma, writing new apps that are to take advantage of OpenGL’s 3D graphics. This is because the new iPhone 3G S delivers OpenGL ES 2.0, while the iPhone 3G has the older OpenGL ES 1.1. Actually, support for the newer version comes with iPhone 3.0 OS, the thing is your good old 3G is unable to run it even if you updated the OS due to its older graphics processor. So, here’s a short excerpt that describes the different options:

"When designing your OpenGL ES application, the first question you must answer is whether your application will support OpenGL ES 1.1, OpenGL ES 2.0, or both... Your application should target OpenGL ES 1.1 if you want to support all iPhones and iPod touches."

To put it simple – OpenGL ES 2.0-only apps will not be supported by the iPhone 3G. The question is whether it´s worth changing your iPhone 3G for the iPhone 3G S because of this?

Apple iPhone 3G S Specifications

source: EngadgetMobile

Share:

Discuss1

1 Comments

1. E.N. posted on 20 Oct 2010, 01:43

They'll probably make both versions if they really want the application to sell

Want to comment? Please login or register.

All content (phone reviews, news, specs, info), design and layouts are Copyright 2001-2012 phoneArena.com. All rights reserved.
Reproduction in whole or in part or in any form or medium without written permission is prohibited!
Privacy | Terms of use