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History of mobile gaming

0. phoneArena 07 Apr 2011, 06:03 posted on

As phones are becoming more and more feature-rich, mainly due to their enhanced hardware capabilities...

This is a discussion for a news. To read the whole news, click here

posted on 07 Apr 2011, 07:50 1

1. clevername (Posts: 1431; Member since: 11 Jul 2008)


A slightly overlooked point is that the death of the N-gauge and predicted success of the xperia play can be attributed to controls. The play is modeled after arguably the best controller ever(playstation) which was modeled after what is also arguably one of the best controller designs ever(SNES). The N-gauge however was a phones keypad fashioned into a controller.

In the console industry, consoles with the best controls are traditionally the better consoles. Nes introduced the d-pad and sega master system fell behind.
Snes had an amazing four face 2 shoulder button controller with a d-pad and genesis had a 3 button controller. Genesis was great but not as successful.
Playstation 1&2 dominated dreamcast, n64, and original Xbox. Xbox360 has a redesigned controller and it's competitive.
Also look at the atari jaguar and it's 40 button controller-a major flop.

Just a few examples here. Not saying controllers make a system alone but they can single handedly break it.
Also with the advent of touchscreen phones we can have a real console controller without making the phones Interface odd, awkward, or unfamiliar.

Thanks for the great article PA.

posted on 07 Apr 2011, 17:34 1

3. icepikk (Posts: 32; Member since: 13 Feb 2011)


I highly agree with you. Nokia had to make their "controller" fit into the build of not only using it to play games, but also to control every other aspect of the phone. Now with the Xperia and others, the touchscreen can handle all the other tasks, leaving the controller to be just that, a controller for gaming. I agree that controllers make everything. On the console side of things, Sony got it right the first time and it paid off. It was definitely part of the reason they took a lead over their competition, excluding of course 3 party support and going disc-based while nintendo was still going with cartridges at first. When they added in the dual-shock with the joysticks to compliment, and eventually overtake, the d-pad, it was a major success for gamers and developers and lead to great games, just as the controllers on mobile games can be. X-Box was lagging behind when it first came out because the original controller was way too bulky and people hated using it, thus hated playing the system. The controller is where everything happens and even if you have a great game, if you have trouble with the controller, it all falls apart. I know that was the reason I never wanted an X-Box, I hated that mammoth thing. Then they came out with the S version and everything changed. I was really into it and it overtook my love for Sony and I was an X-Box fan. On the mobile side, I love playing games and emulators, but using only a keypad designed for texting not gaming or worse, the touchscreen with no real feeling for buttons, I cant get into it for long or at all. With a real controller, the sky is the limit and Im not sure I'll ever stop gaming!

posted on 07 Apr 2011, 17:10

2. downphoenix (Posts: 2376; Member since: 19 Jun 2010)


the n-gage was too far ahead of its time unfortunately, cool idea but mobile hardware hadn't caught up to the idea yet, both in graphics (since the N-gage was barely more powerful than the Game Boy Advance and just a year later the DS blew it away, not even counting the PSP here) and in controls (they did not thing of using an ergonomic gamepad design and instead modified a cellphone design and just added gaming elements like a D-pad). Too bad though, the N-Gage had quite a lot of exclusive titles that were not released elsewhere, would love to try some of them someday.

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