Apple kills the skeuomorphism in iOS Podcasts app
1. Aeires (unregistered)
Premonition of things to come. Might be good, might be nothing at all.
2. AppleConspiracy (Posts: 626; Member since: 18 Oct 2011)
This example indicates that the newly formed human interface design team led by Jony Ive will not introduce radical changes to Apple's UI/UX philosophy. They will merely reduce the amount of *redundant* skeuomorphism, like they did here.
That being said, this intervention is *not* ditching skeuomorphism, because there's still three-dimensional texturized complex effect in interface present, they've just removed the *unnecessary* mimicry (tape deck) Apple has gone too wild in applying lately, which is contradictory to the Ive's (D. Rams') "good design" philosophy, where only that which is neccessary should be present and look good.
This means that there is no indication that purpotedly "flat" design (like Metro/Modern UI) will be implemented as radical change in software section. Besides, there is actually no non-skeuomorphic design. You can of course ditch all the leather, paper and swiss watch, but you still have to remain at minimum of real-world recognizability. You still have to represent phone app with a "old-school phone" icon to be recognized as phone, even if it's "flat". It's only a matter of 2D or 3D, not skeuomorphism per se.
I think Apple will continue to have skeuomorphism, but somewhat simplified, freed from redundant associations. For example, the interface could still make use of "clear" materials, like glass or metal, just removing the "complex" ones, like wood, leather etc.
Of course, those are my wider thoughts on the subject, it's not directly related to the text in the news article!