Apple outs guidelines for creating iOS apps to go with its "Your First iOS App" manual
1. ilia1986 (unregistered)
That's an interesting read. Particularly the "Design with the user in mind" part. However - what Apple forgets is the fact that the PC is a sandbox. There can be no uniform way of making apps in the long run, because the PC has infinite possibilities and infinite capacity for creation.
I understand what Apple is trying to do - and what their goal is - however - the price to pay is innovation, and freedom of choice taken from the end user.
PCs - be it phones, tablets or even mainframes - nowadays all offer a GUI - graphic user interface. And that GUI - especially when it comes to such intimate PC forms as phones - is very much a part of ourselves. And if we can't shape it and fit it to look and feel exactly as we want - there is some definite frustration to be had here.
It's like Photoshop. Imagine that instead of all the freedom you are given in Photoshop - you have instead only what MS Painter offers. That would be horrible, now wouldn't it?
2. ghost__uwi (Posts: 175; Member since: 28 Nov 2011)
Nicely structured comment btw not like some of the raving haters or lovers of apple.
I however agree and disagree with you.
Really and truly I care not how the developer gets the app to work but once I as the end user get a quality product (PC or Apple or sandboxing or forest roaming or whatever else it have) I am a pretty happy camper here.
Just my 2 cents.
3. ilia1986 (unregistered)
A quality product is important. But diversity is AS important as quality, if not more, imo.
Imagine if you could only wear one type of clothes. In different colors - but only one type. Would that not drive you mad, even if these were quality clothes?