Best phones for games: here is how powerful graphics in our mobile devices really are
0. phoneArena 24 Sep 2013, 08:24 posted on
We’ve often said that the latest smartphone games have reached console-like graphics and that’s not even a metaphor anymore…
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1. itsdeepak4u2000 (Posts: 3718; Member since: 03 Nov 2012)
Title is somewhat mismatched as best phones for games.
58. AwesomestMaximuss (Posts: 146; Member since: 09 Jul 2013)
I am interested in Galaxy Note 3 octa version....it is supposed to be powered with Exynos 5420 which has Mali-T628 MP6...should be pretty powerful...
2. SuperAndroidEvo (Posts: 4847; Member since: 15 Apr 2011)
STILL a ways off, compared to consoles.
17. Droid_X_Doug (Posts: 5993; Member since: 22 Dec 2010)
More than just a ways off when comparing the latest smartphone to the latest console. 76.8 (5S) vs. 1,840 (PS4), has the PS4 running away and hiding from the 5S.
32. SuperAndroidEvo (Posts: 4847; Member since: 15 Apr 2011)
Yeah I was trying to be PC here. lol
38. Dr.Phil (Posts: 1217; Member since: 14 Feb 2011)
Well according to the numbers posted later on, we have caught up to the processing power of the PS Vita's GPU. I would say that's a good place to be, although I wish developers would create more graphical games. I mean look at what the PS Vita is capable of:
What's amazing is that the Adreno 320 matches the PS Vita in performance, and the Adreno 330 should be up there at least on par with the Tegra 4 (I believe Qualcomm said to expect a 50% performance increase over the Adreno 320). I just wish we had more games out there like Infinity Blade.
41. Rehankhan (Posts: 323; Member since: 24 Oct 2012)
do you not know that you need big budget to makes AAA games like uncharted abyss,killzone mercenary,assassin's creed liberation most of mobile games cost $0.99 the games you mentioned above retails at $39.99 i dont think many people would be interested to own games at that price just so they can play on that tiny 4" touchscreen
45. Dr.Phil (Posts: 1217; Member since: 14 Feb 2011)
Calm down there buddy. I simply stated I would like to see more graphical games like Infinity Blade. I don't think that is such a far-fetched idea. The reason I put the PS Vita screenshots on there was to show everyone what our smartphones are capable of in terms of graphics quality. Please read my comment again and do not try to add something to it that wasn't there. I never stated we needed $40 games or that we needed AAA games like Uncharted or Killzone.
52. normedia1 (Posts: 4; Member since: 12 Apr 2013)
you also conviently forgot to put Snapdragon 800 devices in there as well. These should hover in the 80+ GFLOPS as well.
53. Dr.Phil (Posts: 1217; Member since: 14 Feb 2011)
Are you talking about me or to the writer of this article? I did mention the Snapdragon 800 in my original comment:
"What's amazing is that the Adreno 320 matches the PS Vita in performance, and the Adreno 330 should be up there at least on par with the Tegra 4 (I believe Qualcomm said to expect a 50% performance increase over the Adreno 320)."
The Snapdragon 800 is a CPU, the Adreno 330 is the GPU paired with the 800. I mentioned it should at least be on par with the Tegra 4 which surpasses the PS Vita by about a 50% increase in performance.
59. picka_vi_materina (Posts: 174; Member since: 21 Nov 2011)
Wrong! Snapdragon 800 is the SoC (System on Chip). This is represented by the CPU (Krait 400), RAM, GPU (Adreno 330), network processors, etc. All that is considered the Snapdragon 800.
62. Dr.Phil (Posts: 1217; Member since: 14 Feb 2011)
Congrats, you got me on two wrong words! It doesn't take away from the point of my comment which was to say that I did mention something about the Snapdragon 800. I'm so sorry that I actually have a busy work day that I occasionally will let a mistake slip by. I'm sure you can find it in your heart to forgive me.
46. Dr.Phil (Posts: 1217; Member since: 14 Feb 2011)
And also, I wasn't just commenting about wanting games like Infinity Blade for the iPhone or iPad. I was also commenting that I wanted to see more games like Infinity Blade released for Android and Windows Phone as well.
In all honesty, I would like Sony to try and make a new Xperia Play. The original Xperia Play was released at the wrong time. The mobile game market was still immature and the hardware wasn't that great. If they released a new one with access to the Playstation store as well as some Vita games, I think people would buy it. I would probably buy it. That's just my opinion though.
3. Ninetysix (Posts: 2452; Member since: 08 Oct 2012)
76.8 GFLOPS for the iPhone 5S (PowerVR G6430)
5. Victor.H (Posts: 658; Member since: 27 May 2011)
Awesome, thanks, this has been added as well!
11. SGSatlantis (Posts: 226; Member since: 20 Jul 2011)
You should include the PS Vita score as a reference since it's the most current gen mobile gaming console. 51.2
60. picka_vi_materina (Posts: 174; Member since: 21 Nov 2011)
Vita uses a SGX543MP4+. We have no idea what the + stands for and what the operating frequency of this GPU is. It might as well be running at 600MHz. Who knows.
9. Ninetysix (Posts: 2452; Member since: 08 Oct 2012)
In theory, the adreno 330 is supposed to be faster than the G6430. The benchmarks showed different results though when the S800/Adreno 330 is tested on the LG G2 which trailed behind the 5S.
23. addicted2088 (Posts: 53; Member since: 25 Sep 2012)
Not surprising, considering all the bloat the G2 (or a Samsung device) has to handle. Not to mention iOS is optimized awesomely.
26. Samsungadroidrules (Posts: 104; Member since: 28 Jul 2013)
Blah! what ever, go home and play your boring iPhone 5.lol
28. addicted2088 (Posts: 53; Member since: 25 Sep 2012)
Eh? I own a Nexus 5, and I love Android, but if you're going to be a fanboy and hater and not accept that iOS is optimized nicely, go back to school and learn some sense. Oh wait, forgot they don't teach sense in school.
51. blingblingthing (Posts: 533; Member since: 23 Oct 2012)
This iOS being optimised is overblown. You won't see great looking ps3 games on a PS2. That's mainly due to power. As weak on paper an iPhone cpu may seem. They historically have had some pretty powerful GPUs. 3 core GPU in iPhone 5 and now a quad core in the iPhone 5s. Mix that with a sub HD resolution and you have a powerful GPU to draw less pixels than the 1080 p competition.
61. picka_vi_materina (Posts: 174; Member since: 21 Nov 2011)
G6430 works its muscles at a much lower frequency than a 330, which makes it quite more powerful.
43. softfurryanus (banned) (Posts: 232; Member since: 09 Jul 2013)
I was looking for this the other day, I found 129.4 GFLOPS from two websites (one was dutch) take it with a grain of salt but that's what I found.
48. softfurryanus (banned) (Posts: 232; Member since: 09 Jul 2013)
treme/2.1030/1.514775/snapdrag on-800--sa-snabb-ar-hetaste-mobilprocessorn#;article:1.514 775
For anybody curious. As to where.