(Posts: 322; Member since: 19 Aug 2013)
"some manufacturers are fabricating benchmark tests to make their gear look and smell like a rose when in reality it might actually smell like something else"
Shame on you Samsung!
(Posts: 2036; Member since: 29 May 2013)
Samsung auto overclocks the cpu when needed so it will still have an edge. It is not a benchmark fake it works in every app that needs extra power.
(Posts: 19; Member since: 23 Jul 2013)
If I'm not mistaken, it overclocks on 'certain' benchmarks only.. So yeah. Not every app that needs extra power
(Posts: 1095; Member since: 14 Feb 2011)
You are somewhat mistaken as it also overclocks on most of their standard applications such as the web browser, video player, and other full-screen Samsung applications.
(Posts: 2285; Member since: 08 Oct 2012)
No Dr.Phil. Only the whitelist apps will run at 532/533. if the app is not in the whitelist, it runs at 480.
(Posts: 334; Member since: 04 Jun 2013)
I did not read the whole anandtech article, but this is from the verge concerning the same article, "but the site(Anandtech) did note that other benchmark apps that are not explicitly mentioned in code were also behaving the same way." So this means, other programs do run at higher speeds, not just the whitelist.
(Posts: 63; Member since: 22 May 2013)
samsung foreseen oneday their lies will broke, so they put in others "application" to argue in future. lol
full screen samsung application??
why not games & others calculate intensive apps????
(Posts: 6; Member since: 15 May 2013)
Yeah, why not some graphic benchmark either, what Samsung did is letting the GPU run at the "designated clock" for a "Overall Benchmark", not a "GPU Benchmark" such as GLBench . They must be very stupid as well, and nice sacarsm :lol:
(Posts: 5184; Member since: 29 Mar 2012)
Its very common in the PC industries to do this, ATI and Nvidia has been doing this for years and accuse the other parties for it.
What i see is mobile performance is getting more and more attention and is good for me as i like to play a lot of mobile games.
(Posts: 486; Member since: 15 May 2013)
then this comes down to the developers of benchmarks and their honesty.
people believe in those apps and developers should respect it. update the apps to standardize the platform and avoid false benchmark reports that OEMs might be trying to cheat into.
(Posts: 697; Member since: 17 Oct 2012)
how hard is is to make a benchmark that can't be abused?
(Posts: 236; Member since: 16 Jun 2013)
Not hard at all when you're not a part of industry (so they can't tell you're somehow biased towards X or Y manufacturers). But then they'll tell you "clearly have a lack of expertise in the industry (because you're not a part of it) and market, thus your benchmark results could be fake and by all means unreliable"
Let's see how fair this Qualcomm-supported benchmark will be towards Intel, Samsung, MediaTek and other manufacturers...
(Posts: 658; Member since: 16 May 2013)
What is needed is an app that colect data on a period of time, like hours or even days not just on the app execution, I think that would be very hard to cheat