The Unreal Engine is the backbone of some of the most graphically impressive games we’ve seen ever - the third iteration of the engine has been powering PC games for a while, and most recently we’ve seen it on mobile platforms with titles like Infinity Blade and Epic Citadel. But what we get to look at now is a look one step further into the future with Unreal Engine 4.
Epic’s senior technical artist Alan Willard walks us through some of the aspects of developing with UE 4 and all its amazing possibilities. Dynamic particle lighting, real time rendering of the changes in environment, shadows and virtually the whole artificial reality. Most importantly, the videos below show real-time videos, not some pre-recordings.
It’s really amazing to see the level of detail and the fluidity that is achieved with this newest Unreal Engine 4. We hope that it will arrive on games sometime next year, with a debut on mobile devices later on, possible one year further into the future. The release of UE 4 titles could coincide with the release of Nvidia’s 28nm Kepler cards, so keep your fingers crossed while looking the videos and don’t forget to let us know what you think about them in the comments below.