Star Wars: Tiny Death Star hands-on review: all personality, not much fun
0. phoneArena 11 Nov 2013, 19:25 posted on
Last week, Star Wars: Tiny Death Star was released on the top three mobile platforms, and since then I have been playing it constantly. This is not an exaggeration. Everywhere I went - shopping, drinks with friends, the bathroom, the gym, everywhere - I would be compelled to pull out my phone and make sure everything was running smoothly on my personal Death Star...
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1. SuperMaoriBro (Posts: 520; Member since: 23 Jun 2012)
Because I've tried the game myself I didn't bother to read the entire article. I read the title and the last sentence and I can agree. Good atempt but ultimately not much fun - uninstall.
2. Dastrix (unregistered)
I know where this article is coming from. Although I just started playing, I see endless of hours of grinding ahead... No fun factor, but interesting and awesome game nevertheless. It does keep me coming back for more!
3. paulyyd (Posts: 338; Member since: 08 Jan 2011)
Can someone tell me if there is really any meaning when a bitizen gets on the elevator and a question mark appears?
4. Knicknevin (Posts: 147; Member since: 18 Mar 2011)
when you start moving the elevator, he will typically choose a level unless it's a VIP that gives you something special for a level and tells you to choose
5. utg001 (unregistered)
I'm currently playing this game and agree to the fact that it is a little boring :/
however, one thing not mentioned here is that you can send any character to the imperial interrogation level regardless of what level they want to go. Every time princess liea appears, I see a cut scene.
the game could be a lot more fun if we could buy a lot more with the imperial credits instead of bux. the game speeds up fairly quickly, there should be more speed and some amazing levels at later stages.