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“Unbelievably high” illlegal downloads are what brought the price of Dead Trigger to free

0. phoneArena 23 Jul 2012, 07:34 posted on

Just a couple of days ago, Dead Trigger, one of the most popular apps on iOS that got on Android, was selling for $0.99. Then, it suddenly…

This is a discussion for a news. To read the whole news, click here

posted on 23 Jul 2012, 08:28 3

13. Evil_SaNz (Posts: 259; Member since: 20 Oct 2011)


There's no piracy on ios with Installous, no no...who is capable to get free game on android is also capable to do that on ios, so I don't see the problem regarding just one mobile os.

When is needed to showoff the "possible" ios freedom, ppl call for cydia - when there's talk of piracy and malware cydia doesn't exist...that's coherency

posted on 23 Jul 2012, 08:34 2

15. Chiddu (Posts: 22; Member since: 02 Jul 2012)


It is very easy in the case of android. Just throw the apk and it works. But the apple device should be jailbroken, most of the users don't want to jailbreak.

posted on 23 Jul 2012, 09:18 2

32. Evil_SaNz (Posts: 259; Member since: 20 Oct 2011)


Common Android users have no idea what apk is.

Jailbreak itself is matter of plugging the iphone to the pc with the cable, run absinthe...???...profit

If one is able to google how to get free apks is able to find how to jb...absinthe neither requires to put the iphone in dfu? Anyways it's a long time I don' t do that but seems even easier than years ago...

posted on 24 Jul 2012, 04:25 1

64. xtian1103 (Posts: 363; Member since: 11 Feb 2012)


bottomline is, even both platforms could be installed with pirated apps, ios users buy legal apps more in appstore than play store. by the way chiddu is right, in android you can just copy paste the apk, in ios, you need to install first appsync for the cracked apps to be installed. you can also use installous but downloading an app thee takes forever

posted on 23 Jul 2012, 08:31

14. Chiddu (Posts: 22; Member since: 02 Jul 2012)


What about iOS?

posted on 23 Jul 2012, 08:34 7

16. frydaexiii (Posts: 1460; Member since: 01 Dec 2011)


iOS people are too stupid to pirate, they're made of money, since they can afford to overpay for an iPhone, they can overpay for an app.

posted on 23 Jul 2012, 09:06 4

25. bucky (Posts: 2704; Member since: 30 Sep 2009)


Lol some of you kids should start tattooing android all over your face like a gang. Take it so personally.

posted on 23 Jul 2012, 09:15 1

28. frydaexiii (Posts: 1460; Member since: 01 Dec 2011)


I'm just saying...If you can pay $300 for a $100 phone, you can pay $3 for a $1 app. Just like how apps like Whatsapp & Dolphin charge you for things Android users get free. Cos even they know Android users are either from the low end or aren't stupid enough to pay for that service.

posted on 23 Jul 2012, 08:59 3

23. protozeloz (Posts: 5396; Member since: 16 Sep 2010)


why wont they use the market account check?

posted on 23 Jul 2012, 09:03 1

24. ilia1986 (unregistered)


This is awesome!

Digital content SHOULD be free. You wanna make money - better do it another way - via ads, product promotion, whatever. Look at Facebook, Google, YouTube, Twitter and all the other online services! It costs a lot of money to maintain them - but they are all free! And their owners are richer than ever!

Piracy is not the problem. Piracy is the solution to the problem of greedy distribution companies pricing software way too high. :)

Adapt to a world in which digital content is free - and preferably open source - like in Linux! :)

posted on 23 Jul 2012, 09:18 4

31. TimTebow (Posts: 70; Member since: 14 Feb 2012)


Your job should pay you nothinig, better find a way to promote yourself on the streets.

posted on 23 Jul 2012, 09:21 1

34. ilia1986 (unregistered)


How does my job has anything to do with this? I am not a developer..

posted on 23 Jul 2012, 09:40 6

37. protozeloz (Posts: 5396; Member since: 16 Sep 2010)


because a devs job is to make apps.... you don't make enough money with your apps you don't eat... plain simple

posted on 23 Jul 2012, 09:49 1

40. ilia1986 (unregistered)


You find some other way. Facebook did. Google did. Flickr did. Twitter did. Evernote did. Many many many many other companies did.

posted on 23 Jul 2012, 10:01 1

42. sgogeta4 (Posts: 394; Member since: 02 Feb 2011)


The difference between free versions and paid versions of the same program are usually ads. Interestingly enough, the free versions usually make the company more than the paid version. But if you use a program often enough, it's better to just pay for the program since ads drain battery.

posted on 23 Jul 2012, 10:04 1

44. ilia1986 (unregistered)


Exactly. Ads are a great alternative. And when they are placed in a smart and non-intrusive way - they allow the product to be both free and of high quality.

posted on 23 Jul 2012, 10:55 1

50. remtothemax (Posts: 260; Member since: 02 May 2012)


and i hate adds
it is almost always worth it to me to pay money to get rid of advertisements
and if it isn't advertisements, its always little add on and content packs that end up being more money than what you usually pay for a single purchase app anyways

posted on 23 Jul 2012, 10:22 3

45. protozeloz (Posts: 5396; Member since: 16 Sep 2010)


problem is not all games get the same exposure, there are 600k apps on the market yet the average user as around 100 apps, if your app does not get enough exposure you wont get money from ads. also Facebook Google and the rest are at a different level, not every search engine is as popular as Google or every social network like Facebook or twitter, not all apps or games will be the same ad angry birds so some apps need to charge for their work, its not easy, but the price is reasonable. you pay extra for a topping on your pizza or for an extra ball of ice cream why not $1 for an app or game you love? how much would you pay if it where a DS game? $35? $40?, you are paying them a misery when you could afford a $50 to $200 phone yet you cant pay for a $1 app , not all places are all you can eat buffet for a reason...

posted on 23 Jul 2012, 09:19

33. good2great (Posts: 1042; Member since: 22 Feb 2012)


huh??

posted on 23 Jul 2012, 09:13 4

27. darktranquillity (Posts: 284; Member since: 28 Feb 2012)


Feel sorry for the developers

posted on 23 Jul 2012, 09:16 1

29. JunitoNH (Posts: 1898; Member since: 15 Feb 2012)


Or they should just port the app after a year on iOS and/or developer make their money.

posted on 23 Jul 2012, 09:16 3

30. good2great (Posts: 1042; Member since: 22 Feb 2012)


isnt this what you guys want???

[FREE]dom!

CHOICE!!!

openness...smh

android has always been a bootlegged OS... though i can't deny that it has gained popularity, the developers suffer because we can get so much for free illegally.

posted on 23 Jul 2012, 12:55 2

52. Whateverman (Posts: 3271; Member since: 17 May 2009)


Android has been the best OS since the update to Donut, period. iOS is really smooth but that's about it. There is so much missing that to say its the best or most advanced OS just makes people who know LOL. also, you do realize you can do the exact same thing on ios as well, right?

With that said, Google needs to address this fast! If dev can't make money on Android, they'll keep making us their second choice. third party app store should be allowed to do what they do, but they should have an agreement with the devs for ad supported versions or discounted prices. There's nothing wrong with free apps, but pirating paid apps will only hurt Android.

posted on 23 Jul 2012, 19:09

61. lyndon420 (Posts: 4565; Member since: 11 Jul 2012)


Bootlegged operating system? Please elaborate.

posted on 23 Jul 2012, 09:26 5

35. greyhulk (Posts: 156; Member since: 30 Jun 2010)


Really, people? It's a dollar. You can't find a dollar in the couch cushions or something?

Pirating movies, I understand. Hollywood basically drives us to it, by restricting the availability of content through the channels they want us to use. But this is exactly why app developers are making nothing but freemium games (which suck) and ad-supported games (which are annoying). And that trend is only going to get worse.

Madfinger took a gamble that if they made the game cheap, you'd buy it. The gamble didn't pay off and ultimately, we lose. Say goodbye to cheap, ad-free games that don't nag you to make in-app purchases to be able to do anything at all in the game. Great job, people.

posted on 23 Jul 2012, 09:40 3

36. good2great (Posts: 1042; Member since: 22 Feb 2012)


surprised you didnt get a thumbs down yet...lol

its a shame people gripe about paying $0.99 for an app...

posted on 23 Jul 2012, 09:48 4

39. greyhulk (Posts: 156; Member since: 30 Jun 2010)


I'm sure I will, but screw them. Getting thumbs down from cheapskates isn't exactly an insult. Especially cheapskates too stupid to realize that they're just hurting themselves.

posted on 23 Jul 2012, 10:04 1

43. protozeloz (Posts: 5396; Member since: 16 Sep 2010)


I've said Id slap anyone willing to steal 99 cent app. still thumbing you down for obvious reasons

posted on 23 Jul 2012, 09:48 1

38. ilia1986 (unregistered)


I think that this is merely the start of a revolution, after which digital content becomes completely free.

The old traditional model says that you invest in a game\song\movie\digital bool\whatever - and then you sell it at a fixed price. During the second period - your development costs are practically non-existent. So, you invest once, and you make a profit afterwards.

This sounds fine, but there are logical and moral flaws in that model. First of all - when you pay for digital content - you do not receive anything physical in return. In the best-case scenario you get the DVD cover or the game box. Physical goods should cost money, because it takes physical resources to produce them. Digital goods do not require physical resources to produce them (you just hit copy on the PC), and thus, should not cost money!

Second of all - let's think about what you're doing here. You are paying for let's say - the right to view a movie, or listen to a song. But you can listen to the song over the radio! Should we limit access to the radio as well then? So that only those who paid to listen to this song - can listen it on the radio? Same for movies which get transmitted on a TV. Same for every kind of digital content, really. People already have access to it for free, so why must they pay for it?

Third of all - By purchasing the relevant hardware - DVD player, music player, PC, E-reader, etc etc you already get the capability to enjoy the relevant digital content. So why must you pay for it separately? Imagine you buying a stand-alone GPS. Now imagine that every time you want to find a street you've never driven to before - it's going to cost 3$ or even 0.50$. Outrageous, isn't it? You already bought the hardware, and now you are forced to pay for the very thing that hardware was meant to do! Same when it comes to digital content.

Fourth of all - the world IS moving towards free digital content - Facebook, Google, Twitter, YouTube, Bing, Flickr, essentially the entire web - is free! Did you know that in the 1990's internet browsers cost MONEY? Who broke that trend? Ironically - Microsoft! By making IE free!

In conclusion - piracy is an essential tool to make app developers and digital content distributors and creators understand that the world is moving from the old pay-per-download model to the new one in which digital content is free, and money is made by other means, either via ads, or already included in the price of the hardware product, or via some other means. :)

posted on 23 Jul 2012, 10:34 3

48. protozeloz (Posts: 5396; Member since: 16 Sep 2010)


"Physical goods should cost money, because it takes physical resources to produce them. Digital goods do not require physical resources to produce them (you just hit copy on the PC), and thus, should not cost money!"

there is a flaw on that argument, as digital goods consume actual physical resources

for example the time spent into making an app is tangible as time itself is tangible, the equipment needed to produce this digital work is also tangible and the maintenance needed. electric bill is tangible too, and so is internet connection, so producing digital goods need real resources. using your logic all goods should be free because the earth does not charge us for getting materials out of it

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