Mobile games made $16 billion in sales last year
Market research by AppAnnie and IHS concluded that games was the biggest-selling category for digital content in 2013. Mobile games accounted for $16 billion in sales, marking a 2.9 times growth from 2012. Although the US is the leading digital market, the true mobile gaming hotspots were South Korea and Japan, where sales grew 5.8 times and 4.4 times, respectively. The top mobile game publishers in 2013 were GungHo Online Entertainment (Japan), Supercell (Finland,) King (United Kingdom), Electronic Arts (U.S.), and Line (Japan).
Worldwide consumer spending on digital entertainment (movies, games, apps, and music) grew 30% to $57 billion in 2013, up from $44 billion in 2012. The three most popular movie-themed apps were Kabam’s The Hobbit: Kingdoms of Middle-earth, Gameloft’s Despicable Me, and Fremantle Media’s Jurassic Park Builder.
Also, reports of the music industry's death have been, once again, greatly exaggerated. Digital music apps sales went up 77% from 2012. The most popular music app in 2013 was Shazam, and the best-selling (in terms of consumer spending) was Pandora.
2. Sauce (Posts: 728; Member since: 28 Apr 2013)
"Spent" over $4500 on IAP's and paid apps thanks to Cydia
4. livyatan (Posts: 494; Member since: 19 Jun 2013)
Not sure if really stupid or just trolling..
5. livyatan (Posts: 494; Member since: 19 Jun 2013)
I think I've read that mobile games revenue is expected to reach 50 Billion by 2018.
And that's realistic given the proliferation of Android and smartphone use penetration in general.
It has only covered about 25% of the potential market so far
6. joens16 (Posts: 7; Member since: 07 May 2013)
Yep, i started my HD movie collection on my Xbox One/Win8 Laptop. No more Blu-rays.