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Code commit indicates the end may be near for Android Dalvik

0. phoneArena 31 Jan 2014, 18:08 posted on

In Android 4.4 KitKat, we got a bit of a preview of the next Android RunTime called ART (get it?) Google made it known that ART was planned to replace the current runtime, Dalvik; and, a new code commit to the Android Open Source Project makes it look like that switch could be coming very soon, as in the next version of Android...

This is a discussion for a news. To read the whole news, click here

posted on 31 Jan 2014, 18:12 1

1. mr.techdude (Posts: 571; Member since: 19 Nov 2012)


It does sound like a good idea/feature but when you say "take up abit more space.....device" does that mean ram or internal memory?

posted on 31 Jan 2014, 18:13 8

4. PapaSmurf (Posts: 10457; Member since: 14 May 2012)


Internal memory. Depending on the app, it can take anywhere from 5-50MB of extra space. That's why it's best to get a 32GB model of a phone.

posted on 31 Jan 2014, 21:58 1

22. Droid_X_Doug (Posts: 5993; Member since: 22 Dec 2010)


I think more and more manufacturers will set 32 Gb as the minimum RAM specification going forward. Whether that is due to higher RAM requirements of the OS, or competitive pressure, I suspect it is a little of both. But net-net, 8 Gb of RAM was so 2010. 16 Gb is probably on its last legs for flagship smartphones. 2015 should see more and more flagships sporting 32 Gb as the entry level specification.

posted on 31 Jan 2014, 22:33 7

24. Reluctant_Human (Posts: 889; Member since: 28 Jun 2012)


Ummm.. I think you have RAM and internal memory confused..

posted on 31 Jan 2014, 22:37 1

25. PapaSmurf (Posts: 10457; Member since: 14 May 2012)


ROM and RAM are two different things. ROM= storage as RAM is for.. well, you know.

posted on 01 Feb 2014, 05:35

35. JonBjSig (Posts: 176; Member since: 17 Nov 2011)


RAM is the memory, I'm pretty sure you're talking about storage.

posted on 01 Feb 2014, 08:51

36. domfonusr (Posts: 385; Member since: 17 Jan 2014)


Also, using the symbol for Gigabits (Gb) rather than Gigabytes (GB)... that interpretation actually makes the numbers a little more believable, but I don't see any phones now with 4GB of RAM, so it still doesn't quite jive.

posted on 31 Jan 2014, 18:12 3

2. PapaSmurf (Posts: 10457; Member since: 14 May 2012)


Full 64-bit support please.

posted on 31 Jan 2014, 18:40 4

10. boosook (Posts: 1437; Member since: 19 Nov 2012)


Why ?

posted on 31 Jan 2014, 19:04 2

12. grahaman27 (Posts: 361; Member since: 05 Apr 2013)


To utilize armv8 runtime.

posted on 31 Jan 2014, 21:19 5

15. PapaSmurf (Posts: 10457; Member since: 14 May 2012)


Once Android fully supports ARMv8 (A57 aka 64-bit), it will be unstoppable. I really want to see what Google does with Android in 2014.

posted on 31 Jan 2014, 22:00 2

23. Droid_X_Doug (Posts: 5993; Member since: 22 Dec 2010)


I think you will have to wait until 2015 for full 64-bit implementation in Android. Too much conversion overhead for a 2014 release.

posted on 31 Jan 2014, 22:40 2

26. PapaSmurf (Posts: 10457; Member since: 14 May 2012)


I'm pretty sure Google has something up it's sleeves. KitKat was pretty much a surprise, so I'm waiting for the next version of Android, especially if Qualcomm and Samsung already have 64-bit processors almost completed.

posted on 01 Feb 2014, 01:48

33. Finalflash (Posts: 3211; Member since: 23 Jul 2013)


You can get ARMv8 without 64bit, the instruction set works for both but 64 bit is added to it unlike older versions. Moving forward all chips will likely be on v8 so 64 bit or not they can have the same advantages.

posted on 31 Jan 2014, 19:05 1

13. night_elf (Posts: 45; Member since: 02 Apr 2013)


I bet its on the way, the Exynos 6 needs a new Android version!

posted on 31 Jan 2014, 18:12 5

3. AfterShock (Posts: 3698; Member since: 02 Nov 2012)


Running ART on a few Nexus here, all is good.
One pay off of it, is that scrolling in apps like chrome even is smooth.

posted on 31 Jan 2014, 18:14 7

5. PapaSmurf (Posts: 10457; Member since: 14 May 2012)


When I had ART enabled on my S3 back in November, everything was 50% faster, which is definitely worth the extra storage space.

posted on 31 Jan 2014, 18:41

11. mr.techdude (Posts: 571; Member since: 19 Nov 2012)


How do you enable it, does this work on all android phones like HTC one/x

posted on 31 Jan 2014, 21:01 3

14. vincelongman (Posts: 4575; Member since: 10 Feb 2013)


It's select runtime in developer options (You need Kitkat)

Also somethings aren't compilable yet, e.g. xpose framework and nova.

posted on 31 Jan 2014, 21:21 2

16. PapaSmurf (Posts: 10457; Member since: 14 May 2012)


Your AT&T One X may never see the light of day on an official 4.4 update. What you can do is root it and flash CM11 (Android 4.4.2 KitKat) and enable ART.

Unless you have a Nexus, Moto X or flagship phone, 4.4 shouldn't be in your calendar in the future.

posted on 31 Jan 2014, 21:28

18. tyger11 (Posts: 165; Member since: 29 Oct 2012)


CM doesn't do ART, does it? Unless that's coming in a future version...

posted on 31 Jan 2014, 21:31

20. PapaSmurf (Posts: 10457; Member since: 14 May 2012)


Post #5.

posted on 31 Jan 2014, 22:42

27. tedkord (Posts: 12228; Member since: 17 Jun 2009)


CM doesn't support ART. You actually get a warning when you get to enable it that it could cause issues. ART worked for me on early versions of CM11 (though it did muck up a few apps). But on every version lately it just causes reboots and FCs.

posted on 31 Jan 2014, 22:43 1

29. PapaSmurf (Posts: 10457; Member since: 14 May 2012)


Never had a problem running ART on my old S3. It gave me a warning, yes, but never had a negative impact. Hell I'm running ART on my brand new Moto X (fu-----g love it BTW).

posted on 01 Feb 2014, 09:25

39. __0__ (banned) (Posts: 242; Member since: 07 Jan 2014)


How is it ? I want a moto X but it wasnt sold in my country , settled for a note 3 instead . Hated sh1twiz but running official kitkat here

posted on 01 Feb 2014, 16:16

40. PapaSmurf (Posts: 10457; Member since: 14 May 2012)


It's just as fast as my Note 3 (still have it) but typing on the smaller screen is a little drawback. Battery life is slightly less than what I had with the Note 3 but the call quality is definitely better (Moto's radios are better). Speaker isn't as loud as I'd like, especially during phone calls, but it's still good.

Overall, this phone is definitely worth the $300 I got it for.

posted on 01 Feb 2014, 00:19

31. TheOldOne (Posts: 191; Member since: 29 Mar 2012)


ART is enabled in 4.4,so starting with CM11.
If you have it, you can switch from Dalvik to ART from Developer Options->Runtime. The phone will restart and take a while to rebuild the cache, depending on how may apps you have it may take 20-30min (I have 150aps).

I have not noticed a stellar performace improvment, and you need to note that not all of your apps will work afterwards as not all of them are ART compatible. If this happens, you need to revert back to Dalvik.

posted on 01 Feb 2014, 00:25

32. PapaSmurf (Posts: 10457; Member since: 14 May 2012)


It took me 6 minutes lol.

posted on 01 Feb 2014, 22:18

42. sprockkets (Posts: 1611; Member since: 16 Jan 2012)


It actually makes it available to devices that otherwise could have it, like the Nexus 7 in 2012. The 2013 stock ROM has the option available.

posted on 31 Jan 2014, 21:31

19. mr.techdude (Posts: 571; Member since: 19 Nov 2012)


Thx I know HTC one x ain't getting 4.4 but my HTC one will, also I have the nexus 7 2013 and 2012 both 4.4 yet the 2012 model doesn't show the runtime option, why is that?

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