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It took just one week for Battle Dungeon creators to give up on their game due to piracy

Posted: , by Daniel P.

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It took just one week for Battle Dungeon creators to give up on their game due to piracy
Apple turned the software industry on its head with the introduction of $0.99 apps in the Store - bits and pieces of code that provide the exact service we need at the moment, differing from the capable, but bloated and expensive programs we can run on our computers.

Just like with computer programs before, however, app piracy started proliferating, regardless of the very low price tag these applications have. After all, why give even a few bucks, when you can have something for free, right? 

Developers were no doubt irked by that fact, and increasingly switching to the freemium app model, instead of providing very high quality paid apps, but mobile app piracy is still very much alive and kicking, even in iOS land, though Android has been more accused of it.

The creators of Battle Dungeon just yesterday had to shut down their servers, as they got overwhelmed by demand coming from pirated copies of their iPhone and iPad game that weren't in the team's load calculations:

Unfortunately we have taken Battle Dungeon down for the forseeable future. This was due to high levels of server load created by large numbers of pirated copies of the game. The high load revealed technical issues which we don’t feel we can fix to the level that our paying customers deserve.


The game is now removed from the App Store, and those who paid full price, can contact support for a refund of the $4.99 amount, as well as any in-app purchases - a sad state of affairs.

23 Comments
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posted on 04 Dec 2012, 03:36 13

1. F5AllMobileWebsite (Posts: 5; Member since: 04 Dec 2012)


after 3 years of visiting PA everyday more than 20 times a day. now I have an account. yey :D anyway this shows that not only android has piracy problem.hm

posted on 04 Dec 2012, 06:48 2

10. bluescreen (Posts: 154; Member since: 22 Nov 2012)


i was the same as you. i visited this site for like a year and read countless articles and comments and finally broke down and made an account....now i comment like 3 times a week....i think i'd type with my tongue if my fingers got broken lol

posted on 04 Dec 2012, 03:52 10

2. Cyd07 (Posts: 83; Member since: 03 Oct 2011)


The world is beautiful. Full of assholes living mostly in developped countries, paying a few hundreds bucks for their cutting edge smartphone and a few tenth a month for their plan. But not 5$ for a game. A game, ie something that takes a while to develop !

Piracy is unescapable, okay, but when it's not 10% of the activated copies that are pirated, but enough to create technical problem on a server, you have a real problem. All my support to the developpers.

posted on 04 Dec 2012, 04:09 6

3. Beelsebob (Posts: 1; Member since: 04 Dec 2012)


Hi Cyd07,

I thought I'd follow up on this. The levels of activated accounts we were seeing were roughly 10 times the number of sales. Unfortunately 10% piracy would have been a dream, we had less than 10% legitimate sales.

posted on 04 Dec 2012, 04:20 3

5. luckysrinu (Posts: 13; Member since: 04 Sep 2012)


So sad....

posted on 04 Dec 2012, 11:22 1

17. DetroitTech (Posts: 55; Member since: 02 Nov 2011)


Let me get this straight. You do have to be jailbroken to run cracked apps correct? So what was the number of legitimate purchases? 10x more were jailbroken? Doesn't that go against what Apple says? Nobody jailbreaks...

Going on a tangent here but this is proof people jailbreak IOS because it's lacking...

I don't condone piracy but maybe if Apple opened up IOS some more people would be less likely to jailbreak and less likely to pirate. Maybe not just sayin.

posted on 04 Dec 2012, 21:03

23. JunitoNH (Posts: 866; Member since: 15 Feb 2012)


Now, that is funny just like Android, open. You can start pirating out of the box. For iOS you have to get the software and nerve to jailbreak. I solution could be, as some developers are starting to do, authenticate the app first.

posted on 04 Dec 2012, 04:19 1

4. mauricebaker (Posts: 1; Member since: 04 Dec 2012)


Yes every operating system needs to suffer from piracy issues but after taking lesson from it they to learn the tricks and traits to firewall and build a solid and robust operating system which would not easily cracked by anyone except the makers.

posted on 04 Dec 2012, 04:24 5

6. Evil_SaNz (Posts: 258; Member since: 20 Oct 2011)


Impozibol! iOs haz no piracy!!

posted on 04 Dec 2012, 05:28 1

7. darac (Posts: 2156; Member since: 17 Oct 2011)


I don't quite get how Gameloft can run a hyperproduction of massive mobile games and still have a strong, healthy growth.
Their profits are on a steady upward curve.

Anyway, I would always pay a buck for a good game instead of getting a pirated copy.
If for nothing, it's for the updates and bug fixes that you get with a regular copy.
And I think even the most budget heavy games could be sold for a dollar, in the foreseeable future.
In three years time, there should be 3-4 billion smartphones in use.
So let's say there's close to one billion powerful, high end Android and iPhone and WP devices.
Even if just ten percent of those high end owners decide to pay a dollar for a great, console -quality game that costed big money to make, it would still bring back a massive profit to the developer.

posted on 04 Dec 2012, 05:42

8. darac (Posts: 2156; Member since: 17 Oct 2011)


Here, for those who think there is no profit in mobile gaming:

http://m.prnewswire.com/news-releases/gameloft-record-third-quarter-sales-of-554m-up-37-177274931.html

One of the biggest gaming studios on earth is mobile specialized.
And they are raking in more and more money

posted on 04 Dec 2012, 06:40 2

9. David- (Posts: 1; Member since: 04 Dec 2012)


So, every single PC game studio can manage to keep pirates away from their servers by simply requiring an account or a game key and yet iOS devs can't do something similar?

posted on 04 Dec 2012, 07:29 2

11. ogy_dogy (Posts: 453; Member since: 29 Jun 2012)


Well untill google and apple get their heads out of their a.ess and realise that while 0.99$ in the us is nothing it still takes half an hour or more of hard work to earn in developing countries. And that is far too much for something as simple as lets say a flashlight app. So untill the playing field levels out for all the worlds citizens im affraid i fully support piracy as opposed to not having access to sw and making it a first world only kind of thing...

posted on 04 Dec 2012, 11:02 1

16. crankyd00d (Posts: 191; Member since: 17 Oct 2011)


If you don't have a dollar to spend on an app then you're not part of the target audience, you didn't pay for it, so you have no right to use it, you're stealing.
Oh and nobody cares about your money problems, they shouldn't have to care about parasites living off of honest people who know that in life there's a price to pay for everything, and these parasites just don't care about that

posted on 04 Dec 2012, 12:05 1

18. GhettoSquid (Posts: 9; Member since: 04 Dec 2012)


This is an absolutely absurd justification for piracy. Keep in mind what you are trying to justify for stealing luxury goods, not a necessity good. You don't need to pirate a mobile phone game to survive, you just want it without having to pay for it. Stealing a loaf of bread for your family, while still wrong by society standards, is at least much more justified. If you can't afford an activity for passing time, there's other alternatives; I'm not going to steal someone's Lamborghini and make the excuse that I couldn't afford it.

posted on 04 Dec 2012, 13:16

19. ogy_dogy (Posts: 453; Member since: 29 Jun 2012)


Well guys i see it differently, access to software just like access to information is imho a basic human right. Im sorry you do not see it, but let me explain it to you. You see in the past a original copy of windows costed an average workers pay here, so naturaly my parents could not afford it, so for ten years i was forced to use a pirate version. Now i got a chance to buy win8 for a price that is many times lover than that so i took it even though i could have kept using pirated versions. And so thx to msoft i have original windows. And dont bull.hit about wind being a luxury good, its as much a necessity as information mobility and other human rights. Im not saying piracy is not a crime, but untill prices come to accaptable levels for all, not just americans and west europeans, it will be a reality for many of us.

posted on 04 Dec 2012, 14:24

20. GhettoSquid (Posts: 9; Member since: 04 Dec 2012)


Once gain, is having a certain operating system on your computer mandatory for survival? If that's the case, why not choose a Linux distribution that is free and widely available? No one's "forcing" you to use a pirate version. My apologies if my earlier statement sounds rude, but to me you've either willingly chose to break the law or lack the insight to explore widely available alternatives to satisfy your desires, not needs.

posted on 04 Dec 2012, 15:25 1

21. ogy_dogy (Posts: 453; Member since: 29 Jun 2012)


Well its 2012 m8, windows is mandatory, cant imagine how many courses i would fail by not knowing how to use such a os. as i said before, not only food air and water are basic human rights, if they were, making people live in concentration camps would be ok. if the world was like you said, if you are not rich enough you cant have it, than the rich would get richer and the poor would keep getting poorer. that is not something im ready to accept. but let me repeat myself again, i do not consider myself an evil pirate, i just think its unfair that people in second or third world countries should be made to pay the same ammount as first world countries. i know its sad that lets say microsoft would earn les than a couple of hundred billion $ a year but we all have to make sacrifices otherwhise humanity is doomed.

posted on 04 Dec 2012, 07:45 3

12. thunderising (Posts: 225; Member since: 25 Nov 2011)


I think each game should have a unique key to log into the accounts.

It's their fault they aren't implementing even that much into their system. That alone would prevent anyone else using a pirate copy (and hence no legit/unused key) to log in and play on a server.

posted on 04 Dec 2012, 08:36 2

13. SonyXperiaNexus (Posts: 374; Member since: 01 Oct 2012)


close to no app piracy on apple? think again

posted on 04 Dec 2012, 09:16 1

14. anirudhshirsat97 (Posts: 383; Member since: 24 May 2011)


Piracy must be stopped, at any cost. It will be good for the developers and the paying customers.

posted on 04 Dec 2012, 09:40

15. SonyXperiaNexus (Posts: 374; Member since: 01 Oct 2012)


you think you're the only one who thinks that way. the problem is its impossible to stop. there is NO way to stop it although we may make it harder to do it. and also most people, me included, dont want piracy to vanish. and you cant deny that it increases the popularity of a platform.

posted on 04 Dec 2012, 18:50

22. phil2n (Posts: 466; Member since: 30 Apr 2012)


Piracy go on, i don't want to pay for any apps.. ahahaha

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